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[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources, single_file):
4         from .datafile import Resource, Statement
5         tech_res = Resource(material.name+".tech")
6
7         mat_res = resources[material.name+".mat"]
8
9         st = Statement("pass", "")
10         if single_file:
11                 st.sub.append(tech_res.create_embed_statement("material", mat_res))
12         else:
13                 st.sub.append(tech_res.create_reference_statement("material", mat_res))
14
15         if material.render_mode=='CUSTOM':
16                 st.sub.append(Statement("shader", material.shader))
17
18         tech_res.statements.append(st)
19
20         return tech_res
21
22 class MaterialExporter:
23         def __init__(self):
24                 self.single_file = True
25                 self.use_textures = True
26
27         def create_texture_exporter(self):
28                 from .export_texture import TextureExporter
29                 texture_export = TextureExporter()
30                 texture_export.inline_data = self.single_file
31                 return texture_export
32
33         def export_technique_resources(self, material, resources):
34                 texture_export = self.create_texture_exporter()
35
36                 from .material import Material
37                 material = Material(material)
38
39                 if self.use_textures:
40                         for p in material.properties:
41                                 if p.texture:
42                                         tex_name = p.texture.image.name+".tex2d"
43                                         if tex_name not in resources:
44                                                 resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
45
46                 mat_name = material.name+".mat"
47                 if mat_name not in resources:
48                         resources[mat_name] = self.export_material(material, resources=resources)
49
50         def export_technique(self, material, *, resources):
51                 return create_technique_resource(material, resources, self.single_file)
52
53         def export_material(self, material, *, resources):
54                 from .datafile import Resource, Statement
55                 mat_res = Resource(material.name+".mat")
56
57                 st = Statement("pbr")
58                 st.sub.append(self.create_property_statement(mat_res, material.base_color, "base_color", resources))
59                 st.sub.append(self.create_property_statement(mat_res, material.metalness, "metalness", resources))
60                 st.sub.append(self.create_property_statement(mat_res, material.roughness, "roughness", resources))
61                 st.sub.append(self.create_property_statement(mat_res, material.normal, "normal", resources, tex_only=True))
62                 st.sub.append(self.create_property_statement(mat_res, material.emission, "emission", resources))
63                 mat_res.statements.append(st)
64
65                 return mat_res
66
67         def create_property_statement(self, mat_res, prop, keyword, resources, *, tex_only=False):
68                 from .datafile import Statement
69                 if self.use_textures and prop.texture:
70                         tex_res = resources[prop.texture.image.name+".tex2d"]
71                         fn = os.path.basename(prop.texture.image.filepath)
72                         if self.single_file:
73                                 raise Exception("Can't export textures to a single file")
74                         elif prop.texture.default_filter and fn:
75                                 return Statement(keyword+"_map", fn)
76                         else:
77                                 return mat_res.create_reference_statement(keyword+"_map", tex_res)
78                 elif type(prop.value)==tuple:
79                         return Statement(keyword, *prop.value)
80                 else:
81                         return Statement(keyword, prop.value)
82
83
84 class MaterialMapExporter:
85         def __init__(self):
86                 self.single_file = True
87
88         def export_technique_resources(self, material_map, resources):
89                 from .datafile import Resource, Statement, Token
90                 base_color_name = material_map.name+"_base_color.tex2d"
91                 if base_color_name not in resources:
92                         base_color_res = Resource(base_color_name)
93
94                         base_color_res.statements.append(Statement("min_filter", Token('NEAREST')))
95                         base_color_res.statements.append(Statement("mag_filter", Token('NEAREST')))
96                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_map.size))
97                         base_color_res.statements.append(Statement("raw_data", material_map.base_color_data))
98
99                         resources[base_color_name] = base_color_res
100
101                 mat_name = material_map.name+".mat"
102                 if mat_name not in resources:
103                         mat_res = Resource(mat_name)
104                         st = Statement("pbr")
105                         st.sub.append(mat_res.create_reference_statement("base_color_map", base_color_res))
106                         mat_res.statements.append(st)
107
108                         resources[mat_name] = mat_res
109
110         def export_technique(self, material_map, *, resources):
111                 return create_technique_resource(material_map, resources, self.single_file)