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Add support for integer vertex attributes
[libs/gl.git] / builtin_data / _pbr_prefilter.glsl
1 uniform PrecalcParams
2 {
3         int n_samples;
4         float roughness;
5 };
6
7 uniform samplerCube environment_map;
8
9 vec2 hammersley(int i, int count)
10 {
11         float y = bitfieldReverse(uint(i))*2.3283064e-10;
12         return vec2(float(i)/count, y);
13 }
14
15 vec3 uv_to_hemisphere(float u, float v)
16 {
17         float phi = u*2.0*PI;
18         float r = sqrt(1.0-v*v);
19         return vec3(cos(phi)*r, sin(phi)*r, v);
20 }
21
22 vec3 ndist_ggxtr_importance_sample(vec2 uv, float roughness)
23 {
24         float rough_q = roughness*roughness;
25         rough_q *= rough_q;
26         float v = sqrt((1.0-uv.y)/(1.0+(rough_q-1.0)*uv.y));
27         return uv_to_hemisphere(uv.x, v);
28 }