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Simplify the resource separation options
[libs/gl.git] / blender / io_mspgl / __init__.py
1 bl_info = {
2         "name": "Msp GL datafiles",
3         "author": "Mikko Rasa",
4         "location": "File > Export",
5         "description": "Export Msp GL data",
6         "category": "Import-Export" }
7
8 if "bpy" in locals():
9         import imp
10         for sub in "armature", "datafile", "export_armature", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "mesh", "properties", "util":
11                 if sub in locals():
12                         imp.reload(locals()[sub])
13
14 import bpy
15 from bpy_extras.io_utils import ExportHelper
16
17 class ExportMspGLBase(ExportHelper):
18         show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
19
20         def execute(self, context):
21                 exporter = self.create_exporter()
22                 self.prepare_exporter(exporter)
23                 exporter.export_to_file(context, self.filepath)
24                 return {"FINISHED"}
25
26         def create_exporter(self):
27                 raise Exception("create_exporter must be overridden")
28
29         def prepare_exporter(self, exporter):
30                 for k, v in self.as_keywords().items():
31                         setattr(exporter, k, v)
32
33 class ExportMspGLMeshBase(ExportMspGLBase):
34         use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
35         use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
36
37         def draw(self, context):
38                 self.general_col = self.layout.column()
39
40                 col = self.layout.column()
41                 col.label("Triangle strips")
42                 col.prop(self, "use_strips")
43                 col.prop(self, "use_degen_tris")
44
45 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
46         bl_idname = "export_mesh.mspgl_mesh"
47         bl_label = "Export Msp GL mesh"
48
49         filename_ext = ".mesh"
50
51         def create_exporter(self):
52                 from .export_mesh import MeshExporter
53                 return MeshExporter()
54
55 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
56         bl_idname = "export_mesh.mspgl_object"
57         bl_label = "Export Msp GL object"
58
59         filename_ext = ".object"
60
61         single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
62         shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
63
64         export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
65         use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
66
67         def create_exporter(self):
68                 from .export_object import ObjectExporter
69                 return ObjectExporter()
70
71         def draw(self, context):
72                 super().draw(context)
73
74                 self.general_col.prop(self, "export_lods")
75                 self.general_col.prop(self, "use_textures")
76
77                 col = self.layout.column()
78                 col.label("Files")
79                 col.prop(self, "single_file")
80                 if not self.single_file:
81                         col.prop(self, "shared_resources")
82
83 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
84         bl_idname = "export.mspgl_armature"
85         bl_label = "Export Msp GL armature"
86
87         filename_ext = ".arma"
88
89         def create_exporter(self):
90                 from .export_armature import ArmatureExporter
91                 return ArmatureExporter()
92
93 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
94         bl_idname = "export_scene.mspgl_scene"
95         bl_label = "Export Msp GL scene"
96
97         filename_ext = ".scene"
98
99         resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
100
101         def create_exporter(self):
102                 from .export_scene import SceneExporter
103                 return SceneExporter()
104
105         def draw(self, context):
106                 col = self.layout.column()
107                 col.prop(self, "resource_collection")
108
109 def menu_func_export(self, context):
110         self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
111         self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
112         self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
113         self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
114
115 from .properties import MspGLMeshProperties, MspGLObjectProperties
116
117 def register():
118         bpy.utils.register_module(__name__)
119
120         bpy.types.INFO_MT_file_export.append(menu_func_export)
121
122         from .properties import register_properties
123         register_properties()
124
125 def unregister():
126         bpy.utils.unregister_module(__name__)
127
128         bpy.types.INFO_MT_file_export.remove(menu_func_export)
129
130 if __name__=="__main__":
131         register()