]> git.tdb.fi Git - libs/gl.git/blob - mesh_export.py
Remove support for texture borders
[libs/gl.git] / mesh_export.py
1 #!BPY
2 # $Id$
3
4 """
5 Name: 'MSP GL Mesh (.mesh)...'
6 Blender: 244
7 Group: 'Export'
8 """
9
10 import sys
11 import math
12 import bpy
13 import Blender
14
15 def make_edge_key(i1, i2):
16         return (min(i1, i2), max(i1, i2))
17
18
19 class Edge:
20         def __init__(self, me):
21                 if me.__class__==Edge:
22                         self._medge = me._medge
23                         self.v1 = me.v1
24                         self.v2 = me.v2
25                         self.smooth = me.smooth
26                 else:
27                         self._medge = me
28                         self.smooth = False
29                 self.faces = []
30
31         def __getattr__(self, attr):
32                 return getattr(self._medge, attr)
33
34         def check_smooth(self, limit):
35                 if len(self.faces)!=2:
36                         return
37
38                 d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
39                 if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
40                         self.smooth = True
41
42         def other_face(self, f):
43                 if f.index==self.faces[0].index:
44                         if len(self.faces)>=2:
45                                 return self.faces[1]
46                         else:
47                                 return None
48                 else:
49                         return self.faces[0]
50
51
52 class Vertex:
53         def __init__(self, mv):
54                 if mv.__class__==Vertex:
55                         self._mvert = mv._mvert
56                         self.no = mv.no
57                         self.uv = mv.uv
58                 else:
59                         self._mvert = mv
60                         self.uv = None
61                 self.flag = False
62                 self.faces = []
63                 self.tan = None
64                 self.bino = None
65
66         def __getattr__(self, attr):
67                 return getattr(self._mvert, attr)
68
69         def __cmp__(self, other):
70                 if other is None:
71                         return 1
72                 return cmp(self.index, other.index)
73
74         def __str__(self):
75                 return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
76         
77         __repr__ = __str__
78
79
80 class Face:
81         def __init__(self, mf):
82                 self._mface = mf
83                 self.edges = []
84                 self.verts = [v for v in mf.verts]
85                 self.flag = False
86
87         def __getattr__(self, attr):
88                 return getattr(self._mface, attr)
89
90         def __cmp__(self, other):
91                 if other is None:
92                         return 1
93                 return cmp(self.index, other.index)
94
95         def __str__(self):
96                 return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
97         
98         __repr__ = __str__
99
100         def pivot_vertices(self, *vt):
101                 flags = [(v in vt) for v in self.verts]
102                 l = len(self.verts)
103                 for i in range(l):
104                         if flags[i] and not flags[(i+l-1)%l]:
105                                 return self.verts[i:]+self.verts[:i]
106
107         def get_edge(self, v1, v2):     
108                 key = make_edge_key(v1.index, v2.index)
109                 for e in self.edges:
110                         if e.key==key:
111                                 return e
112                 raise KeyError, "No edge %s"%(key,)
113
114
115 class Line:
116         def __init__(self, e):
117                 self.edge = e
118                 self.verts = [e.v1, e.v2]
119                 self.flag = False
120
121         def __str__(self):
122                 return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
123
124         __repr__ = __str__
125
126
127 class Mesh:
128         def __init__(self, m):
129                 self._mesh = m
130                 self.verts = [Vertex(v) for v in m.verts]
131                 self.faces = [Face(f) for f in m.faces]
132                 self.materials = m.materials[:]
133
134                 for f in self.faces:
135                         for i in range(len(f.verts)):
136                                 f.verts[i] = self.verts[f.verts[i].index]
137                                 f.verts[i].faces.append(f)
138
139                 self.edges = dict([(e.key, Edge(e)) for e in m.edges])
140                 for f in self.faces:
141                         for k in f.edge_keys:
142                                 e = self.edges[k]
143                                 e.faces.append(self.faces[f.index])
144                                 f.edges.append(e)
145
146                 self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
147
148                 if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
149                         smooth_limit = math.cos(m.degr*math.pi/180)
150                 else:
151                         smooth_limit = -1
152
153                 for e in self.edges.itervalues():
154                         e.v1 = self.verts[e.v1.index]
155                         e.v2 = self.verts[e.v2.index]
156                         e.check_smooth(smooth_limit)
157
158         def __getattr__(self, attr):
159                 return getattr(self._mesh, attr)
160
161         def splice(self, other):
162                 material_map = []
163                 for m in other.materials:
164                         if m in self.materials:
165                                 material_map.append(self.materials.index(m))
166                         else:
