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Export texture sampling settings as sampler objects
[libs/gl.git] / blender / io_mspgl / material.py
1 import os
2
3 def get_linked_node_and_socket(node_tree, socket):
4         for l in node_tree.links:
5                 if socket==l.to_socket:
6                         return (l.from_node, l.from_socket)
7                 elif socket==l.from_socket:
8                         return (l.to_node, l.to_socket)
9         return (None, None)
10
11 class MaterialProperty:
12         def __init__(self, value):
13                 self.value = value
14                 self.texture = None
15                 self.tex_usage = None
16
17         def set_from_input(self, node_tree, input_socket, alpha_socket=None):
18                 if type(self.value)==tuple:
19                         if alpha_socket:
20                                 self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
21                         else:
22                                 self.value = input_socket.default_value[:len(self.value)]
23                 else:
24                         self.value = input_socket.default_value
25
26                 from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
27                 alpha_from = None
28                 if from_node:
29                         if from_node.type=='NORMAL_MAP':
30                                 from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
31
32                         if alpha_socket:
33                                 alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
34                                 if alpha_from and alpha_from!=from_node:
35                                         raise Exception("Separate textures for color and alpha are not supported")
36
37                         if from_node.type=='TEX_IMAGE':
38                                 self.texture = from_node
39                                 if alpha_from:
40                                         self.tex_usage = 'RGBA'
41                                 elif type(self.value)==tuple:
42                                         self.tex_usage = 'RGB'
43                                 else:
44                                         self.tex_usage = 'GRAY'
45                         else:
46                                 raise Exception("Unsupported property input node type "+from_node.type)
47
48 class Material:
49         def __init__(self, material):
50                 self.name = material.name
51
52                 self.base_color = MaterialProperty((0.8, 0.8, 0.8, 1.0))
53                 self.metalness = MaterialProperty(0.0)
54                 self.roughness = MaterialProperty(0.5)
55                 self.normal = MaterialProperty((0.0, 0.0, 0.1))
56                 self.emission = MaterialProperty((0.0, 0.0, 0.0))
57
58                 self.render_mode = material.render_mode
59                 self.technique = material.technique
60                 self.shader = material.shader
61
62                 if self.render_mode=='EXTERNAL' and not self.technique:
63                         raise Exception("Missing technique with external rendering mode")
64                 elif self.render_mode=='CUSTOM' and not self.shader:
65                         raise Exception("Missing shader with custom rendering mode")
66
67                 out_node = None
68                 for n in material.node_tree.nodes:
69                         if n.type=='OUTPUT_MATERIAL':
70                                 out_node = n
71                                 break
72
73                 if not out_node:
74                         raise Exception("No material output node found")
75
76                 surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
77                 if not surface_node:
78                         raise Exception("Material has no surface node")
79                 elif surface_node.type!='BSDF_PRINCIPLED':
80                         raise Exception("Unsupported surface node type "+surface_node.type)
81
82                 self.base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
83                 self.metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
84                 self.roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
85                 self.normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
86                 self.emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
87
88                 self.properties = (self.base_color, self.metalness, self.roughness, self.normal, self.emission)
89
90                 sampler_settings = None
91                 for p in self.properties:
92                         if p.texture:
93                                 settings = (p.texture.default_filter, p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
94                                 if sampler_settings is None:
95                                         sampler_settings = settings
96                                 elif settings!=sampler_settings:
97                                         raise Exception("Conflicting sampler settings in material textures")
98
99
100 class MaterialMap:
101         def __init__(self, materials):
102                 self.render_mode = materials[0].render_mode
103                 if self.render_mode=='EXTERNAL':
104                         raise Exception("Material map with external render mode does not make sense")
105
106                 self.shader = materials[0].shader
107                 if self.shader:
108                         self.name = "material_map_"+os.path.splitext(self.shader)[0]
109                 else:
110                         self.name = "material_map"
111                 self.materials = materials
112                 self.material_names = [m.name for m in self.materials]
113                 for m in self.materials:
114                         if m.render_mode!=self.render_mode:
115                                 raise Exception("Conflicting render modes in MaterialMap constructor")
116                         if self.render_mode=='CUSTOM' and m.shader!=self.shader:
117                                 raise Exception("Conflicting shaders in MaterialMap constructor")
118
119                 count = len(self.materials)
120                 size = 1
121                 while size*size*2<count:
122                         size *= 2
123                 if size*size>=count:
124                         self.size = (size, size)
125                 else:
126                         self.size = (size*2, size)
127
128                 from .util import get_colormap
129
130                 cm = get_colormap(True)
131                 self.base_color_data = ""
132                 for m in map(Material, self.materials):
133                         if any(p.texture for p in m.properties):
134                                 raise Exception("Texturing is incompatible with material map")
135                         base_color = [int(cm(c)*255) for c in m.base_color.value]
136                         self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
137                 self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
138
139         def get_material_uv(self, material):
140                 index = self.material_names.index(material.name)
141                 x = index%self.size[0]
142                 y = index//self.size[0]
143                 return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
144
145 def create_material_map(context, material):
146         if not material.material_map:
147                 raise Exception("Material is not part of a material map")
148
149         tech = material.technique
150         materials = []
151         for m in context.blend_data.materials:
152                 if m.material_map and m.technique==tech:
153                         materials.append(m)
154
155         mat_map = MaterialMap(materials)
156
157         return mat_map