]> git.tdb.fi Git - libs/gl.git/blob - shaderlib/bloom_combine.glsl
Move postprocessor shaders to the builtin shaderlib
[libs/gl.git] / shaderlib / bloom_combine.glsl
1 import postprocess;
2 import bloom;
3
4 ////// fragment
5 void main()
6 {
7         frag_color = mix(texture(source, texcoord), texture(blurred, texcoord), strength);
8 }