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Support creating fully custom techniques in Blender
[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources):
4         # This operates on a Blender material, not a custom object
5         from .datafile import Resource, Statement
6         tech_res = Resource(material.name+".tech", "technique")
7
8         mat_res = resources[material.name+".mat"]
9
10         if material.render_mode=='CUSTOM':
11                 for m in material.render_methods:
12                         st = Statement("method", m.tag)
13                         if mat_res and m.use_material:
14                                 st.sub.append(tech_res.create_reference_statement("material", mat_res))
15
16                         shader = m.shader
17                         if shader.endswith(".glsl"):
18                                 shader += ".shader"
19                         st.sub.append(Statement("shader", shader))
20
21                         if material.uniforms:
22                                 ss = Statement("uniforms")
23                                 for u in material.uniforms:
24                                         ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
25                                 st.sub.append(ss)
26
27                         tech_res.statements.append(st)
28         else:
29                 st = Statement("method", "")
30                 if mat_res:
31                         st.sub.append(tech_res.create_embed_statement("material", mat_res))
32
33                 if material.render_mode!='CUSTOM':
34                         if material.receive_shadows:
35                                 st.sub.append(Statement("receive_shadows", True))
36                         if material.image_based_lighting:
37                                 st.sub.append(Statement("image_based_lighting", True))
38
39                 tech_res.statements.append(st)
40
41                 if material.shadow_method!='NONE':
42                         st = Statement("method", "shadow")
43                         st.sub.append(Statement("shader", "occluder.glsl.shader"))
44                         tech_res.statements.append(st)
45
46                         st = Statement("method", "shadow_thsm")
47                         st.sub.append(Statement("shader", "occluder_thsm.glsl.shader"))
48                         tech_res.statements.append(st)
49
50         return tech_res
51
52 class MaterialExporter:
53         def create_texture_exporter(self):
54                 from .export_texture import TextureExporter
55                 texture_export = TextureExporter()
56                 return texture_export
57
58         def export_technique_resources(self, material, resources):
59                 from .export_texture import SamplerExporter
60                 texture_export = self.create_texture_exporter()
61                 sampler_export = SamplerExporter()
62
63                 from .material import Material
64                 material = Material(material)
65
66                 for p in material.properties:
67                         if p.texture:
68                                 tex_name = p.texture.image.name+".tex2d"
69                                 if tex_name not in resources:
70                                         resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
71
72                                 samp_name = sampler_export.get_sampler_name(p.texture)
73                                 if samp_name not in resources:
74                                         resources[samp_name] = sampler_export.export_sampler(p.texture)
75
76                 mat_name = material.name+".mat"
77                 if mat_name not in resources:
78                         if material.type:
79                                 resources[mat_name] = self.export_material(material, resources)
80                         else:
81                                 resources[mat_name] = None
82
83         def export_technique(self, material, resources):
84                 return create_technique_resource(material, resources)
85
86         def export_material(self, material, resources):
87                 from .datafile import Resource, Statement, Token
88                 mat_res = Resource(material.name+".mat", "material")
89
90                 if material.type!="pbr" and material.type!="unlit":
91                         raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
92
93                 mat_res.statements.append(Statement("type", Token(material.type)));
94                 for p in material.properties:
95                         st = self.create_property_statement(mat_res, p, resources)
96                         if st:
97                                 mat_res.statements.append(st)
98                 textures = [p.texture for p in material.properties if p.texture]
99                 if textures:
100                         from .export_texture import SamplerExporter
101                         sampler_export = SamplerExporter()
102                         mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
103
104                 return mat_res
105
106         def create_property_statement(self, mat_res, prop, resources):
107                 from .datafile import Statement
108                 if prop.texture:
109                         tex_res = resources[prop.texture.image.name+".tex2d"]
110                         from .util import basename
111                         return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
112                 elif not prop.keyword:
113                         return
114                 elif type(prop.value)==tuple:
115                         return Statement(prop.keyword, *prop.value)
116                 else:
117                         return Statement(prop.keyword, prop.value)
118
119
120 class MaterialAtlasExporter:
121         def __init__(self):
122                 pass
123
124         def export_technique_resources(self, material_atlas, resources):
125                 from .datafile import Resource, Statement, Token
126                 base_color_name = material_atlas.name+"_base_color.tex2d"
127                 base_color_res = resources.get(base_color_name)
128                 if not base_color_res:
129                         base_color_res = Resource(base_color_name, "texture2d")
130
131                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
132                         base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
133
134                         resources[base_color_name] = base_color_res
135
136                 sampler_name = "nearest.samp"
137                 sampler_res = resources.get(sampler_name)
138                 if not sampler_res:
139                         sampler_res = Resource(sampler_name, "sampler")
140
141                         sampler_res.statements.append(Statement("filter", Token('NEAREST')))
142
143                         resources[sampler_name] = sampler_res
144
145                 mat_name = material_atlas.name+".mat"
146                 if mat_name not in resources:
147                         mat_res = Resource(mat_name, "material")
148                         mat_res.statements.append(Statement("type", Token('pbr')))
149                         mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
150                         mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
151
152                         resources[mat_name] = mat_res
153
154         def export_technique(self, material_atlas, resources):
155                 return create_technique_resource(material_atlas, resources)