167                                 material_map.append(len(self.materials))
168                                 self.materials.append(m)
169
170                 offset = len(self.verts)
171                 for v in other.verts:
172                         v.index += offset
173                         self.verts.append(v)
174
175                 offset = len(self.faces)
176                 for f in other.faces:
177                         f.index += offset
178                         f.mat = material_map[f.mat]
179                         self.faces.append(f)
180
181                 for e in other.edges.itervalues():
182                         e.key = make_edge_key(e.v1.index, e.v2.index)
183                         self.edges[e.key] = e
184
185                 self.lines += other.lines
186         
187         def generate_material_uv(self):
188                 for f in self.faces:
189                         f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts)
190                 self.faceUV = True
191
192         def split_vertices(self, find_group_func, debug):
193                 groups = []
194                 for v in self.verts:
195                         for f in v.faces:
196                                 f.flag = False
197
198                         vg = []
199                         for f in v.faces:
200                                 if not f.flag:
201                                         vg.append(find_group_func(v, f))
202
203                         groups.append(vg)
204
205                 for i in range(len(self.verts)):
206                         if len(groups[i])==1:
207                                 continue
208
209                         if debug:
210                                 print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
211
212                         for g in groups[i][1:]:
213                                 v = Vertex(self.verts[i])
214                                 v.index = len(self.verts)
215                                 self.verts.append(v)
216
217                                 if debug:
218                                         print "  -> %d %s"%(v.index, [f.index for f in g])
219
220                                 for f in g:
221                                         for j in range(len(f.edges)):
222                                                 e = f.edges[j]
223
224                                                 if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
225                                                         continue
226
227                                                 if debug:
228                                                         print "  Splitting edge %s with faces %s"%(e.key, e.faces)
229
230                                                 if e.other_face(f) not in g and len(e.faces)>=2:
231                                                         k = e.faces.index(f)
232                                                         e.faces.remove(f)
233                                                         e = Edge(e)
234                                                         f.edges[j] = e
235                                                         e.faces.append(f)
236                                                 else:
237                                                         del self.edges[e.key]
238
239                                                 if e.v1==self.verts[i]:
240                                                         e.v1 = v
241                                                 elif e.v2==self.verts[i]:
242                                                         e.v2 = v
243
244                                                 e.key = make_edge_key(e.v1.index, e.v2.index)
245                                                 self.edges[e.key] = e
246
247                                         self.verts[i].faces.remove(f)
248                                         f.verts[f.verts.index(self.verts[i])] = v
249                                         v.faces.append(f)
250
251         def split_smooth(self, debug = False):
252                 self.split_vertices(self.find_smooth_group, debug)
253
254         def split_uv(self, debug = False):
255                 self.split_vertices(self.find_uv_group, debug)
256
257         def find_smooth_group(self, vert, face):
258                 face.flag = True
259                 queue = [face]
260
261                 for f in queue:
262                         for e in f.edges:
263                                 other = e.other_face(f)
264                                 #if not other or other.index not in face_indices:
265                                 if other not in vert.faces:
266                                         continue
267
268                                 if e.smooth:
269                                         if not other.flag:
270                                                 other.flag = True
271                                                 queue.append(other)
272
273                 return queue
274
275         def find_uv_group(self, vert, face):
276                 uv = face.uv[face.verts.index(vert)]
277                 face.flag = True
278                 group = [face]
279                 for f in vert.faces:
280                         if not f.flag and f.uv[f.verts.index(vert)]==uv:
281                                 f.flag = True
282                                 group.append(f)
283                 return group
284
285         def compute_normals(self):
286                 for v in self.verts:
287                         if v.faces:
288                                 v.no = Blender.Mathutils.Vector()
289                                 for f in v.faces:
290                                         v.no += f.no
291                                 v.no.normalize()
