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Use image-based lighting in the entire desert pillars scene
[libs/gl.git] / demos / desertpillars / data / exported / Ground033.tech
1 method ""
2 {
3         material
4         {
5                 type pbr;
6                 base_color_map "Ground033_2K_Color.jpg.tex";
7                 metalness 0.00000;
8                 roughness_map "Ground033_2K_Roughness.jpg.tex";
9                 normal_map "Ground033_2K_Normal.jpg.tex";
10                 emission 0.00000 0.00000 0.00000;
11                 sampler "linear_mip.samp";
12         };
13         receive_shadows true;
14         image_based_lighting true;
15 };