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Simplify exporter creation
[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources):
4         # This operates on a Blender material, not a custom object
5         from .datafile import Resource, Statement
6         tech_res = Resource(material.name+".tech", "technique")
7
8         mat_res = resources[material.name+".mat"]
9
10         if material.render_mode=='CUSTOM':
11                 for m in material.render_methods:
12                         st = Statement("method", m.tag)
13                         if mat_res and m.use_material:
14                                 st.sub.append(tech_res.create_reference_statement("material", mat_res))
15
16                         shader = m.shader
17                         if shader.endswith(".glsl"):
18                                 shader += ".shader"
19                         st.sub.append(Statement("shader", shader))
20
21                         if material.uniforms:
22                                 ss = Statement("uniforms")
23                                 for u in material.uniforms:
24                                         ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
25                                 st.sub.append(ss)
26
27                         tech_res.statements.append(st)
28         else:
29                 st = Statement("method", "")
30                 if mat_res:
31                         st.sub.append(tech_res.create_embed_statement("material", mat_res))
32
33                 if material.render_mode!='CUSTOM':
34                         if material.receive_shadows:
35                                 st.sub.append(Statement("receive_shadows", True))
36                         if material.image_based_lighting:
37                                 st.sub.append(Statement("image_based_lighting", True))
38
39                 tech_res.statements.append(st)
40
41                 if material.shadow_method!='NONE':
42                         st = Statement("method", "shadow")
43                         st.sub.append(Statement("shader", "occluder.glsl.shader"))
44                         tech_res.statements.append(st)
45
46                         st = Statement("method", "shadow_thsm")
47                         st.sub.append(Statement("shader", "occluder_thsm.glsl.shader"))
48                         tech_res.statements.append(st)
49
50         return tech_res
51
52 class MaterialExporter:
53         def export_technique_resources(self, material, resources):
54                 from .export_texture import SamplerExporter, TextureExporter
55                 texture_export = TextureExporter()
56                 sampler_export = SamplerExporter()
57
58                 from .material import Material
59                 material = Material(material)
60
61                 for p in material.properties:
62                         if p.texture:
63                                 tex_name = p.texture.image.name+".tex2d"
64                                 if tex_name not in resources:
65                                         resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
66
67                                 samp_name = sampler_export.get_sampler_name(p.texture)
68                                 if samp_name not in resources:
69                                         resources[samp_name] = sampler_export.export_sampler(p.texture)
70
71                 mat_name = material.name+".mat"
72                 if mat_name not in resources:
73                         if material.type:
74                                 resources[mat_name] = self.export_material(material, resources)
75                         else:
76                                 resources[mat_name] = None
77
78         def export_technique(self, material, resources):
79                 return create_technique_resource(material, resources)
80
81         def export_material(self, material, resources):
82                 from .datafile import Resource, Statement, Token
83                 mat_res = Resource(material.name+".mat", "material")
84
85                 if material.type!="pbr" and material.type!="unlit":
86                         raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
87
88                 mat_res.statements.append(Statement("type", Token(material.type)));
89                 for p in material.properties:
90                         st = self.create_property_statement(mat_res, p, resources)
91                         if st:
92                                 mat_res.statements.append(st)
93                 textures = [p.texture for p in material.properties if p.texture]
94                 if textures:
95                         from .export_texture import SamplerExporter
96                         sampler_export = SamplerExporter()
97                         mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
98
99                 return mat_res
100
101         def create_property_statement(self, mat_res, prop, resources):
102                 from .datafile import Statement
103                 if prop.texture:
104                         tex_res = resources[prop.texture.image.name+".tex2d"]
105                         from .util import basename
106                         return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
107                 elif not prop.keyword:
108                         return
109                 elif type(prop.value)==tuple:
110                         return Statement(prop.keyword, *prop.value)
111                 else:
112                         return Statement(prop.keyword, prop.value)
113
114
115 class MaterialAtlasExporter:
116         def __init__(self):
117                 pass
118
119         def export_technique_resources(self, material_atlas, resources):
120                 from .datafile import Resource, Statement, Token
121                 base_color_name = material_atlas.name+"_base_color.tex2d"
122                 base_color_res = resources.get(base_color_name)
123                 if not base_color_res:
124                         base_color_res = Resource(base_color_name, "texture2d")
125
126                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
127                         base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
128
129                         resources[base_color_name] = base_color_res
130
131                 sampler_name = "nearest.samp"
132                 sampler_res = resources.get(sampler_name)
133                 if not sampler_res:
134                         sampler_res = Resource(sampler_name, "sampler")
135
136                         sampler_res.statements.append(Statement("filter", Token('NEAREST')))
137
138                         resources[sampler_name] = sampler_res
139
140                 mat_name = material_atlas.name+".mat"
141                 if mat_name not in resources:
142                         mat_res = Resource(mat_name, "material")
143                         mat_res.statements.append(Statement("type", Token('pbr')))
144                         mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
145                         mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
146
147                         resources[mat_name] = mat_res
148
149         def export_technique(self, material_atlas, resources):
150                 return create_technique_resource(material_atlas, resources)