]> git.tdb.fi Git - libs/gl.git/blob - blender/io_mspgl/export_scene.py
63ca1f38ec2717f61c403c363677f89f5ff151c2
[libs/gl.git] / blender / io_mspgl / export_scene.py
1 import math
2 import os
3
4 class SceneExporter:
5         def __init__(self):
6                 self.selected_only = False
7                 self.visible_only = True
8                 self.collection = True
9                 self.skip_existing = True
10                 self.show_progress = True
11
12         def export_to_file(self, context, out_fn):
13                 from .util import Progress
14                 progress = Progress(self.show_progress and context)
15
16                 from .scene import create_scene_from_current
17                 scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
18
19                 resources = {}
20                 self.export_scene_resources(context, scene, resources, progress)
21                 scene_res = self.export_scene(scene, resources)
22                 progress.set_progress(1.0)
23
24                 path, base = os.path.split(out_fn)
25                 base, ext = os.path.splitext(base)
26
27                 if self.collection:
28                         existing = None
29                         if self.skip_existing:
30                                 existing = lambda r: not os.path.exists(os.path.join(path, r.name))
31                         scene_res.write_collection(out_fn, filter=existing)
32                 else:
33                         scene_res.write_to_file(out_fn)
34                         for r in scene_res.collect_references():
35                                 r.write_to_file(os.path.join(path, r.name))
36
37         def export_scene_resources(self, context, scene, resources, progress):
38                 from .export import DataExporter
39                 data_exporter = DataExporter()
40
41                 data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
42
43         def export_scene(self, scene, resources):
44                 from .datafile import Resource, Statement, Token
45                 scene_res = Resource(scene.name+".scene", "scene")
46
47                 scene_res.statements.append(Statement("type", Token(scene.scene_type.lower())))
48
49                 for i in scene.instances:
50                         obj_res = resources[i.prototype+".object"]
51                         st = scene_res.create_reference_statement("object", obj_res, i.name)
52
53                         ss = Statement("transform")
54
55                         loc = i.matrix_world.to_translation()
56                         ss.sub.append(Statement("position", *tuple(loc)))
57
58                         quat = i.matrix_world.to_quaternion()
59                         if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
60                                 angles = [a*180/math.pi for a in quat.to_euler()]
61                                 ss.sub.append(Statement("euler", *angles));
62                         else:
63                                 ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
64
65                         scale = i.matrix_world.to_scale()
66                         ss.sub.append(Statement("scale", *tuple(scale)))
67
68                         st.sub.append(ss)
69                         scene_res.statements.append(st)
70
71                 return scene_res