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Use a splat material for the terrain in forest pond
[libs/gl.git] / demos / forestpond / data / exported / Tree_0Mat.tech
1 method ""
2 {
3         material
4         {
5                 type pbr;
6                 base_color_map "Tree_0Mat_baseColor.png.tex";
7                 tint 1.00000 1.00000 1.00000 1.00000;
8                 metalness 0.00000;
9                 roughness_map "Tree_0Mat_metallicRoughness.png_G.tex";
10                 normal_map "Tree_0Mat_normal.png.tex";
11                 emission 0.00000 0.00000 0.00000;
12                 sampler "linear_mip.samp";
13         };
14         receive_shadows true;
15         image_based_lighting true;
16         face_cull CULL_BACK;
17 };
18 method "shadow"
19 {
20         shader "occluder.glsl.shader";
21         face_cull CULL_BACK;
22 };
23 method "shadow_thsm"
24 {
25         shader "occluder_thsm.glsl.shader";
26         face_cull CULL_BACK;
27 };