]> git.tdb.fi Git - libs/gl.git/blob - blender/io_mspgl/properties.py
Support defining and exporting object LoDs in Blender
[libs/gl.git] / blender / io_mspgl / properties.py
1 import bpy
2
3 class MspGLProperties(bpy.types.Panel):
4         bl_idname = "OBJECT_PT_mspgl_properties"
5         bl_label = "MspGL properties"
6         bl_space_type = "PROPERTIES"
7         bl_region_type = "WINDOW"
8         bl_context = "object"
9
10         def draw(self, context):
11                 obj = context.active_object
12
13                 self.layout.prop(obj, "technique");
14                 self.layout.prop(obj, "inherit_tech");
15                 if obj.inherit_tech:
16                         self.layout.prop(obj, "override_material");
17                 self.layout.prop(obj, "compound");
18                 self.layout.prop(obj, "lod_for_parent")
19                 if obj.lod_for_parent:
20                         self.layout.prop(obj, "lod_index")
21
22 def register_properties():
23         bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
24         bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures")
25         bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited texture as well", default=True)
26         bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
27         bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
28         bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1)