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Allow materials to be overridden when inheriting a technique
[libs/gl.git] / blender / io_mspgl / properties.py
1 import bpy
2
3 class MspGLProperties(bpy.types.Panel):
4         bl_idname = "OBJECT_PT_mspgl_properties"
5         bl_label = "MspGL properties"
6         bl_space_type = "PROPERTIES"
7         bl_region_type = "WINDOW"
8         bl_context = "object"
9
10         def draw(self, context):
11                 obj = context.active_object
12
13                 self.layout.prop(obj, "technique");
14                 self.layout.prop(obj, "inherit_tech");
15                 if obj.inherit_tech:
16                         self.layout.prop(obj, "override_material");
17                 self.layout.prop(obj, "compound");
18
19 def register_properties():
20         bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
21         bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures")
22         bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited texture as well", default=True)
23         bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")