]> git.tdb.fi Git - libs/gl.git/blob - mesh_export.py
7d21956a6cd1d14bab49c27161f2757c3b60ddd9
[libs/gl.git] / mesh_export.py
1 #!BPY
2 # $Id$
3
4 """
5 Name: 'MSP GL Mesh (.mesh)...'
6 Blender: 244
7 Group: 'Export'
8 """
9
10 import sys
11 import math
12 import bpy
13 import Blender
14
15 def make_edge_key(i1, i2):
16         return (min(i1, i2), max(i1, i2))
17
18
19 class Edge:
20         def __init__(self, me):
21                 if me.__class__==Edge:
22                         self._medge=me._medge
23                         self.smooth=me.smooth
24                 else:
25                         self._medge=me
26                         self.smooth=False
27                 self.faces=[]
28
29         def __getattr__(self, attr):
30                 return getattr(self._medge, attr)
31
32         def __cmp__(self, other):
33                 return self is other
34
35         def check_smooth(self, limit):
36                 if len(self.faces)!=2:
37                         return
38
39                 d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
40                 if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
41                         self.smooth=True
42
43         def other_face(self, f):
44                 if f.index==self.faces[0].index:
45                         if len(self.faces)>=2:
46                                 return self.faces[1]
47                         else:
48                                 return None
49                 else:
50                         return self.faces[0]
51
52
53 class Vertex:
54         def __init__(self, mv):
55                 if mv.__class__==Vertex:
56                         self._mvert=mv._mvert
57                         self.uv=mv.uv
58                 else:
59                         self._mvert=mv
60                         self.uv=None
61                 self.orig_index=self._mvert.index
62                 self.flag=False
63                 self.faces=[]
64
65         def __getattr__(self, attr):
66                 return getattr(self._mvert, attr)
67
68         def __cmp__(self, other):
69                 if other is None:
70                         return 1
71                 return cmp(self.index, other.index)
72
73         def __str__(self):
74                 return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
75         
76         __repr__=__str__
77
78
79 class Face:
80         def __init__(self, mf):
81                 self._mface=mf
82                 self.edges=[]
83                 self.verts=[v for v in mf.verts]
84                 self.flag=False
85
86         def __getattr__(self, attr):
87                 return getattr(self._mface, attr)
88
89         def __cmp__(self, other):
90                 if other is None:
91                         return 1
92                 return cmp(self.index, other.index)
93
94         def __str__(self):
95                 return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
96         
97         __repr__=__str__
98
99         def get_vertices_from(self, reverse, *vt):
100                 verts=self.verts[:]
101                 if reverse:
102                         verts.reverse()
103                 flags=[(v in vt) for v in verts]
104                 l=len(verts)
105                 for i in range(l):
106                         if flags[i] and not flags[(i+l-1)%l]:
107                                 return verts[i:]+verts[:i]
108
109         def get_edge(self, v1, v2):     
110                 key=make_edge_key(v1.index, v2.index)
111                 for e in self.edges:
112                         if e.key==key:
113                                 return e
114
115
116 class Line:
117         def __init__(self, e):
118                 self.edge=e
119                 self.verts=[e.v1, e.v2]
120                 self.flag=False
121
122         def __str__(self):
123                 return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
124
125         __repr__=__str__
126
127
128 class Mesh:
129         def __init__(self, m):
130                 self._mesh=m
131                 self.verts=[Vertex(v) for v in m.verts]
132                 self.faces=[Face(f) for f in m.faces]
133
134                 for f in self.faces:
135                         for i in range(len(f.verts)):
136                                 f.verts[i]=self.verts[f.verts[i].index]
137                                 f.verts[i].faces.append(f)
138
139                 self.edges=dict([(e.key, Edge(e)) for e in m.edges])
140                 for f in self.faces:
141                         for k in f.edge_keys:
142                                 e=self.edges[k]
143                                 e.faces.append(self.faces[f.index])
144                                 f.edges.append(e)
145
146                 self.lines=[Line(e) for e in self.edges.itervalues() if not e.faces]
147
148                 smooth_limit=math.cos(m.degr*math.pi/180)
149                 for e in self.edges.itervalues():
150                         e.v1=self.verts[e.v1.index]
151                         e.v2=self.verts[e.v2.index]
152                         e.check_smooth(smooth_limit)
153
154         def __getattr__(self, attr):
155                 return getattr(self._mesh, attr)
156
157         def split_vertices(self, find_group_func, debug):
158                 groups=[]
159                 for v in self.verts:
160                         for f in v.faces:
161                                 f.flag=False
162
163                         vg=[]
164                         for f in v.faces:
165                                 if not f.flag:
166                                         vg.append(find_group_func(v, f))
167
168                         groups.append(vg)
169
170                 for i in range(len(self.verts)):
171                         if len(groups[i])==1:
172                                 continue
173
174                         if debug:
175                                 print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
176
177                         for g in groups[i][1:]:
178                                 v=Vertex(self.verts[i])
179                                 v.index=len(self.verts)
180                                 self.verts.append(v)
181
182                                 if debug:
183                                         print "  -> %d"%v.index
184
185                                 for f in g:
