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Make it possible to customize texture sampling in standard shaders
[libs/gl.git] / source / arb_pixel_buffer_object.h
1 #ifndef MSP_GL_ARB_PIXEL_BUFFER_OBJECT_
2 #define MSP_GL_ARB_PIXEL_BUFFER_OBJECT_
3
4 #include "extension.h"
5 #include "gl.h"
6 #include <GL/glext.h>
7
8 namespace Msp {
9 namespace GL {
10
11 extern Extension ARB_pixel_buffer_object;
12
13 } // namespace GL
14 } // namespace Msp
15
16 #endif