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Replace the instance variables of exporters by function parameters
[libs/gl.git] / blender / io_mspgl / export_scene.py
1 import math
2 import os
3
4 class SceneExporter:
5         def export_to_file(self, context, out_fn, *, selected_only=False, visible_only=True, collection=True, skip_existing=True):
6                 from .util import Progress
7                 progress = Progress(context)
8
9                 from .scene import create_scene_from_current
10                 scene = create_scene_from_current(context, selected_only=selected_only, visible_only=visible_only)
11
12                 resources = {}
13                 self.export_scene_resources(context, scene, resources, progress)
14                 scene_res = self.export_scene(scene, resources)
15                 progress.set_progress(1.0)
16
17                 path, base = os.path.split(out_fn)
18                 base, ext = os.path.splitext(base)
19
20                 if collection:
21                         existing = None
22                         if skip_existing:
23                                 existing = lambda r: not os.path.exists(os.path.join(path, r.name))
24                         scene_res.write_collection(out_fn, filter=existing)
25                 else:
26                         scene_res.write_to_file(out_fn)
27                         for r in scene_res.collect_references():
28                                 r.write_to_file(os.path.join(path, r.name))
29
30         def export_scene_resources(self, context, scene, resources, progress):
31                 from .export import DataExporter
32                 data_exporter = DataExporter()
33
34                 data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
35
36         def export_scene(self, scene, resources):
37                 from .datafile import Resource, Statement, Token
38                 scene_res = Resource(scene.name+".scene", "scene")
39
40                 scene_res.statements.append(Statement("type", Token(scene.scene_type.lower())))
41
42                 for i in scene.instances:
43                         obj_res = resources[i.prototype+".object"]
44                         st = scene_res.create_reference_statement("object", obj_res, i.name)
45
46                         ss = Statement("transform")
47
48                         loc = i.matrix_world.to_translation()
49                         ss.sub.append(Statement("position", *tuple(loc)))
50
51                         quat = i.matrix_world.to_quaternion()
52                         if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
53                                 angles = [a*180/math.pi for a in quat.to_euler()]
54                                 ss.sub.append(Statement("euler", *angles));
55                         else:
56                                 ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
57
58                         scale = i.matrix_world.to_scale()
59                         ss.sub.append(Statement("scale", *tuple(scale)))
60
61                         st.sub.append(ss)
62                         scene_res.statements.append(st)
63
64                 return scene_res
65
66         def export_sequence_resources(self, scene, resources):
67                 from .datafile import Resource, Statement, Token
68
69                 if scene.background_set:
70                         wrapper_name = scene.name+".wrapper.scene"
71                         if wrapper_name not in resources:
72                                 wrapper_res = Resource(wrapper_name, "scene")
73                                 wrapper_res.statements.append(Statement("type", Token("ordered")))
74                                 for s in scene.get_chain():
75                                         wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"]))
76
77                                 resources[wrapper_name] = wrapper_res
78
79                 lights = []
80                 s = scene
81                 while s:
82                         lights += s.lights
83                         s = s.background_set
84
85                 from .util import make_unique
86                 lights = make_unique(lights)
87
88                 from .export_light import LightExporter
89                 light_exporter = LightExporter()
90                 for l in lights:
91                         light_name = l.name+".light"
92                         if light_name not in resources:
93                                 resources[light_name] = light_exporter.export_light(l)
94
95                 lighting_name = scene.name+".lightn"
96                 if lighting_name not in resources:
97                         lighting_res = Resource(lighting_name, "lighting")
98                         lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light)))
99                         for l in lights:
100                                 lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
101
102                         resources[lighting_name] = lighting_res
103
104         def export_sequence(self, scene, resources):
105                 from .datafile import Resource, Statement, Token
106                 seq_res = Resource(scene.name+".seq", "sequence")
107
108                 if scene.use_hdr:
109                         seq_res.statements.append(Statement("hdr", True))
110
111                 content = scene
112                 if scene.background_set:
113                         content = resources[scene.name+".wrapper.scene"]
114
115                 ss = Statement("clear")
116                 ss.sub.append(Statement("color", 0.0, 0.0, 0.0, 0.0))
117                 ss.sub.append(Statement("depth", 1.0))
118                 seq_res.statements.append(ss)
119
120                 ss = Statement("step", "", "content")
121                 ss.sub.append(Statement("depth_test", Token("LEQUAL")))
122                 ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"]))
123                 ss.sub.append(seq_res.create_reference_statement("scene", content))
124                 seq_res.statements.append(ss)
125
126                 if scene.use_ao:
127                         ss = Statement("ambient_occlusion")
128                         ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
129                         ss.sub.append(Statement("samples", scene.ao_samples))
130                         seq_res.statements.append(ss)
131
132                 if scene.use_hdr:
133                         seq_res.statements.append(Statement("bloom"))
134                         ss = Statement("colorcurve")
135                         ss.sub.append(Statement("exposure_adjust", scene.exposure))
136                         ss.sub.append(Statement("srgb"))
137                         seq_res.statements.append(ss)
138                 else:
139                         # Add a colorcurve with linear response to convert into sRGB color space
140                         ss = Statement("colorcurve")
141                         ss.sub.append(Statement("brightness_response", 1.0))
142                         ss.sub.append(Statement("srgb"))
143                         seq_res.statements.append(ss)
144
145                 return seq_res