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Drop the progress parameter from export_scene
[libs/gl.git] / blender / io_mspgl / export_scene.py
1 import math
2 import os
3
4 class SceneExporter:
5         def __init__(self):
6                 self.selected_only = False
7                 self.visible_only = True
8                 self.collection = True
9                 self.skip_existing = True
10                 self.show_progress = True
11
12         def export_to_file(self, context, out_fn):
13                 from .scene import create_scene_from_current
14                 scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
15
16                 path, base = os.path.split(out_fn)
17                 base, ext = os.path.splitext(base)
18
19                 from .util import Progress
20                 progress = Progress(self.show_progress and context)
21
22                 from .export import DataExporter
23                 data_exporter = DataExporter()
24
25                 resources = {}
26                 data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
27                 scene_res = self.export_scene(scene, resources)
28                 refs = scene_res.collect_references()
29                 progress.set_progress(1.0)
30
31                 if self.collection:
32                         existing = None
33                         if self.skip_existing:
34                                 existing = lambda r: not os.path.exists(os.path.join(path, r.name))
35                         scene_res.write_collection(out_fn, filter=existing)
36                 else:
37                         scene_res.write_to_file(out_fn)
38                         for r in refs:
39                                 r.write_to_file(os.path.join(path, r.name))
40
41         def export_scene(self, scene, resources):
42                 from .datafile import Resource, Statement, Token
43                 scene_res = Resource(scene.name+".scene", "scene")
44
45                 scene_res.statements.append(Statement("type", Token(scene.scene_type.lower())))
46
47                 for i in scene.instances:
48                         obj_res = resources[i.prototype+".object"]
49                         st = scene_res.create_reference_statement("object", obj_res, i.name)
50
51                         ss = Statement("transform")
52
53                         loc = i.matrix_world.to_translation()
54                         ss.sub.append(Statement("position", *tuple(loc)))
55
56                         quat = i.matrix_world.to_quaternion()
57                         if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
58                                 angles = [a*180/math.pi for a in quat.to_euler()]
59                                 ss.sub.append(Statement("euler", *angles));
60                         else:
61                                 ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
62
63                         scale = i.matrix_world.to_scale()
64                         ss.sub.append(Statement("scale", *tuple(scale)))
65
66                         st.sub.append(ss)
67                         scene_res.statements.append(st)
68
69                 return scene_res