292                         else:
293                                 # XXX Should use edges to compute normal
294                                 v.no = Blender.Mathutils.Vector(0, 0, 1)
295
296         def compute_uv(self):
297                 for v in self.verts:
298                         if v.faces:
299                                 v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
300
301         def compute_tbn(self):
302                 for v in self.verts:
303                         v.tan = Blender.Mathutils.Vector()
304                         v.bino = Blender.Mathutils.Vector()
305                         for f in v.faces:
306                                 fverts = f.pivot_vertices(False, v)
307                                 v1 = fverts[1]
308                                 v2 = fverts[-1]
309                                 du1 = v1.uv[0]-v.uv[0]
310                                 du2 = v2.uv[0]-v.uv[0]
311                                 dv1 = v1.uv[1]-v.uv[1]
312                                 dv2 = v2.uv[1]-v.uv[1]
313                                 div = du1*dv2-du2*dv1
314                                 edge1 = fverts[1].co-fverts[0].co
315                                 edge2 = fverts[-1].co-fverts[0].co
316                                 v.tan += (edge1*dv2-edge2*dv1)/div
317                                 v.bino += (edge2*du1-edge1*du2)/div
318                         v.tan.normalize()
319                         v.bino.normalize()
320
321         def create_strip(self, face, max_len, debug):
322                 edge = None
323                 for e in face.edges:
324                         other = e.other_face(face)
325                         if other and not other.flag:
326                                 edge = e
327                                 break
328
329                 if not edge:
330                         return None
331
332                 if debug:
333                         print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index))
334
335                 verts = face.pivot_vertices(edge.v1, edge.v2)
336                 if len(verts)==3:
337                         result = [verts[-1], verts[0]]
338                 else:
339                         result = [verts[-2], verts[-1]]
340
341                 while 1:
342                         if debug:
343                                 print "  Adding %s"%face
344
345                         verts = face.pivot_vertices(*result[-2:])
346                         k = len(result)%2
347
348                         face.flag = True
349                         if len(verts)==4 and not k:
350                                 result.append(verts[3])
351                         result.append(verts[2])
352                         if len(verts)==4 and k:
353                                 result.append(verts[3])
354
355                         if len(result)>=max_len:
356                                 if debug:
357                                         print "  Max length exceeded"
358                                 break
359
360                         edge = face.get_edge(*result[-2:])
361
362                         if debug:
363                                 print "  Next edge is %s"%(edge.key, )
364
365                         next = edge.other_face(face)
366                         if not next or next.flag:
367                                 break
368                         face = next
369
370                 if debug:
371                         print "  %s"%[v.index for v in result]
372
373                 return result
374
375
376 class VertexCache:
377         def __init__(self, size):
378                 self.size = size
379                 self.slots = [-1]*self.size
380
381         def fetch(self, v):
382                 hit = v.index in self.slots
383                 if hit:
384                         self.slots.remove(v.index)
385                 self.slots.append(v.index)
386                 if not hit:
387                         del self.slots[0]
388                 return hit
389
390         def fetch_strip(self, strip):
391                 hits = 0
392                 for v in strip:
393                         if self.fetch(v):
394                                 hits += 1
395                 return hits
396
397         def test_strip(self, strip):
398                 hits = 0
399                 for i in range(len(strip)):
400                         if i>=self.size:
401                                 break
402                         if strip[i].index in self.slots[i:]:
403                                 hits += 1
404                 return hits
405
406
407 class OutFile:
408         def __init__(self, fn):
409                 if fn==None:
410                         self.file = sys.stdout
411                 else:
412                         self.file = open(fn, "w")
413                 self.indent = 0
414
415         def make(self, kwd, *params):
416                 pstr = ""
417                 for p in params:
418                         if type(p)==float:
419                                 pstr += " %.6g"%p
420                         else:
421                                 pstr += " %s"%p
422                 return "%s%s"%(kwd, pstr)
423
424         def write(self, kwd, *params):
425                 self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
426
427         def begin(self, kwd, *params):
428                 i = '\t'*self.indent
429                 self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
430                 self.indent += 1
431
432         def end(self):
433                 self.indent -= 1
434                 self.file.write("%s};\n"%('\t'*self.indent))
435
436
437 class Exporter:
438         def __init__(self, fn):
439                 self.out_file = OutFile(fn)
