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[libs/gl.git] / blender / io_mspgl / material.py
1 import os
2
3 def compute_render_method_hash(material):
4         descr = ""
5         for m in material.render_methods:
6                 if descr:
7                         descr += ","
8                 descr += "{}={}".format(m.tag, m.shader)
9         return hash(descr)
10
11 def check_group(node_tree, group, func):
12         from .util import get_linked_node_and_socket
13
14         output = group.node_tree.nodes["Group Output"]
15         from_node, _ = get_linked_node_and_socket(group.node_tree, output.inputs[0])
16         if from_node:
17                 from_node, _ = func(group.node_tree, from_node)
18                 if from_node and from_node.type=='GROUP_INPUT':
19                         return get_linked_node_and_socket(node_tree, group.inputs[0])
20         return (None, None)
21
22 def check_invert_green(node_tree, node):
23         if node.type=='GROUP':
24                 return check_group(node_tree, node, check_invert_green)
25         elif node.type!='COMBRGB':
26                 return (None, None)
27
28         from .util import get_linked_node_and_socket
29
30         green, _ = get_linked_node_and_socket(node_tree, node.inputs["G"])
31         if not green or green.type!='MATH' or green.operation!='SUBTRACT':
32                 return (None, None)
33         green, _ = get_linked_node_and_socket(node_tree, green.inputs[1])
34
35         red, _ = get_linked_node_and_socket(node_tree, node.inputs["R"])
36         blue, _ = get_linked_node_and_socket(node_tree, node.inputs["B"])
37         if not red or red.type!='SEPRGB' or blue!=red or green!=red:
38                 return (None, None)
39
40         return get_linked_node_and_socket(node_tree, red.inputs["Image"])
41
42 def check_additive_blend(node_tree, node):
43         if node.type=='GROUP':
44                 return check_group(node_tree, node, check_additive_blend)
45         elif node.type=='ADD_SHADER':
46                 from .util import get_linked_node_and_socket
47
48                 shader1, _ = get_linked_node_and_socket(node_tree, node.inputs[0])
49                 shader2, _ = get_linked_node_and_socket(node_tree, node.inputs[1])
50                 if shader1.type=='BSDF_TRANSPARENT':
51                         return get_linked_node_and_socket(node_tree, node.inputs[1])
52                 elif shader2.type=='BSDF_TRANSPARENT':
53                         return get_linked_node_and_socket(node_tree, node.inputs[0])
54
55         return (None, None)
56
57 def get_unlit_inputs(node_tree, node, additive):
58         from .util import get_linked_node_and_socket
59
60         if node.type=='GROUP':
61                 return check_group(node_tree, node, get_unlit_inputs)
62         elif node.type=='MIX_SHADER' and not additive:
63                 shader1, _ = get_linked_node_and_socket(node_tree, node.inputs[1])
64                 shader2, _ = get_linked_node_and_socket(node_tree, node.inputs[2])
65                 if shader1.type=='BSDF_TRANSPARENT' and shader2.type=='EMISSION':
66                         factor_input = node.inputs["Fac"]
67                         factor_from, _ = get_linked_node_and_socket(node_tree, factor_input)
68                         color_input = shader2.inputs["Color"]
69                         color_from, _ = get_linked_node_and_socket(node_tree, color_input)
70                         if factor_from==color_from:
71                                 return (color_input, factor_input)
72         elif node.type=='EMISSION':
73                 color_input = node.inputs["Color"]
74                 if additive:
75                         color_from, _ = get_linked_node_and_socket(node_tree, color_input)
76                         if color_from.type=='MIX_RGB' and color_from.blend_type=='MIX':
77                                 mix_factor_input = color_from.inputs["Fac"]
78                                 mix_factor_from, _ = get_linked_node_and_socket(node_tree, mix_factor_input)
79                                 mix_color_input = color_from.inputs["Color2"]
80                                 mix_color_from, _ = get_linked_node_and_socket(node_tree, mix_color_input)
81                                 if mix_factor_from==mix_color_from:
82                                         return (mix_color_input, mix_factor_input)
83                 return (color_input, None)
84         return (None, None)
85
86 class MaterialProperty:
87         def __init__(self, keyword, tex_keyword, value):
88                 self.keyword = keyword
89                 self.tex_keyword = tex_keyword
90                 self.value = value
91                 self.texture = None
92                 self.tex_usage = None
93                 self.invert_green = False
94
95         def set_from_input(self, node_tree, input_socket, alpha_socket=None):
96                 if self.keyword:
97                         if type(self.value)==tuple:
98                                 if alpha_socket:
99                                         self.value = input_socket.default_value[:len(self.value)-1]+(alpha_socket.default_value,)
100                                 else:
101                                         self.value = input_socket.default_value[:len(self.value)]
102                         else:
103                                 self.value = input_socket.default_value
104
105                 if self.tex_keyword:
106                         from .util import get_linked_node_and_socket