186                                         for j in range(len(f.edges)):
187                                                 e=f.edges[j]
188
189                                                 if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
190                                                         continue
191
192                                                 if debug:
193                                                         print "  Splitting edge %s with faces %s"%(e.key, e.faces)
194
195                                                 if e.other_face(f) not in g and len(e.faces)>=2:
196                                                         k=e.faces.index(f)
197                                                         e.faces.remove(f)
198                                                         e=Edge(e)
199                                                         f.edges[j]=e
200                                                         e.faces.append(f)
201                                                 else:
202                                                         del self.edges[e.key]
203
204                                                 if e.v1==self.verts[i]:
205                                                         e.v1=v
206                                                 elif e.v2==self.verts[i]:
207                                                         e.v2=v
208
209                                                 e.key=make_edge_key(e.v1.index, e.v2.index)
210                                                 self.edges[e.key]=e
211
212                                         self.verts[i].faces.remove(f)
213                                         f.verts[f.verts.index(self.verts[i])]=v
214                                         v.faces.append(f)
215
216         def split_smooth(self, debug=False):
217                 self.split_vertices(self.find_smooth_group, debug)
218
219         def split_uv(self, debug=False):
220                 self.split_vertices(self.find_uv_group, debug)
221
222         def find_smooth_group(self, vert, face):
223                 face.flag=True
224                 queue=[face]
225
226                 for f in queue:
227                         for e in f.edges:
228                                 other=e.other_face(f)
229                                 #if not other or other.index not in face_indices:
230                                 if other not in vert.faces:
231                                         continue
232
233                                 if e.smooth:
234                                         if not other.flag:
235                                                 other.flag=True
236                                                 queue.append(other)
237
238                 return queue
239
240         def find_uv_group(self, vert, face):
241                 uv=face.uv[face.verts.index(vert)]
242                 face.flag=True
243                 group=[face]
244                 for f in vert.faces:
245                         if not f.flag and f.uv[f.verts.index(vert)]==uv:
246                                 f.flag=True
247                                 group.append(f)
248                 return group
249
250         def compute_normals(self):
251                 for v in self.verts:
252                         if v.faces:
253                                 v.no=Blender.Mathutils.Vector()
254                                 for f in v.faces:
255                                         v.no+=f.no
256                                 v.no.normalize()
257                         else:
258                                 # XXX Should use edges to compute normal
259                                 v.no=Blender.Mathutils.Vector(0, 0, 1)
260
261         def compute_uv(self):
262                 for v in self.verts:
263                         if v.faces:
264                                 v.uv=v.faces[0].uv[v.faces[0].verts.index(v)]
265
266         def create_strip(self, face, reverse, debug):
267                 edge=None
268                 for e in face.edges:
269                         other=e.other_face(face)
270                         if other and not other.flag:
271                                 edge=e
272                                 break
273
274                 if not edge:
275                         return None
276
277                 if debug:
278                         print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse)
279
280                 verts=face.get_vertices_from(reverse, edge.v1, edge.v2)
281                 if len(verts)==3:
282                         result=[verts[-1], verts[0]]
283                 else:
284                         result=[verts[-2], verts[-1]]
285
286                 while 1:
287                         verts=face.get_vertices_from(reverse, *result[-2:])
288                         k=len(result)%2
289                         if debug:
290                                 print "  Adding %s"%face
291
292                         face.flag=True
293                         if len(verts)==4 and not k:
294                                 result.append(verts[3])
295                         result.append(verts[2])
296                         if len(verts)==4 and k:
297                                 result.append(verts[3])
298
299                         edge=face.get_edge(*result[-2:])
300
301                         if debug:
302                                 print "  Next edge is %s"%(edge.key, )
303
304                         next=edge.other_face(face)
305                         if not next or next.flag:
306                                 break
307                         face=next
308
309                 if debug:
310                         print "  %s"%[v.index for v in result]
311
312                 return result
313
314
315 class Exporter:
316         def __init__(self, fn):
317                 self.filename=fn
318                 if fn==None:
319                         self.out_file=sys.stdout
320                 else:
321                         self.out_file=file(fn, "w")
322                 self.use_strips=True
323                 self.use_degen_tris=True
324                 self.optimize_locality=True
325                 self.export_lines=True
326                 self.debug=False
327                 self.strip_debug=False
328                 self.split_debug=False
