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Use a splat material for the terrain in forest pond
[libs/gl.git] / demos / forestpond / data / exported / Forest_environment.seq
1 clear
2 {
3         color 0.00000 0.00000 0.00000 0.00000;
4         depth 1.00000;
5 };
6 renderable "content";
7 step "" "content"
8 {
9         depth_test LEQUAL;
10         lighting "Forest.lightn";
11 };