]> git.tdb.fi Git - libs/gl.git/blob - shaderlib/postprocess.glsl
Move postprocessor shaders to the builtin shaderlib
[libs/gl.git] / shaderlib / postprocess.glsl
1 uniform sampler2D source;
2
3 ////// vertex
4 in vec4 vertex;
5 void main()
6 {
7         gl_Position = vertex;
8         out vec2 texcoord = vertex.xy*0.5+0.5;
9 }
10
11 ////// fragment
12 out vec4 frag_color;