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Use PBR with IBL for the sphere in desert pillars
[libs/gl.git] / demos / desertpillars / data / exported / Iron.tech
1 pass ""
2 {
3         material
4         {
5                 type pbr;
6                 base_color 0.550000 0.570000 0.570000 1.00000;
7                 metalness 1.00000;
8                 roughness 0.200000;
9                 emission 0.00000 0.00000 0.00000;
10         };
11         shader "sphere.shader";
12 };
13 pass "shadow"
14 {
15         shader "sphere_shadow.glsl.shader";
16 };