329
330         def get_locality(self, strip):
331                 total=0
332                 for i in range(1, len(strip)):
333                         if strip[i].index!=strip[i-1].index:
334                                 total+=1.0/(abs(strip[i].index-strip[i-1].index))
335                 return total/len(strip)
336
337         def get_followers(self, strip):
338                 result={}
339                 for i in range(len(strip)-1):
340                         v=strip[i]
341                         n=strip[i+1]
342                         if v.index!=n.index:
343                                 if v.index not in result:
344                                         result[v.index]={}
345                                 if n.index not in result[v.index]:
346                                         result[v.index][n.index]=1
347                                 else:
348                                         result[v.index][n.index]+=1
349                 return result
350
351         def export(self):
352                 scene=bpy.data.scenes.active
353
354                 obj=scene.objects.active
355                 if obj.getType()!="Mesh":
356                         raise Exception, "Can only export Mesh data"
357
358                 mesh=Mesh(obj.getData(mesh=True))
359
360                 if self.debug:
361                         ntris=sum([len(f.verts)-2 for f in mesh.faces])
362                         print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
363
364                 mesh.split_smooth(self.split_debug)
365
366                 if self.debug:
367                         print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
368
369                 mesh.compute_normals()
370
371                 if mesh.faceUV:
372                         mesh.split_uv(self.split_debug)
373                         if self.debug:
374                                 print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
375
376                         mesh.compute_uv()
377
378                 strips=[]
379                 if self.use_strips:
380                         for f in mesh.faces:
381                                 f.flag=False
382
383                         while 1:
384                                 best=5
385                                 face=None
386                                 for f in mesh.faces:
387                                         if f.flag:
388                                                 continue
389                                         score=0
390                                         for e in f.edges:
391                                                 other=e.other_face(f)
392                                                 if other and not other.flag:
393                                                         score+=1
394                                         if score>0 and score<best:
395                                                 face=f
396                                                 best=score
397
398                                 if not face:
399                                         break
400
401                                 strip=mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
402                                 if strip:
403                                         strips.append(strip)
404
405                         if self.debug:
406                                 print "%d strips:"%len(strips)
407                                 for i in range(len(strips)):
408                                         print "  %d: %d indices"%(i, len(strips[i]))
409                                 print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
410                                 nind=sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
411                                 print "%d indices total"%nind
412
413                         if self.use_degen_tris and strips:
414                                 big_strip=[]
415                                 for s in strips:
416                                         if big_strip:
417                                                 big_strip+=[big_strip[-1], s[0]]
418                                         big_strip+=s
419
420                                 for f in mesh.faces:
421                                         if not f.flag:
422                                                 if len(big_strip)%2:
423                                                         order=(-1, -2, 0, 1)
424                                                 else:
425                                                         order=(0, 1, -1, -2)
426                                                 if big_strip:
427                                                         big_strip+=[big_strip[-1], f.verts[order[0]]]
428                                                 big_strip+=[f.verts[i] for i in order[:len(f.verts)]]
429                                                 f.flag=True
430
431                                 strips=[big_strip]
432                                 
433                                 if self.debug:
434                                         nind=len(big_strip)
435                                         print "Big strip has %d indices"%len(big_strip)
436
437                 if self.debug:
438                         print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
439                         print "Locality before optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
440
441                 if self.optimize_locality and self.use_strips and strips:
442                         followers={}
443                         for s in strips:
444                                 followers.update(self.get_followers(s))
445
446                         verts2=[]
447                         vert=strips[0][0]
448                         while 1:
449                                 vert.flag=True
450                                 verts2.append(vert)
451
452                                 next=None
453                                 if vert.index in followers:
454                                         flw=followers[vert.index]
455                                         best=0
456                                         for n in flw:
457                                                 if flw[n]>best and not mesh.verts[n].flag:
