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Add blend statement also with custom shaders
[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources):
4         from .datafile import Resource, Statement, Token
5         tech_res = Resource(material.name+".tech", "technique")
6
7         mat_res = resources[material.name+".mat"]
8
9         blend_st = None
10         if material.blended:
11                 blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))
12
13         if material.render_mode=='CUSTOM':
14                 for m in material.render_methods:
15                         st = Statement("method", m.tag)
16                         if mat_res and m.use_material:
17                                 st.sub.append(tech_res.create_reference_statement("material", mat_res))
18
19                         if m.tag=="blended" and blend_st:
20                                 st.sub.append(blend_st)
21
22                         shader = m.shader
23                         if shader.endswith(".glsl"):
24                                 shader += ".shader"
25                         st.sub.append(Statement("shader", shader))
26
27                         if material.uniforms:
28                                 ss = Statement("uniforms")
29                                 for u in material.uniforms:
30                                         ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
31                                 st.sub.append(ss)
32
33                         tech_res.statements.append(st)
34         else:
35                 base_method = "blended" if material.blended else ""
36                 st = Statement("method", base_method)
37                 if mat_res:
38                         st.sub.append(tech_res.create_embed_statement("material", mat_res))
39
40                 if blend_st:
41                         st.sub.append(blend_st)
42                 if material.receive_shadows:
43                         st.sub.append(Statement("receive_shadows", True))
44                 if material.image_based_lighting:
45                         st.sub.append(Statement("image_based_lighting", True))
46
47                 tech_res.statements.append(st)
48
49                 if material.cast_shadows:
50                         st = Statement("method", "shadow")
51                         st.sub.append(Statement("shader", "occluder.glsl.shader"))
52                         tech_res.statements.append(st)
53
54                         st = Statement("method", "shadow_thsm")
55                         st.sub.append(Statement("shader", "occluder_thsm.glsl.shader"))
56                         tech_res.statements.append(st)
57
58         return tech_res
59
60 class MaterialExporter:
61         def export_technique_resources(self, material, resources):
62                 from .export_texture import SamplerExporter, TextureExporter
63                 texture_export = TextureExporter()
64                 sampler_export = SamplerExporter()
65
66                 from .material import Material
67                 if type(material)!=Material:
68                         material = Material(material)
69
70                 for p in material.properties:
71                         if p.texture:
72                                 tex_name = p.texture.image.name+".tex2d"
73                                 if tex_name not in resources:
74                                         resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
75
76                                 samp_name = sampler_export.get_sampler_name(p.texture)
77                                 if samp_name not in resources:
78                                         resources[samp_name] = sampler_export.export_sampler(p.texture)
79
80                 mat_name = material.name+".mat"
81                 if mat_name not in resources:
82                         if material.type:
83                                 resources[mat_name] = self.export_material(material, resources)
84                         else:
85                                 resources[mat_name] = None
86
87         def export_technique(self, material, resources):
88                 from .material import Material
89                 if type(material)!=Material:
90                         material = Material(material)
91
92                 return create_technique_resource(material, resources)
93
94         def export_material(self, material, resources):
95                 from .datafile import Resource, Statement, Token
96                 mat_res = Resource(material.name+".mat", "material")
97
98                 if material.type!="pbr" and material.type!="unlit":
99                         raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
100
101                 mat_res.statements.append(Statement("type", Token(material.type)));
102                 for p in material.properties:
103                         st = self.create_property_statement(mat_res, p, resources)
104                         if st:
105                                 mat_res.statements.append(st)
106                 textures = [p.texture for p in material.properties if p.texture]
107                 if textures:
108                         from .export_texture import SamplerExporter
109                         sampler_export = SamplerExporter()
110                         mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
111
112                 return mat_res
113
114         def create_property_statement(self, mat_res, prop, resources):
115                 from .datafile import Statement
116                 if prop.texture:
117                         tex_res = resources[prop.texture.image.name+".tex2d"]
118                         from .util import basename
119                         return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
120                 elif not prop.keyword:
121                         return
122                 elif type(prop.value)==tuple:
123                         return Statement(prop.keyword, *prop.value)
124                 else:
125                         return Statement(prop.keyword, prop.value)
126
127
128 class MaterialAtlasExporter:
129         def __init__(self):
130                 pass
131
132         def export_technique_resources(self, material_atlas, resources):
133                 from .datafile import Resource, Statement, Token
134                 base_color_name = material_atlas.name+"_base_color.tex2d"
135                 base_color_res = resources.get(base_color_name)
136                 if not base_color_res:
137                         base_color_res = Resource(base_color_name, "texture2d")
138
139                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
140                         base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
141
142                         resources[base_color_name] = base_color_res
143
144                 sampler_name = "nearest.samp"
145                 sampler_res = resources.get(sampler_name)
146                 if not sampler_res:
147                         sampler_res = Resource(sampler_name, "sampler")
148
149                         sampler_res.statements.append(Statement("filter", Token('NEAREST')))
150
151                         resources[sampler_name] = sampler_res
152
153                 mat_name = material_atlas.name+".mat"
154                 if mat_name not in resources:
155                         mat_res = Resource(mat_name, "material")
156                         mat_res.statements.append(Statement("type", Token('pbr')))
157                         mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
158                         mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
159
160                         resources[mat_name] = mat_res
161
162         def export_technique(self, material_atlas, resources):
163                 return create_technique_resource(material_atlas, resources)