]> git.tdb.fi Git - libs/gl.git/blob - blender/io_mspgl/export_material.py
Replace single file mode in object exporter with collection
[libs/gl.git] / blender / io_mspgl / export_material.py
1 import os
2
3 def create_technique_resource(material, resources):
4         from .datafile import Resource, Statement
5         tech_res = Resource(material.name+".tech", "technique")
6
7         mat_res = resources[material.name+".mat"]
8
9         st = Statement("pass", "")
10         st.sub.append(tech_res.create_embed_statement("material", mat_res))
11
12         if material.render_mode=='CUSTOM':
13                 st.sub.append(Statement("shader", material.shader))
14
15         tech_res.statements.append(st)
16
17         return tech_res
18
19 class MaterialExporter:
20         def __init__(self):
21                 self.use_textures = True
22                 self.inline_texture_data = False
23
24         def create_texture_exporter(self):
25                 from .export_texture import TextureExporter
26                 texture_export = TextureExporter()
27                 texture_export.inline_data = self.inline_texture_data
28                 return texture_export
29
30         def export_technique_resources(self, material, resources):
31                 texture_export = self.create_texture_exporter()
32
33                 from .material import Material
34                 material = Material(material)
35
36                 if self.use_textures:
37                         for p in material.properties:
38                                 if p.texture:
39                                         tex_name = p.texture.image.name+".tex2d"
40                                         if tex_name not in resources:
41                                                 resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage)
42
43                 mat_name = material.name+".mat"
44                 if mat_name not in resources:
45                         resources[mat_name] = self.export_material(material, resources=resources)
46
47         def export_technique(self, material, *, resources):
48                 return create_technique_resource(material, resources)
49
50         def export_material(self, material, *, resources):
51                 from .datafile import Resource, Statement
52                 mat_res = Resource(material.name+".mat", "material")
53
54                 st = Statement("pbr")
55                 st.sub.append(self.create_property_statement(mat_res, material.base_color, "base_color", resources))
56                 st.sub.append(self.create_property_statement(mat_res, material.metalness, "metalness", resources))
57                 st.sub.append(self.create_property_statement(mat_res, material.roughness, "roughness", resources))
58                 st.sub.append(self.create_property_statement(mat_res, material.normal, "normal", resources, tex_only=True))
59                 st.sub.append(self.create_property_statement(mat_res, material.emission, "emission", resources))
60                 mat_res.statements.append(st)
61
62                 return mat_res
63
64         def create_property_statement(self, mat_res, prop, keyword, resources, *, tex_only=False):
65                 from .datafile import Statement
66                 if self.use_textures and prop.texture:
67                         tex_res = resources[prop.texture.image.name+".tex2d"]
68                         fn = os.path.basename(prop.texture.image.filepath)
69                         if prop.texture.default_filter and fn:
70                                 return Statement(keyword+"_map", fn)
71                         else:
72                                 return mat_res.create_reference_statement(keyword+"_map", tex_res)
73                 elif type(prop.value)==tuple:
74                         return Statement(keyword, *prop.value)
75                 else:
76                         return Statement(keyword, prop.value)
77
78
79 class MaterialMapExporter:
80         def __init__(self):
81                 pass
82
83         def export_technique_resources(self, material_map, resources):
84                 from .datafile import Resource, Statement, Token
85                 base_color_name = material_map.name+"_base_color.tex2d"
86                 if base_color_name not in resources:
87                         base_color_res = Resource(base_color_name, "texture2d")
88
89                         base_color_res.statements.append(Statement("min_filter", Token('NEAREST')))
90                         base_color_res.statements.append(Statement("mag_filter", Token('NEAREST')))
91                         base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_map.size))
92                         base_color_res.statements.append(Statement("raw_data", material_map.base_color_data))
93
94                         resources[base_color_name] = base_color_res
95
96                 mat_name = material_map.name+".mat"
97                 if mat_name not in resources:
98                         mat_res = Resource(mat_name, "material")
99                         st = Statement("pbr")
100                         st.sub.append(mat_res.create_reference_statement("base_color_map", base_color_res))
101                         mat_res.statements.append(st)
102
103                         resources[mat_name] = mat_res
104
105         def export_technique(self, material_map, *, resources):
106                 return create_technique_resource(material_map, resources)