107
108                         from_node, _ = get_linked_node_and_socket(node_tree, input_socket)
109                         alpha_from = None
110                         if from_node:
111                                 usage = None
112                                 if from_node.type=='NORMAL_MAP':
113                                         from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
114                                         invert, _ = check_invert_green(node_tree, from_node)
115                                         if invert:
116                                                 from_node = invert
117                                                 self.invert_green = True
118                                         usage = 'RGB'
119                                 elif from_node.type=='RGBTOBW':
120                                         from_node, _ = get_linked_node_and_socket(node_tree, from_node.inputs["Color"])
121
122                                 if alpha_socket:
123                                         alpha_from, _ = get_linked_node_and_socket(node_tree, alpha_socket)
124                                         if alpha_from and alpha_from!=from_node:
125                                                 raise Exception("Separate textures for color and alpha are not supported")
126
127                                 if from_node.type=='TEX_IMAGE':
128                                         self.texture = from_node
129                                         if usage:
130                                                 self.tex_usage = usage
131                                         elif alpha_from:
132                                                 self.tex_usage = 'RGBA'
133                                         elif type(self.value)==tuple:
134                                                 self.tex_usage = 'RGB'
135                                         else:
136                                                 self.tex_usage = 'GRAY'
137                                 else:
138                                         raise Exception("Unsupported property input node type "+from_node.type)
139
140 class Material:
141         def __init__(self, material):
142                 self.name = material.name
143                 self.type = None
144                 self.properties = []
145
146                 self.render_mode = material.render_mode
147                 self.technique = material.technique
148                 self.render_methods = material.render_methods[:]
149                 self.uniforms = material.uniforms[:]
150                 self.receive_shadows = material.receive_shadows
151                 self.cast_shadows = (material.shadow_method!='NONE')
152                 self.blend_type = 'ALPHA' if material.blend_method=='BLEND' else 'NONE'
153                 self.image_based_lighting = material.image_based_lighting
154
155                 if self.render_mode=='EXTERNAL' and not self.technique:
156                         raise Exception("Invalid configuration on material {}: No technique for external rendering".format(self.name))
157                 elif self.render_mode=='CUSTOM' and not self.render_methods:
158                         raise Exception("Invalid configuration on material {}: No render methods for custom rendering".format(self.name))
159
160                 out_node = next((n for n in material.node_tree.nodes if n.type=='OUTPUT_MATERIAL'), None)
161                 if not out_node:
162                         raise Exception("No output node found on material {}".format(self.name))
163
164                 from .util import get_linked_node_and_socket
165
166                 surface_node, _ = get_linked_node_and_socket(material.node_tree, out_node.inputs["Surface"])
167                 if not surface_node:
168                         if self.render_mode=='BUILTIN':
169                                 raise Exception("Invalid configuration on material {}: Empty material with builtin rendering".format(self.name))
170                         return
171
172                 additive_node, _ = check_additive_blend(material.node_tree, surface_node)
173                 if additive_node:
174                         self.blend_type = 'ADDITIVE'
175                         surface_node = additive_node
176
177                 if surface_node.type=='BSDF_PRINCIPLED':
178                         self.type = "pbr"
179
180                         base_color = self.create_property("base_color", (0.8, 0.8, 0.8, 1.0))
181                         metalness = self.create_property("metalness", 0.0)
182                         roughness = self.create_property("roughness", 0.5)
183                         normal = self.create_property("normal_map")
184                         emission = self.create_property("emission", (0.0, 0.0, 0.0))
185
186                         base_color.set_from_input(material.node_tree, surface_node.inputs["Base Color"], surface_node.inputs["Alpha"])
187                         metalness.set_from_input(material.node_tree, surface_node.inputs["Metallic"])
188                         roughness.set_from_input(material.node_tree, surface_node.inputs["Roughness"])
189                         normal.set_from_input(material.node_tree, surface_node.inputs["Normal"])
190                         emission.set_from_input(material.node_tree, surface_node.inputs["Emission"])
191                 elif surface_node.type=='EMISSION' or surface_node.type=='MIX_SHADER':
