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Add a Loader for Scene, and a matching Blender exporter
[libs/gl.git] / blender / io_mspgl / export_scene.py
1 import math
2 import os
3 from .export_object import ObjectExporter
4 from .outfile import OutFile
5
6 class SceneExporter:
7         def __init__(self):
8                 self.external_tech = True
9                 self.resource_collection = True
10
11         def export(self, context, out_file):
12                 objs = context.selected_objects
13                 objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs)]
14
15                 from .outfile import open_output
16                 out_file = open_output(out_file)
17
18                 path, base = os.path.split(out_file.filename)
19                 base, ext = os.path.splitext(base)
20
21                 object_export = ObjectExporter()
22                 object_export.compound = True
23                 object_export.external_tech = self.external_tech
24
25                 if self.resource_collection:
26                         res_out = open_output(os.path.join(path, base+"_resources.mdc"))
27
28                         # TODO Export techniques as separate items in the collection
29                         for o in objs:
30                                 res_out.begin("object", '"{}.object"'.format(o.name))
31                                 object_export.export(context, res_out, [o])
32                                 res_out.end()
33                 else:
34                         object_export.separate_tech = True
35                         res_dir = os.path.join(path, base+"_resources")
36                         if not os.path.exists(res_dir):
37                                 os.makedirs(res_dir)
38                         for o in objs:
39                                 obj_out = open_output(os.path.join(res_dir, o.name+".object"))
40                                 object_export.export(context, obj_out, [o])
41
42                 for o in objs:
43                         out_file.begin("object", '"{}.object"'.format(o.name))
44                         # XXX Parent relationships screw up the location and rotation
45                         out_file.write("position", o.location[0], o.location[1], o.location[2])
46                         if o.rotation_mode=="AXIS_ANGLE":
47                                 angle = o.rotation_axis_angle[0]
48                                 axis = o.rotation_axis_angle[1:]
49                         else:
50                                 if o.rotation_mode=="QUATERNION":
51                                         q = o.rotation_quaternion
52                                 else:
53                                         q = o.rotation_euler.to_quaternion()
54                                 angle = q.angle
55                                 axis = q.axis
56                         out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])
57                         out_file.end();