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[libs/gl.git] / demos / desertpillars / source / desertpillars.cpp
1 #include <msp/fs/dir.h>
2 #include <msp/gl/directionallight.h>
3 #include <msp/gl/lighting.h>
4 #include <msp/gl/sequencebuilder.h>
5 #include <msp/gl/pointlight.h>
6 #include <msp/gl/renderer.h>
7 #include <msp/input/keys.h>
8 #include <msp/time/utils.h>
9 #include "desertpillars.h"
10
11 using namespace std;
12 using namespace Msp;
13
14 DesertPillars::Options::Options()
15 {
16         wnd_opts.width = 1920;
17         wnd_opts.height = 1080;
18         gl_opts.gl_version_major = Graphics::GLOptions::LATEST_VERSION;
19         gl_opts.core_profile = true;
20 }
21
22
23 DesertPillars::DesertPillars(int, char **):
24         window(display, opts.wnd_opts),
25         gl_device(window, opts.gl_opts),
26         keyboard(window),
27         resources(&res_mgr),
28         view(window),
29         camera(resources.get<GL::Camera>("Camera.camera")),
30         lighting(resources.get<GL::Lighting>("Desert.lightn")),
31         sphere(resources.get<GL::Object>("Sphere.object")),
32         sphere_morph(0.0f),
33         sphere_frozen(false),
34         sphere_stopped(false),
35         sun(resources.get<GL::DirectionalLight>("Sun.light")),
36         sun_angle(Geometry::Angle<float>::from_turns(0.1f)),
37         wisp(resources.get<GL::PointLight>("Wisp.light")),
38         flare(resources.get<GL::Object>("Flare.object"), lighting.find_light_index(wisp)),
39         camera_stopped(false)
40 {
41         window.set_title("Desert Pillars");
42         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &DesertPillars::exit), 0));
43         keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &DesertPillars::key_press), false));
44
45         GL::SequenceBuilder seq_bld(resources.get<GL::SequenceTemplate>("Desert.seq"));
46         seq_bld.set_renderable("content", content);
47         seq_bld.set_debug_name("Main sequence");
48         sequence.reset(seq_bld.build(view));
49
50         GL::SequenceBuilder env_bld(resources.get<GL::SequenceTemplate>("Desert_environment.seq"));
51         env_bld.set_renderable("content", *sequence->get_steps().front().get_renderable());
52         env_bld.set_debug_name("Environment sequence");
53         env_seq.reset(env_bld.build());
54
55         env_map = make_unique<GL::EnvironmentMap>(256, GL::RGB16F, 7, sphere, *env_seq);
56         env_map->set_debug_name("Environment map");
57         sphere.set_matrix(GL::Matrix::translation(GL::Vector3(0.0f, 0.0f, 3.3f)));
58
59         content.add(resources.get<GL::Scene>("Background.scene"));
60         content.add(*env_map);
61         content.add(flare);
62
63         camera.set_debug_name("Main camera");
64
65         view.set_content(sequence.get());
66         view.set_camera(&camera);
67
68         const GL::Vector3 &sun_direction = sun.get_direction();
69         sun_node = normalize(GL::Vector3(sun_direction.y, -sun_direction.x, 0.0f));
70         sun_axis = normalize(cross(sun_direction, sun_node));
71
72         wisp_base_color = wisp.get_color();
73
74         const GL::Vector3 &cam_pos = camera.get_position();
75         camera_distance = cam_pos.norm();
76         camera_angle = Geometry::atan2(cam_pos.y, cam_pos.x);
77         camera_base_height = Geometry::atan2(cam_pos.z, cam_pos.slice<2>(0).norm());
78 }
79
80 int DesertPillars::main()
81 {
82         window.show();
83         return Application::main();
84 }
85
86 void DesertPillars::tick()
87 {