192                         color_input, alpha_input = get_unlit_inputs(material.node_tree, surface_node, self.blend_type=='ADDITIVE')
193                         if not color_input:
194                                 raise Exception("Unsupported configuration for unlit material {}".format(self.name))
195
196                         self.type = "unlit"
197
198                         color = self.create_property("color", "texture", (1.0, 1.0, 1.0, 1.0))
199
200                         color.set_from_input(material.node_tree, color_input, alpha_input)
201                         if self.blend_type=='ADDITIVE' and alpha_input:
202                                 self.blend_type = 'ADDITIVE_ALPHA'
203                 else:
204                         raise Exception("Unsupported surface node type {} on material {}".format(surface_node.type, self.name))
205
206                 sampler_settings = None
207                 for p in self.properties:
208                         if p.texture:
209                                 settings = (p.texture.interpolation, p.texture.use_mipmap, p.texture.max_anisotropy)
210                                 if sampler_settings is None:
211                                         sampler_settings = settings
212                                 elif settings!=sampler_settings:
213                                         raise Exception("Material {} has conflicting texture sampler settings".format(self.name))
214
215         def create_property(self, *args):
216                 prop = None
217                 if len(args)==1:
218                         prop = MaterialProperty(None, args[0], None)
219                 elif len(args)==2:
220                         prop = MaterialProperty(args[0], args[0]+"_map", args[1])
221                 else:
222                         prop = MaterialProperty(*args)
223                 self.properties.append(prop)
224                 return prop
225
226
227 class MaterialAtlas:
228         def __init__(self, materials):
229                 self.render_mode = materials[0].render_mode
230                 if self.render_mode=='EXTERNAL':
231                         raise Exception("Material atlas with external render mode does not make sense")
232
233                 if self.render_mode=='CUSTOM':
234                         self.render_methods = materials[0].render_methods
235                 else:
236                         self.render_methods = None
237                 if self.render_methods:
238                         self.name = "material_atlas_"+os.path.splitext(self.render_methods[0].shader)[0]
239                 else:
240                         self.name = "material_atlas"
241                 self.receive_shadows = materials[0].receive_shadows
242                 self.cast_shadows = (materials[0].shadow_method!='NONE')
243                 self.materials = materials
244                 self.material_names = [m.name for m in self.materials]
245                 self.uniforms = None
246                 method_hash = compute_render_method_hash(self)
247                 for m in self.materials:
248                         if m.render_mode!=self.render_mode:
249                                 raise Exception("Conflicting render modes in MaterialAtlas constructor")
250                         if self.render_mode=='CUSTOM' and compute_render_method_hash(m)!=method_hash:
251                                 raise Exception("Conflicting shaders in MaterialAtlas constructor")
252                         if m.receive_shadows!=self.receive_shadows or m.shadow_method!=materials[0].shadow_method:
253                                 raise Exception("Conflicting shadow settings in MaterialAtlas constructor")
254
255                 count = len(self.materials)
256                 size = 1
257                 while size*size*2<count:
258                         size *= 2
259                 if size*size>=count:
260                         self.size = (size, size)
261                 else:
262                         self.size = (size*2, size)
263
264                 from .util import get_colormap
265
266                 cm = get_colormap(True)
267                 self.base_color_data = ""
268                 for m in map(Material, self.materials):
269                         if any(p.texture for p in m.properties):
270                                 raise Exception("Texturing is incompatible with material atlas")
271                         base_color = [int(cm(c)*255) for c in m.base_color.value]
272                         self.base_color_data += "\\x{:02X}\\x{:02X}\\x{:02X}\\xFF".format(*base_color)
273                 self.base_color_data += "\\x00\\x00\\x00\\x00"*(self.size[0]*self.size[1]-count)
274
275         def get_material_uv(self, material):
276                 index = self.material_names.index(material.name)
277                 x = index%self.size[0]
278                 y = index//self.size[0]
279                 return ((x+0.5)/self.size[0], (y+0.5)/self.size[1])
280
281 def create_material_atlas(context, material):
282         if not material.material_atlas:
283                 raise Exception("Material is not part of a material atlas")
284
285         method_hash = compute_render_method_hash(material)
286         materials = []
287         for m in context.blend_data.materials:
288                 if m.material_atlas and compute_render_method_hash(m)==method_hash:
289                         materials.append(m)
290
291         return MaterialAtlas(materials)