440                 self.use_strips = True
441                 self.use_degen_tris = True
442                 self.max_strip_len = 1024
443                 self.optimize_cache = False
444                 self.cache_size = 64
445                 self.export_lines = True
446                 self.tbn_vecs = False
447                 self.compound = False
448                 self.object = False
449                 self.material_tex = False
450                 self.debug = False
451                 self.strip_debug = False
452                 self.split_debug = False
453
454         def stripify(self, mesh):
455                 for f in mesh.faces:
456                         f.flag = False
457
458                 strips = []
459
460                 while 1:
461                         best = 5
462                         face = None
463                         for f in mesh.faces:
464                                 if f.flag:
465                                         continue
466                                 score = 0
467                                 for e in f.edges:
468                                         other = e.other_face(f)
469                                         if other and not other.flag:
470                                                 score += 1
471                                 if score>0 and score<best:
472                                         face = f
473                                         best = score
474
475                         if not face:
476                                 break
477
478                         strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug)
479                         if strip:
480                                 strips.append(strip)
481
482                 loose = [f for f in mesh.faces if not f.flag]
483
484                 if self.debug:
485                         print "%d strips:"%len(strips)
486                         for i in range(len(strips)):
487                                 print "  %d: %d indices"%(i, len(strips[i]))
488                         print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
489                         nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose])
490                         print "%d indices total"%nind
491
492                 if self.use_degen_tris and strips:
493                         big_strip = []
494
495                         cache = None
496                         total_hits = 0
497                         if self.optimize_cache:
498                                 cache = VertexCache(self.cache_size)
499
500                         while strips:
501                                 best = 0
502                                 if cache:
503                                         best_hits = 0
504                                         for i in range(len(strips)):
505                                                 hits = cache.test_strip(strips[i])
506                                                 if hits>best_hits:
507                                                         best = i
508                                                         best_hits = hits
509
510                                 s = strips[best]
511
512                                 if big_strip:
513                                         glue = [big_strip[-1], s[0]]
514                                         if len(big_strip)%2:
515                                                 glue += [s[0]]
516
517                                         big_strip += glue
518                                         if cache:
519                                                 total_hits += cache.fetch_strip(glue)
520
521                                 big_strip += s
522                                 if cache:
523                                         total_hits += cache.fetch_strip(s)
524
525                                 del strips[best]
526
527                         for f in loose:
528                                 if len(big_strip)%2:
529                                         order = (-1, -2, 0, 1)
530                                 else:
531                                         order = (0, 1, -1, -2)
532                                 verts = [f.verts[i] for i in order[:len(f.verts)]]
533                                 if big_strip:
534                                         glue = [big_strip[-1], verts[0]]
535                                         big_strip += glue
536                                         if cache:
537                                                 total_hits += cache.fetch_strip(glue)
538                                 big_strip += verts
539                                 if cache:
540                                         total_hits += cache.fetch_strip(verts)
541
542                         strips = [big_strip]
543                         loose = []
544                         
545                         if self.debug:
546                                 nind = len(big_strip)
547                                 print "Big strip has %d indices"%nind
548                                 if self.optimize_cache:
549                                         print "%d cache hits"%total_hits
550
551                 if self.debug:
552                         ntris = sum([len(f.verts)-2 for f in mesh.faces])
553                         print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
554
555                 return strips, loose
556
557         def export(self):
558                 scene = bpy.data.scenes.active
559
560                 objs = Blender.Object.GetSelected()
561                 if not objs:
562                         raise Exception, "Nothing to export"
563                 for o in objs:
564                         if o.getType()!="Mesh":
