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Allow materials to be overridden when inheriting a technique
[libs/gl.git] / blender / io_mspgl / export_object.py
1 import os
2
3 def linear_to_srgb(l):
4         if l<0.0031308:
5                 return 12.92*l
6         else:
7                 return 1.055*(l**(1/2.4))-0.055
8
9 def image_name(i):
10         fp = i.filepath
11         if fp:
12                 return os.path.split(fp)[1]
13         else:
14                 return i.name
15
16
17 class ObjectExporter:
18         def __init__(self):
19                 self.material_tex = False
20                 self.srgb_colors = True
21                 self.textures = "REF"
22                 self.separate_mesh = False
23                 self.separate_tech = False
24                 self.external_tech = True
25                 self.shared_tech = True
26
27         def export(self, context, out_file, objs=None, progress=None):
28                 if objs is None:
29                         obj = context.active_object
30                 else:
31                         obj = objs[0]
32
33                 from .outfile import open_output
34                 out_file = open_output(out_file)
35                 path, base = os.path.split(out_file.filename)
36
37                 from .export_mesh import MeshExporter
38                 mesh_export = MeshExporter()
39                 for k, v in self.__dict__.items():
40                         setattr(mesh_export, k, v)
41
42                 if self.separate_mesh:
43                         base, ext = os.path.splitext(base)
44                         mesh_out = open_output(os.path.join(path, base+".mesh"))
45                         mesh = mesh_export.export(context, mesh_out, objs, progress)
46                         out_file.write("mesh", '"{}.mesh"'.format(base))
47                 else:
48                         out_file.begin("mesh")
49                         mesh = mesh_export.export(context, out_file, objs, progress)
50                         out_file.end()
51
52                 if self.srgb_colors:
53                         self.colormap = linear_to_srgb
54                 else:
55                         self.colormap = lambda x: x
56
57                 if self.external_tech and obj.technique:
58                         if obj.inherit_tech and (obj.override_material or mesh.materials[0].texture_slots):
59                                 out_file.begin("technique")
60                                 out_file.begin("inherit", '"{}"'.format(obj.technique))
61                                 for slot in mesh.materials[0].texture_slots:
62                                         if slot and slot.texture.type=="IMAGE":
63                                                 name = image_name(slot.texture.image)
64                                                 if slot.use_map_color_diffuse:
65                                                         out_file.write("texture", '"diffuse_map"', '"{}"'.format(name))
66                                                 elif slot.use_map_normal:
67                                                         out_file.write("texture", '"normal_map"', '"{}"'.format(name))
68                                 if obj.override_material:
69                                         mat_name = mesh.materials[0].name+".mat"
70                                         mat_out = open_output(os.path.join(path, mat_name))
71                                         self.export_material(mesh.materials[0], mat_out)
72                                         out_file.write("material", '""', '"{}"'.format(mat_name))
73                                 out_file.end()
74                                 out_file.end()
75                         else:
76                                 out_file.write("technique", '"{}"'.format(obj.technique))
77                 elif self.separate_tech:
78                         if self.shared_tech and mesh.materials:
79                                 tech_name = mesh.materials[0].name+".tech"
80                         else:
81                                 base, ext = os.path.splitext(base)
82                                 tech_name = base+".tech"
83                         tech_out = open_output(os.path.join(path, tech_name))
84                         self.export_technique(mesh, tech_out)
85                         out_file.write("technique", '"{}"'.format(tech_name))
86                 else:
87                         out_file.begin("technique")
88                         self.export_technique(mesh, out_file)
89                         out_file.end()
90
91         def export_technique(self, mesh, out_file):
92                 out_file.begin("pass", '""')
93                 if mesh.materials:
94                         cm = self.colormap
95
96                         if self.material_tex:
97                                 out_file.begin("material")
98                                 out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
99                                 out_file.end()
100                                 index = 0
101                                 for u in mesh.uv_layers:
102                                         if u.name=="material_tex":
103                                                 index = u.unit
104                                 out_file.begin("texunit", index)
105                                 out_file.begin("texture2d")
106                                 out_file.write("min_filter", "NEAREST")
107                                 out_file.write("mag_filter", "NEAREST")
108                                 out_file.write("storage", "RGB", len(mesh.materials), 1)
109                                 texdata = '"'
110                                 for m in mesh.materials:
111                                         color = [int(cm(c)*255) for c in m.diffuse_color*mat.diffuse_intensity]
112                                         texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
113                                 texdata += '"'
114                                 out_file.write("raw_data", texdata)
115                                 out_file.end()
116                                 out_file.end()
117                         else:
118                                 out_file.begin("material")
119                                 self.export_material(mesh.materials[0], out_file)
120                                 out_file.end()
121
122                         if self.textures!="NONE":
123                                 for slot in mesh.materials[0].texture_slots:
124                                         if not slot:
125                                                 continue
126
127                                         tex = slot.texture
128                                         if tex.type!="IMAGE":
129                                                 continue
130
131                                         if slot.uv_layer:
132                                                 for u in mesh.uv_layers:
133                                                         if u.name==slot.uv_layer:
134                                                                 index = u.unit
135                                         else:
136                                                 index = mesh.uv_layers[0].unit
137
138                                         out_file.begin("texunit", index)
139                                         if self.textures=="INLINE":
140                                                 out_file.begin("texture2d")
141                                                 out_file.write("min_filter", "LINEAR")
142                                                 out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
143                                                 texdata = '"'
144                                                 for p in tex.image.pixels:
145                                                         texdata += "\\x%02X"%int(p*255)
146                                                 texdata += '"'
147                                                 out_file.write("raw_data", texdata)
148                                                 out_file.end()
149                                         else:
150                                                 out_file.write("texture", '"%s"'%image_name(tex.image))
151                                         out_file.end()
152
153                 out_file.end()
154
155         def export_material(self, mat, out_file):
156                 cm = self.colormap
157                 if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
158                         out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
159                         amb = cm(mat.ambient)
160                         out_file.write("ambient", amb, amb, amb, 1.0)
161                 else:
162                         diff = mat.diffuse_color*mat.diffuse_intensity
163                         out_file.write("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0)
164                         amb = diff*mat.ambient
165                         out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
166                 spec = mat.specular_color*mat.specular_intensity
167                 out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
168                 out_file.write("shininess", mat.specular_hardness);