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[libs/gl.git] / blender / io_mspgl / export_scene.py
1 import math
2 import os
3
4 class SceneExporter:
5         def __init__(self):
6                 self.selected_only = False
7                 self.visible_collections = True
8                 self.resource_collection = True
9                 self.skip_existing = True
10                 self.show_progress = True
11
12         def export_to_file(self, context, out_fn):
13                 if self.selected_only:
14                         objs = context.selected_objects
15                 else:
16                         objs = context.scene.objects
17                 if self.visible_collections:
18                         collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
19                         objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
20                 objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent and o.data.vertices]
21                 objs = [o for o in objs if (not o.compound or o.parent not in objs)]
22                 objs.sort(key=lambda x:x.name)
23
24                 path, base = os.path.split(out_fn)
25                 base, ext = os.path.splitext(base)
26
27                 object_prototypes = {}
28                 unique_objects = []
29                 export_names = {}
30                 used_names = set()
31                 for o in objs:
32                         if o.name in object_prototypes:
33                                 continue
34
35                         clones = [o]
36                         for u in objs:
37                                 if u is o:
38                                         continue
39                                 if u.data.name!=o.data.name:
40                                         continue
41                                 if any(m1.name!=m2.name for m1, m2 in zip(o.material_slots, u.material_slots)):
42                                         continue
43
44                                 clones.append(u)
45
46                         prefix = o.name
47                         for c in clones:
48                                 while not c.name.startswith(prefix):
49                                         pos = max(prefix.rfind(' '), prefix.rfind('.'))
50                                         if pos<0:
51                                                 break;
52                                         prefix = prefix[:pos]
53
54                         if prefix:
55                                 export_names[o.name+".object"] = prefix.strip(" .")
56                         else:
57                                 used_names.add(o.name)
58
59                         unique_objects.append(o)
60                         for c in clones:
61                                 object_prototypes[c.name] = o
62
63                 for n, e in export_names.items():
64                         if e in used_names:
65                                 number = 1
66                                 while "{}_{}".format(e, number) in used_names:
67                                         number += 1
68                                 e += "_{}".format(number)
69                         export_names[n] = e+".object"
70                         used_names.add(e)
71
72                 from .util import Progress
73                 progress = Progress(self.show_progress and context)
74
75                 from .export import DataExporter
76                 data_exporter = DataExporter()
77
78                 resources = {}
79                 data_exporter.export_resources(context, unique_objects, resources, None, progress)
80                 for n, r in resources.items():
81                         if r.name in export_names:
82                                 r.name = export_names[r.name]
83
84                 scene_res = self.export_scene(context, objs, resources, object_prototypes, progress)
85                 refs = scene_res.collect_references()
86
87                 if self.resource_collection:
88                         filter = None
89                         if self.skip_existing:
90                                 filter = lambda r: not os.path.exists(os.path.join(path, r.name))
91                         scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude_self=True, filter=filter)
92                 else:
93                         res_dir = os.path.join(path, base+"_resources")
94                         if not os.path.exists(res_dir):
95                                 os.makedirs(res_dir)
96                         for r in refs:
97                                 r.write_to_file(os.path.join(res_dir, r.name))
98
99                 scene_res.write_to_file(out_fn)
100
101         def export_scene(self, context, objs, resources, prototypes, progress):
102                 from .datafile import Resource, Statement, Token
103                 scene_res = Resource("scene.scene", "scene")
104
105                 scene_res.statements.append(Statement("type", Token(context.scene.scene_type.lower())))
106
107                 for o in objs:
108                         obj_res = resources[prototypes[o.name].name+".object"]
109                         st = scene_res.create_reference_statement("object", obj_res, o.name)
110
111                         ss = Statement("transform")
112
113                         loc = o.matrix_world.to_translation()
114                         ss.sub.append(Statement("position", *tuple(loc)))
115
116                         quat = o.matrix_world.to_quaternion()
117                         if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
118                                 angles = [a*180/math.pi for a in quat.to_euler()]
119                                 ss.sub.append(Statement("euler", *angles));
120                         else:
121                                 ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
122
123                         scale = o.matrix_world.to_scale()
124                         ss.sub.append(Statement("scale", *tuple(scale)))
125
126                         st.sub.append(ss)
127                         scene_res.statements.append(st)
128
129                 progress.set_progress(1.0)
130
131                 return scene_res