5 Name: 'MSP GL Mesh (.mesh)...'
15 def make_edge_key(i1, i2):
16 return (min(i1, i2), max(i1, i2))
20 def __init__(self, me):
21 if me.__class__==Edge:
29 def __getattr__(self, attr):
30 return getattr(self._medge, attr)
32 def __cmp__(self, other):
35 def check_smooth(self, limit):
36 if len(self.faces)!=2:
39 d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
40 if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
43 def other_face(self, f):
44 if f.index==self.faces[0].index:
45 if len(self.faces)>=2:
54 def __init__(self, mv):
55 if mv.__class__==Vertex:
61 self.orig_index=self._mvert.index
65 def __getattr__(self, attr):
66 return getattr(self._mvert, attr)
68 def __cmp__(self, other):
71 return cmp(self.index, other.index)
74 return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
80 def __init__(self, mf):
83 self.verts=[v for v in mf.verts]
86 def __getattr__(self, attr):
87 return getattr(self._mface, attr)
89 def __cmp__(self, other):
92 return cmp(self.index, other.index)
95 return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
99 def get_vertices_from(self, reverse, *vt):
103 flags=[(v in vt) for v in verts]
106 if flags[i] and not flags[(i+l-1)%l]:
107 return verts[i:]+verts[:i]
109 def get_edge(self, v1, v2):
110 key=make_edge_key(v1.index, v2.index)
117 def __init__(self, e):
119 self.verts=[e.v1, e.v2]
123 return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
129 def __init__(self, m):
131 self.verts=[Vertex(v) for v in m.verts]
132 self.faces=[Face(f) for f in m.faces]
135 for i in range(len(f.verts)):
136 f.verts[i]=self.verts[f.verts[i].index]
137 f.verts[i].faces.append(f)
139 self.edges=dict([(e.key, Edge(e)) for e in m.edges])
141 for k in f.edge_keys:
143 e.faces.append(self.faces[f.index])
146 self.lines=[Line(e) for e in self.edges.itervalues() if not e.faces]
148 smooth_limit=math.cos(m.degr*math.pi/180)
149 for e in self.edges.itervalues():
150 e.v1=self.verts[e.v1.index]
151 e.v2=self.verts[e.v2.index]
152 e.check_smooth(smooth_limit)
154 def __getattr__(self, attr):
155 return getattr(self._mesh, attr)
157 def split_vertices(self, find_group_func, debug):
166 vg.append(find_group_func(v, f))
170 for i in range(len(self.verts)):
171 if len(groups[i])==1:
175 print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
177 for g in groups[i][1:]:
178 v=Vertex(self.verts[i])
179 v.index=len(self.verts)
183 print " -> %d"%v.index
186 for j in range(len(f.edges)):
189 if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
193 print " Splitting edge %s with faces %s"%(e.key, e.faces)
195 if e.other_face(f) not in g and len(e.faces)>=2:
202 del self.edges[e.key]
204 if e.v1==self.verts[i]:
206 elif e.v2==self.verts[i]:
209 e.key=make_edge_key(e.v1.index, e.v2.index)
212 self.verts[i].faces.remove(f)
213 f.verts[f.verts.index(self.verts[i])]=v
216 def split_smooth(self, debug=False):
217 self.split_vertices(self.find_smooth_group, debug)
219 def split_uv(self, debug=False):
220 self.split_vertices(self.find_uv_group, debug)
222 def find_smooth_group(self, vert, face):
228 other=e.other_face(f)
229 #if not other or other.index not in face_indices:
230 if other not in vert.faces:
240 def find_uv_group(self, vert, face):
241 uv=face.uv[face.verts.index(vert)]
245 if not f.flag and f.uv[f.verts.index(vert)]==uv:
250 def compute_normals(self):
253 v.no=Blender.Mathutils.Vector()
258 # XXX Should use edges to compute normal
259 v.no=Blender.Mathutils.Vector(0, 0, 1)
261 def compute_uv(self):
264 v.uv=v.faces[0].uv[v.faces[0].verts.index(v)]
266 def create_strip(self, face, reverse, debug):
269 other=e.other_face(face)
270 if other and not other.flag:
278 print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse)
280 verts=face.get_vertices_from(reverse, edge.v1, edge.v2)
282 result=[verts[-1], verts[0]]
284 result=[verts[-2], verts[-1]]
287 verts=face.get_vertices_from(reverse, *result[-2:])
290 print " Adding %s"%face
293 if len(verts)==4 and not k:
294 result.append(verts[3])
295 result.append(verts[2])
296 if len(verts)==4 and k:
297 result.append(verts[3])
299 edge=face.get_edge(*result[-2:])
302 print " Next edge is %s"%(edge.key, )
304 next=edge.other_face(face)
305 if not next or next.flag:
310 print " %s"%[v.index for v in result]
316 def __init__(self, fn):
319 self.out_file=sys.stdout
321 self.out_file=file(fn, "w")
323 self.use_degen_tris=True
324 self.optimize_locality=True
325 self.export_lines=True
327 self.strip_debug=False
328 self.split_debug=False
330 def get_locality(self, strip):
332 for i in range(1, len(strip)):
333 if strip[i].index!=strip[i-1].index:
334 total+=1.0/(abs(strip[i].index-strip[i-1].index))
335 return total/len(strip)
337 def get_followers(self, strip):
339 for i in range(len(strip)-1):
343 if v.index not in result:
345 if n.index not in result[v.index]:
346 result[v.index][n.index]=1
348 result[v.index][n.index]+=1
352 scene=bpy.data.scenes.active
354 obj=scene.objects.active
355 if obj.getType()!="Mesh":
356 raise Exception, "Can only export Mesh data"
358 mesh=Mesh(obj.getData(mesh=True))
361 ntris=sum([len(f.verts)-2 for f in mesh.faces])
362 print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
364 mesh.split_smooth(self.split_debug)
367 print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
369 mesh.compute_normals()
372 mesh.split_uv(self.split_debug)
374 print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
391 other=e.other_face(f)
392 if other and not other.flag:
394 if score>0 and score<best:
401 strip=mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
406 print "%d strips:"%len(strips)
407 for i in range(len(strips)):
408 print " %d: %d indices"%(i, len(strips[i]))
409 print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
410 nind=sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
411 print "%d indices total"%nind
413 if self.use_degen_tris and strips:
417 big_strip+=[big_strip[-1], s[0]]
427 big_strip+=[big_strip[-1], f.verts[order[0]]]
428 big_strip+=[f.verts[i] for i in order[:len(f.verts)]]
435 print "Big strip has %d indices"%len(big_strip)
438 print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
439 print "Locality before optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
441 if self.optimize_locality and self.use_strips and strips:
444 followers.update(self.get_followers(s))
453 if vert.index in followers:
454 flw=followers[vert.index]
457 if flw[n]>best and not mesh.verts[n].flag:
459 best=flw[n]+0.9/abs(vert.index-n)
473 for i in range(len(mesh.verts)):
474 mesh.verts[i].index=i
477 print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
479 self.out_file.write("vertices NORMAL3")
481 self.out_file.write("_TEXCOORD2")
482 self.out_file.write("_VERTEX3\n{\n")
487 self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
490 self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
492 self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
493 self.out_file.write("};\n")
495 self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
498 self.out_file.write(" %u"%v.index)
501 self.out_file.write(";\n\tindices")
502 self.out_file.write(";\n};\n")
508 self.out_file.write("batch TRIANGLES\n{\n")
510 for i in range(2, len(f.verts)):
511 self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
513 self.out_file.write("};\n")
515 if self.export_lines and mesh.lines:
516 self.out_file.write("batch LINES\n{\n")
518 self.out_file.write("\tindices %u %u;\n"%(l.verts[0].index, l.verts[1].index))
519 self.out_file.write("};\n")
524 self.config=Blender.Registry.GetKey('mspgl_export', True) or {}
525 self.temp_config=Blender.Registry.GetKey('mspgl_export_temp') or {}
528 self.use_strips=Blender.Draw.Create(self.config.get('use_strips', True))
529 self.use_degen_tris=Blender.Draw.Create(self.config.get('use_degen_tris', True))
530 self.optimize_locality=Blender.Draw.Create(self.config.get('optimize_locality', True))
531 self.export_lines=Blender.Draw.Create(self.config.get('export_lines', False))
532 self.debug=Blender.Draw.Create(self.config.get('debug', False))
533 self.strip_debug=Blender.Draw.Create(self.config.get('strip_debug', False))
534 self.split_debug=Blender.Draw.Create(self.config.get('split_debug', False))
535 ret=Blender.Draw.PupBlock("Export MSP GL mesh",
536 [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
537 ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
538 ("Optimize locality", self.optimize_locality),
539 ("Export lines", self.export_lines),
540 ("Debugging options"),
541 ("Debug", self.debug),
542 ("Debug strips", self.strip_debug),
543 ("Debug splitting", self.split_debug)])
545 dirname=self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
546 obj=bpy.data.scenes.active.objects.active
547 Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name))
552 def export(self, fn):
553 self.config['use_strips']=self.use_strips.val
554 self.config['use_degen_tris']=self.use_degen_tris.val
555 self.config['optimize_locality']=self.optimize_locality.val
556 self.config['export_lines']=self.export_lines.val
557 self.config['debug']=self.debug.val
558 self.config['strip_debug']=self.strip_debug.val
559 self.config['split_debug']=self.split_debug.val
560 Blender.Registry.SetKey('mspgl_export', self.config, True)
563 self.temp_config["dirname"]=os.path.dirname(fn)
564 Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
567 exp.use_strips=self.use_strips.val
568 exp.use_degen_tris=self.use_degen_tris.val
569 exp.optimize_locality=self.optimize_locality.val
570 exp.export_lines=self.export_lines.val
571 exp.debug=self.debug.val
572 exp.strip_debug=self.strip_debug.val
573 exp.split_debug=self.split_debug.val
577 if __name__=="__main__":