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[libs/gl.git] / demos / forestpond / data / exported / Tree_1Mat.tech
1 method ""
2 {
3         material
4         {
5                 type pbr;
6                 base_color_map "Tree_1Mat_baseColor.png.tex";
7                 metalness 0.00000;
8                 roughness 0.957705;
9                 emission 0.00000 0.00000 0.00000;
10                 sampler "linear_mip.samp";
11                 alpha_cutoff 0.500000;
12         };
13         receive_shadows true;
14 };
15 method "shadow"
16 {
17         shader "occluder_masked.shader";
18         texture "alpha_map"
19         {
20                 texture "Tree_1Mat_baseColor.png.tex";
21                 sampler "linear_mip.samp";
22         };
23         uniforms
24         {
25                 uniform "alpha_cutoff" 0.500000;
26         };
27 };
28 method "shadow_thsm"
29 {
30         shader "occluder_thsm_masked.shader";
31         texture "alpha_map"
32         {
33                 texture "Tree_1Mat_baseColor.png.tex";
34                 sampler "linear_mip.samp";
35         };
36         uniforms
37         {
38                 uniform "alpha_cutoff" 0.500000;
39         };
40 };