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Recognize transparent materials in Blender and export them accordingly
[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources):
4         from .datafile import Resource, Statement, Token
5         tech_res = Resource(material.name+".tech", "technique")
6
7         mat_res = resources[material.name+".mat"]
8
9         if material.render_mode=='CUSTOM':
10                 for m in material.render_methods:
11                         st = Statement("method", m.tag)
12                         if mat_res and m.use_material:
13                                 st.sub.append(tech_res.create_reference_statement("material", mat_res))
14
15                         shader = m.shader
16                         if shader.endswith(".glsl"):
17                                 shader += ".shader"
18                         st.sub.append(Statement("shader", shader))
19
20                         if material.uniforms:
21                                 ss = Statement("uniforms")
22                                 for u in material.uniforms:
23                                         ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
24                                 st.sub.append(ss)
25
26                         tech_res.statements.append(st)
27         else:
28                 base_method = "blended" if material.blended else ""
29                 st = Statement("method", base_method)
30                 if mat_res:
31                         st.sub.append(tech_res.create_embed_statement("material", mat_res))
32
33                 if material.blended:
34                         ss.sub.append(Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")))
35
36                 if material.render_mode!='CUSTOM':
37                         if material.receive_shadows:
38                                 st.sub.append(Statement("receive_shadows", True))
39                         if material.image_based_lighting:
40                                 st.sub.append(Statement("image_based_lighting", True))
41
42                 tech_res.statements.append(st)
43
44                 if material.cast_shadows:
45                         st = Statement("method", "shadow")
46                         st.sub.append(Statement("shader", "occluder.glsl.shader"))
47                         tech_res.statements.append(st)
48
49                         st = Statement("method", "shadow_thsm")
50                         st.sub.append(Statement("shader", "occluder_thsm.glsl.shader"))
51                         tech_res.statements.append(st)
52
53         return tech_res
54
55 class MaterialExporter:
56         def export_technique_resources(self, material, resources):
57                 from .export_texture import SamplerExporter, TextureExporter
58                 texture_export = TextureExporter()
59                 sampler_export = SamplerExporter()
60
61                 from .material import Material
62                 if type(material)!=Material:
63                         material = Material(material)
64
65                 for p in material.properties:
66                         if p.texture:
67                                 tex_name = p.texture.image.name+".tex2d"
68                                 if tex_name not in resources:
69                                         resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
70
71                                 samp_name = sampler_export.get_sampler_name(p.texture)
72                                 if samp_name not in resources:
73                                         resources[samp_name] = sampler_export.export_sampler(p.texture)
74
75                 mat_name = material.name+".mat"
76                 if mat_name not in resources:
77                         if material.type:
78                                 resources[mat_name] = self.export_material(material, resources)
79                         else:
80                                 resources[mat_name] = None
81
82         def export_technique(self, material, resources):
83                 from .material import Material
84                 if type(material)!=Material:
85                         material = Material(material)
86
87                 return create_technique_resource(material, resources)
88
89         def export_material(self, material, resources):
90                 from .datafile import Resource, Statement, Token
91                 mat_res = Resource(material.name+".mat", "material")
92
93                 if material.type!="pbr" and material.type!="unlit":
94                         raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
95
96                 mat_res.statements.append(Statement("type", Token(material.type)));
97                 for p in material.properties:
98                         st = self.create_property_statement(mat_res, p, resources)
99                         if st:
100                                 mat_res.statements.append(st)
101                 textures = [p.texture for p in material.properties if p.texture]
102                 if textures:
103                         from .export_texture import SamplerExporter
104                         sampler_export = SamplerExporter()
105                         mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
106
107                 return mat_res
108
109         def create_property_statement(self, mat_res, prop, resources):
110                 from .datafile import Statement
111                 if prop.texture:
112                         tex_res = resources[prop.texture.image.name+".tex2d"]
113                         from .util import basename
114                         return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
115                 elif not prop.keyword:
116                         return
117                 elif type(prop.value)==tuple:
118                         return Statement(prop.keyword, *prop.value)
119                 else:
120                         return Statement(prop.keyword, prop.value)
121
122
123 class MaterialAtlasExporter:
124         def __init__(self):
125                 pass
126
127         def export_technique_resources(self, material_atlas, resources):
128                 from .datafile import Resource, Statement, Token
129                 base_color_name = material_atlas.name+"_base_color.tex2d"
130                 base_color_res = resources.get(base_color_name)
131                 if not base_color_res:
132                         base_color_res = Resource(base_color_name, "texture2d")
133
134                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
135                         base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
136
137                         resources[base_color_name] = base_color_res
138
139                 sampler_name = "nearest.samp"
140                 sampler_res = resources.get(sampler_name)
141                 if not sampler_res:
142                         sampler_res = Resource(sampler_name, "sampler")
143
144                         sampler_res.statements.append(Statement("filter", Token('NEAREST')))
145
146                         resources[sampler_name] = sampler_res
147
148                 mat_name = material_atlas.name+".mat"
149                 if mat_name not in resources:
150                         mat_res = Resource(mat_name, "material")
151                         mat_res.statements.append(Statement("type", Token('pbr')))
152                         mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
153                         mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
154
155                         resources[mat_name] = mat_res
156
157         def export_technique(self, material_atlas, resources):
158                 return create_technique_resource(material_atlas, resources)