565                                 raise Exception, "Can only export Mesh data"
566
567                 mesh = Blender.Mesh.New("export_tmp")
568                 mesh.getFromObject(objs[0])
569                 mesh = Mesh(mesh)
570                 if self.compound:
571                         # Must keep a ref to each Blender mesh
572                         bmeshes = []
573                         for o in objs[1:]:
574                                 bmesh = Blender.Mesh.New("export_tmp")
575                                 bmesh.getFromObject(o)
576                                 bmeshes.append(bmesh)
577                                 mesh.splice(Mesh(bmesh))
578
579                 if self.debug:
580                         ntris = sum([len(f.verts)-2 for f in mesh.faces])
581                         print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
582
583                 mesh.split_smooth(self.split_debug)
584
585                 if self.debug:
586                         print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
587
588                 mesh.compute_normals()
589
590                 if self.material_tex:
591                         mesh.generate_material_uv()
592
593                 if mesh.faceUV:
594                         mesh.split_uv(self.split_debug)
595                         if self.debug:
596                                 print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
597
598                         mesh.compute_uv()
599                         if self.tbn_vecs:
600                                 mesh.compute_tbn()
601
602                 strips = []
603                 loose = mesh.faces
604                 if self.use_strips:
605                         strips, loose = self.stripify(mesh)
606
607                 if self.object:
608                         self.out_file.begin("mesh")
609
610                 fmt = "NORMAL3"
611                 if mesh.faceUV:
612                         fmt += "_TEXCOORD2"
613                         if self.tbn_vecs:
614                                 fmt += "_ATTRIB33_ATTRIB34"
615                 fmt += "_VERTEX3"
616                 self.out_file.begin("vertices", fmt)
617                 norm = None
618                 uv = None
619                 tan = None
620                 bino = None
621                 for v in mesh.verts:
622                         if v.no!=norm:
623                                 self.out_file.write("normal3", *v.no)
624                                 norm = v.no
625                         if v.uv!=uv:
626                                 self.out_file.write("texcoord2", *v.uv)
627                                 uv = v.uv
628                         if v.tan!=tan:
629                                 self.out_file.write("attrib3", 3, *v.tan)
630                                 tan = v.tan
631                         if v.bino!=bino:
632                                 self.out_file.write("attrib3", 4, *v.bino)
633                                 bino = v.bino
634                         self.out_file.write("vertex3", *v.co)
635                 self.out_file.end()
636                 for s in strips:
637                         self.out_file.begin("batch", "TRIANGLE_STRIP")
638                         indices = []
639                         n = 0
640                         for v in s:
641                                 indices.append(v.index)
642                                 if len(indices)>=32:
643                                         self.out_file.write("indices", *indices)
644                                         indices = []
645                         if indices:
646                                 self.out_file.write("indices", *indices)
647                         self.out_file.end()
648
649                 if loose:
650                         self.out_file.begin("batch", "TRIANGLES")
651                         for f in loose:
652                                 for i in range(2, len(f.verts)):
653                                         self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index)
654                         self.out_file.end()
655
656                 if self.export_lines and mesh.lines:
657                         self.out_file.write("batch", "LINES")
658                         for l in mesh.lines:
659                                 self.out_file.write("indices", l.verts[0].index, l.verts[1].index)
660                         self.out_file.end()
661
662                 if self.object:
663                         self.out_file.end()
664                         self.out_file.begin("technique")
665                         self.out_file.begin("pass", '""')
666                         if self.material_tex:
667                                 self.out_file.begin("material")
668                                 self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
669                                 self.out_file.end()
670                                 self.out_file.begin("texunit", 0)
671                                 self.out_file.begin("texture2d")
672                                 self.out_file.write("min_filter", "NEAREST")
673                                 self.out_file.write("mag_filter", "NEAREST")
674                                 self.out_file.write("storage", "RGB", len(mesh.materials), 1)
675                                 texdata = '"'
676                                 for m in mesh.materials:
677                                         texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255))
678                                 texdata += '"'
679                                 self.out_file.write("raw_data", texdata)
680                                 self.out_file.end()
681                                 self.out_file.end()
682                         elif mesh.materials:
683                                 m = mesh.materials[0]
684                                 self.out_file.begin("material")
685                                 self.out_file.write("diffuse", m.R, m.G, m.B, 1.0)
686                                 self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
687                                 self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
688                                 self.out_file.write("shininess", m.hard);
689                                 self.out_file.end()
690                         self.out_file.end()
691                         self.out_file.end()
692
693
694 class FrontEnd:
695         def __init__(self):
696                 self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
697                 self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
698
699         def run(self):
700                 self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
701                 self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
702                 self.max_strip_len = Blender.Draw.Create(self.config.get('max_strip_len', 1024))
703                 self.optimize_cache = Blender.Draw.Create(self.config.get('optimize_cache', False))
704                 self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64))
705                 self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
706                 self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
707                 self.compound = Blender.Draw.Create(self.config.get('compound', False))
708                 self.object = Blender.Draw.Create(self.config.get('object', False))
709                 self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False))
710                 self.debug = Blender.Draw.Create(self.config.get('debug', False))
711                 self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
712                 self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
713                 ret = Blender.Draw.PupBlock("Export MSP GL mesh",
714                         [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
715                                 ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
716                                 ("Max strip len", self.max_strip_len, 4, 16384, "Maximum length of a triangle strip"),
717                                 ("Optimize cache", self.optimize_cache, "Optimize for vertex cache"),
718                                 ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"),
719                                 ("Export lines", self.export_lines, "Export lone edges as lines"),
720                                 ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
721                                 ("Compound", self.compound, "Create a compound mesh of all selected objects"),
722                                 ("Object", self.object, "Export as an object"),
723                                 ("Material texture", self.material_tex, "Create a texture from material data"),
724                                 ("Debugging options"),
725                                 ("Debug", self.debug),
726                                 ("Debug strips", self.strip_debug),
727                                 ("Debug splitting", self.split_debug)])
728                 if ret:
729                         dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
730                         obj = Blender.Object.GetSelected()[0]
731                         ext = "mesh"
732                         if self.object.val:
733                                 ext = "object"
734                         Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext))
735
736         def draw(self):
737                 pass
738
739         def export(self, fn):
740                 self.config['use_strips'] = self.use_strips.val
741                 self.config['use_degen_tris'] = self.use_degen_tris.val
742                 self.config['max_strip_len'] = self.max_strip_len.val
743                 self.config['optimize_cache'] = self.optimize_cache.val
744                 self.config['cache_size'] = self.cache_size.val
745                 self.config['export_lines'] = self.export_lines.val
746                 self.config['tbn_vecs'] = self.tbn_vecs.val
747                 self.config['compound'] = self.compound.val
748                 self.config['object'] = self.object.val
749                 self.config['material_tex'] = self.material_tex.val
750                 self.config['debug'] = self.debug.val
751                 self.config['strip_debug'] = self.strip_debug.val
752                 self.config['split_debug'] = self.split_debug.val
753                 Blender.Registry.SetKey('mspgl_export', self.config, True)
754
755                 import os
756                 self.temp_config["dirname"] = os.path.dirname(fn)
757                 Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
758
759                 exp = Exporter(fn)
760                 exp.use_strips = self.use_strips.val
761                 exp.use_degen_tris = self.use_degen_tris.val
762                 exp.max_strip_len = self.max_strip_len.val
763                 exp.optimize_cache = self.optimize_cache.val
764                 exp.cache_size = self.cache_size.val
765                 exp.export_lines = self.export_lines.val
766                 exp.tbn_vecs = self.tbn_vecs.val
767                 exp.compound = self.compound.val
768                 exp.object = self.object.val
769                 exp.material_tex = self.material_tex.val
770                 exp.debug = self.debug.val
771                 exp.strip_debug = self.strip_debug.val
772                 exp.split_debug = self.split_debug.val
773                 exp.export()
774
775
776 if __name__=="__main__":
777         fe = FrontEnd()
778         fe.run()