88         Time::TimeStamp t = Time::now();
89         Time::TimeDelta dt = (last_tick ? t-last_tick : Time::zero);
90         last_tick = t;
91
92         if(!sphere_frozen)
93         {
94                 sphere_morph += dt/Time::sec;
95                 sphere.set_morph(sphere_morph);
96         }
97
98         if(!sphere_stopped)
99         {
100                 sphere_angle += Geometry::Angle<float>::from_degrees(36*dt/Time::sec);
101                 sphere.set_matrix(GL::Matrix().translate(GL::Vector3(0.0f, 0.0f, 3.3f))
102                         .rotate(sphere_angle, GL::Vector3(0.0f, 0.0f, 1.0f)).rotate(sphere_angle*0.5f, GL::Vector3(1.0f, 0.0f, 0.0f)));
103         }
104
105         if(!camera_stopped)
106         {
107                 camera_angle += Geometry::Angle<float>::from_degrees(12*dt/Time::sec);
108                 Geometry::Angle<float> cam_height = camera_base_height+Geometry::Angle<float>::from_degrees(15.0f*cos(camera_angle*1.5f));
109                 GL::Vector3 cam_dir(cos(camera_angle)*cos(cam_height), sin(camera_angle)*cos(cam_height), sin(cam_height));
110                 camera.set_position(GL::Vector3(0.0f, 0.0f, 2.0f)+cam_dir*camera_distance);
111                 camera.set_look_direction(-cam_dir);
112         }
113
114         sun_angle += Geometry::Angle<float>::from_degrees(4*dt/Time::sec);
115         sun.set_direction(GL::Matrix::rotation(sun_angle, sun_axis)*-sun_node);
116
117         wisp_angle += Geometry::Angle<float>::from_degrees(6*dt/Time::sec);
118         float r = 3.1f+1.1f*cos(4.0f*wisp_angle);
119         GL::Vector3 p(cos(wisp_angle)*r, sin(wisp_angle)*r, 3.6f+0.4f*sin(1.6f*wisp_angle));
120         wisp.set_position(p);
121         float twilight = 0.8f-min(max(sin(sun_angle), -0.05f), 0.2f)*4.0f;
122         wisp.set_color(wisp_base_color*((3.0f-2.0f*twilight)*twilight*twilight));
123         flare.set_matrix(GL::Matrix::translation(p));
124
125         display.tick();
126         res_mgr.tick();
127         view.render();
128 }
129
130 void DesertPillars::key_press(unsigned key)
131 {
132         if(key==Input::KEY_ESC)
133                 exit(0);
134         else if(key==Input::KEY_SPACE)
135                 camera_stopped = !camera_stopped;
136         else if(key==Input::KEY_F)
137                 sphere_frozen = !sphere_frozen;
138         else if(key==Input::KEY_S)
139                 sphere_stopped = !sphere_stopped;
140 }
141
142
143 DesertPillars::Resources::Resources(GL::ResourceManager *rm)
144 {
145         FS::Path base_dir = FS::get_sys_data_dir()/"demos"/"desertpillars"/"data";
146         source.add_directory(base_dir);
147         source.add_directory(base_dir/"textures");
148         source.add_directory(base_dir/"exported");
149         add_source(source);
150
151         set_resource_manager(rm);
152 }
153
154
155 void DesertPillars::MorphSphere::set_morph(float m)
156 {
157         shdata.uniform("morph", m);
158 }
159
160 void DesertPillars::MorphSphere::setup_render(GL::Renderer &renderer, GL::Tag tag) const
161 {
162         ObjectInstance::setup_render(renderer, tag);
163         renderer.add_shader_data(shdata);
164 }
165
166
167 DesertPillars::LightFlare::LightFlare(const GL::Object &o, unsigned i):
168         ObjectInstance(o)
169 {
170         shdata.uniform("flare_light_index", static_cast<int>(i));
171 }
172
173 void DesertPillars::LightFlare::setup_render(GL::Renderer &renderer, GL::Tag tag) const
174 {
175         ObjectInstance::setup_render(renderer, tag);
176         renderer.add_shader_data(shdata);
177 }