458                                                         next=mesh.verts[n]
459                                                         best=flw[n]+0.9/abs(vert.index-n)
460
461                                 if not next:
462                                         for v in mesh.verts:
463                                                 if not v.flag:
464                                                         next=v
465                                                         break
466                                         if not next:
467                                                 break
468
469                                 vert=next
470
471                         mesh.verts=verts2
472
473                         for i in range(len(mesh.verts)):
474                                 mesh.verts[i].index=i
475
476                         if self.debug:
477                                 print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
478
479                 self.out_file.write("vertices NORMAL3")
480                 if mesh.faceUV:
481                         self.out_file.write("_TEXCOORD2")
482                 self.out_file.write("_VERTEX3\n{\n")
483                 norm=None
484                 uv=None
485                 for v in mesh.verts:
486                         if v.no!=norm:
487                                 self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
488                                 norm=v.no
489                         if v.uv!=uv:
490                                 self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
491                                 uv=v.uv
492                         self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
493                 self.out_file.write("};\n")
494                 for s in strips:
495                         self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
496                         n=0
497                         for v in s:
498                                 self.out_file.write(" %u"%v.index)
499                                 n+=1;
500                                 if n%32==0:
501                                         self.out_file.write(";\n\tindices")
502                         self.out_file.write(";\n};\n")
503
504                 first=True
505                 for f in mesh.faces:
506                         if not f.flag:
507                                 if first:
508                                         self.out_file.write("batch TRIANGLES\n{\n")
509                                         first=False
510                                 for i in range(2, len(f.verts)):
511                                         self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
512                 if not first:
513                         self.out_file.write("};\n")
514
515                 if self.export_lines and mesh.lines:
516                         self.out_file.write("batch LINES\n{\n")
517                         for l in mesh.lines:
518                                 self.out_file.write("\tindices %u %u;\n"%(l.verts[0].index, l.verts[1].index))
519                         self.out_file.write("};\n")
520
521
522 class FrontEnd:
523         def __init__(self):
524                 self.config=Blender.Registry.GetKey('mspgl_export', True) or {}
525                 self.temp_config=Blender.Registry.GetKey('mspgl_export_temp') or {}
526
527         def run(self):
528                 self.use_strips=Blender.Draw.Create(self.config.get('use_strips', True))
529                 self.use_degen_tris=Blender.Draw.Create(self.config.get('use_degen_tris', True))
530                 self.optimize_locality=Blender.Draw.Create(self.config.get('optimize_locality', True))
531                 self.export_lines=Blender.Draw.Create(self.config.get('export_lines', False))
532                 self.debug=Blender.Draw.Create(self.config.get('debug', False))
533                 self.strip_debug=Blender.Draw.Create(self.config.get('strip_debug', False))
534                 self.split_debug=Blender.Draw.Create(self.config.get('split_debug', False))
535                 ret=Blender.Draw.PupBlock("Export MSP GL mesh",
536                         [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
537                                 ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
538                                 ("Optimize locality", self.optimize_locality),
539                                 ("Export lines", self.export_lines),
540                                 ("Debugging options"),
541                                 ("Debug", self.debug),
542                                 ("Debug strips", self.strip_debug),
543                                 ("Debug splitting", self.split_debug)])
544                 if ret:
545                         dirname=self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
546                         obj=bpy.data.scenes.active.objects.active
547                         Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name))
548
549         def draw(self):
550                 pass
551
552         def export(self, fn):
553                 self.config['use_strips']=self.use_strips.val
554                 self.config['use_degen_tris']=self.use_degen_tris.val
555                 self.config['optimize_locality']=self.optimize_locality.val
556                 self.config['export_lines']=self.export_lines.val
557                 self.config['debug']=self.debug.val
558                 self.config['strip_debug']=self.strip_debug.val
559                 self.config['split_debug']=self.split_debug.val
560                 Blender.Registry.SetKey('mspgl_export', self.config, True)
561
562                 import os
563                 self.temp_config["dirname"]=os.path.dirname(fn)
564                 Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
565
566                 exp=Exporter(fn)
567                 exp.use_strips=self.use_strips.val
568                 exp.use_degen_tris=self.use_degen_tris.val
569                 exp.optimize_locality=self.optimize_locality.val
570                 exp.export_lines=self.export_lines.val
571                 exp.debug=self.debug.val
572                 exp.strip_debug=self.strip_debug.val
573                 exp.split_debug=self.split_debug.val
574                 exp.export()
575
576
577 if __name__=="__main__":
578         fe=FrontEnd()
579         fe.run()