6 base_color_map "Tree_0Mat_baseColor.png.tex";
7 tint 1.00000 1.00000 1.00000 1.00000;
9 roughness_map "Tree_0Mat_metallicRoughness.png_G.tex";
10 normal_map "Tree_0Mat_normal.png.tex";
11 emission 0.00000 0.00000 0.00000;
12 sampler "linear_mip.samp";
15 image_based_lighting true;
20 shader "occluder.glsl.shader";
25 shader "occluder_thsm.glsl.shader";