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Remove an unnecessary if
[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources):
4         from .datafile import Resource, Statement, Token
5         tech_res = Resource(material.name+".tech", "technique")
6
7         mat_res = resources[material.name+".mat"]
8
9         if material.render_mode=='CUSTOM':
10                 for m in material.render_methods:
11                         st = Statement("method", m.tag)
12                         if mat_res and m.use_material:
13                                 st.sub.append(tech_res.create_reference_statement("material", mat_res))
14
15                         shader = m.shader
16                         if shader.endswith(".glsl"):
17                                 shader += ".shader"
18                         st.sub.append(Statement("shader", shader))
19
20                         if material.uniforms:
21                                 ss = Statement("uniforms")
22                                 for u in material.uniforms:
23                                         ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
24                                 st.sub.append(ss)
25
26                         tech_res.statements.append(st)
27         else:
28                 base_method = "blended" if material.blended else ""
29                 st = Statement("method", base_method)
30                 if mat_res:
31                         st.sub.append(tech_res.create_embed_statement("material", mat_res))
32
33                 if material.blended:
34                         ss.sub.append(Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")))
35                 if material.receive_shadows:
36                         st.sub.append(Statement("receive_shadows", True))
37                 if material.image_based_lighting:
38                         st.sub.append(Statement("image_based_lighting", True))
39
40                 tech_res.statements.append(st)
41
42                 if material.cast_shadows:
43                         st = Statement("method", "shadow")
44                         st.sub.append(Statement("shader", "occluder.glsl.shader"))
45                         tech_res.statements.append(st)
46
47                         st = Statement("method", "shadow_thsm")
48                         st.sub.append(Statement("shader", "occluder_thsm.glsl.shader"))
49                         tech_res.statements.append(st)
50
51         return tech_res
52
53 class MaterialExporter:
54         def export_technique_resources(self, material, resources):
55                 from .export_texture import SamplerExporter, TextureExporter
56                 texture_export = TextureExporter()
57                 sampler_export = SamplerExporter()
58
59                 from .material import Material
60                 if type(material)!=Material:
61                         material = Material(material)
62
63                 for p in material.properties:
64                         if p.texture:
65                                 tex_name = p.texture.image.name+".tex2d"
66                                 if tex_name not in resources:
67                                         resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage, invert_green=p.invert_green)
68
69                                 samp_name = sampler_export.get_sampler_name(p.texture)
70                                 if samp_name not in resources:
71                                         resources[samp_name] = sampler_export.export_sampler(p.texture)
72
73                 mat_name = material.name+".mat"
74                 if mat_name not in resources:
75                         if material.type:
76                                 resources[mat_name] = self.export_material(material, resources)
77                         else:
78                                 resources[mat_name] = None
79
80         def export_technique(self, material, resources):
81                 from .material import Material
82                 if type(material)!=Material:
83                         material = Material(material)
84
85                 return create_technique_resource(material, resources)
86
87         def export_material(self, material, resources):
88                 from .datafile import Resource, Statement, Token
89                 mat_res = Resource(material.name+".mat", "material")
90
91                 if material.type!="pbr" and material.type!="unlit":
92                         raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
93
94                 mat_res.statements.append(Statement("type", Token(material.type)));
95                 for p in material.properties:
96                         st = self.create_property_statement(mat_res, p, resources)
97                         if st:
98                                 mat_res.statements.append(st)
99                 textures = [p.texture for p in material.properties if p.texture]
100                 if textures:
101                         from .export_texture import SamplerExporter
102                         sampler_export = SamplerExporter()
103                         mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
104
105                 return mat_res
106
107         def create_property_statement(self, mat_res, prop, resources):
108                 from .datafile import Statement
109                 if prop.texture:
110                         tex_res = resources[prop.texture.image.name+".tex2d"]
111                         from .util import basename
112                         return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
113                 elif not prop.keyword:
114                         return
115                 elif type(prop.value)==tuple:
116                         return Statement(prop.keyword, *prop.value)
117                 else:
118                         return Statement(prop.keyword, prop.value)
119
120
121 class MaterialAtlasExporter:
122         def __init__(self):
123                 pass
124
125         def export_technique_resources(self, material_atlas, resources):
126                 from .datafile import Resource, Statement, Token
127                 base_color_name = material_atlas.name+"_base_color.tex2d"
128                 base_color_res = resources.get(base_color_name)
129                 if not base_color_res:
130                         base_color_res = Resource(base_color_name, "texture2d")
131
132                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
133                         base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
134
135                         resources[base_color_name] = base_color_res
136
137                 sampler_name = "nearest.samp"
138                 sampler_res = resources.get(sampler_name)
139                 if not sampler_res:
140                         sampler_res = Resource(sampler_name, "sampler")
141
142                         sampler_res.statements.append(Statement("filter", Token('NEAREST')))
143
144                         resources[sampler_name] = sampler_res
145
146                 mat_name = material_atlas.name+".mat"
147                 if mat_name not in resources:
148                         mat_res = Resource(mat_name, "material")
149                         mat_res.statements.append(Statement("type", Token('pbr')))
150                         mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
151                         mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
152
153                         resources[mat_name] = mat_res
154
155         def export_technique(self, material_atlas, resources):
156                 return create_technique_resource(material_atlas, resources)