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Remove the external tech exporter property
[libs/gl.git] / blender / io_mspgl / __init__.py
1 bl_info = {
2         "name": "Msp GL datafiles",
3         "author": "Mikko Rasa",
4         "location": "File > Export",
5         "description": "Export Msp GL data",
6         "category": "Import-Export" }
7
8 if "bpy" in locals():
9         import imp
10         for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
11                 if sub in locals():
12                         imp.reload(locals()[sub])
13
14 import bpy
15 from bpy_extras.io_utils import ExportHelper
16
17 class ExportMspGLBase(ExportHelper):
18         show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
19
20         def execute(self, context):
21                 exporter = self.create_exporter()
22                 self.prepare_exporter(exporter)
23                 exporter.export(context, self.filepath)
24                 return {"FINISHED"}
25
26         def create_exporter(self):
27                 raise Exception("create_exporter must be overridden")
28
29         def prepare_exporter(self, exporter):
30                 for k, v in self.as_keywords().items():
31                         setattr(exporter, k, v)
32
33 class ExportMspGLMeshBase(ExportMspGLBase):
34         use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
35         use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
36         max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
37         optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
38         cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
39
40         def draw(self, context):
41                 self.general_col = self.layout.column()
42
43                 col = self.layout.column()
44                 col.label("Triangle strips")
45                 col.prop(self, "use_strips")
46                 col.prop(self, "use_degen_tris")
47                 col.prop(self, "max_strip_len")
48
49                 self.layout.separator()
50
51                 col = self.layout.column()
52                 col.label("Vertex cache")
53                 col.prop(self, "optimize_cache")
54                 col.prop(self, "cache_size")
55
56 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
57         bl_idname = "export_mesh.mspgl_mesh"
58         bl_label = "Export Msp GL mesh"
59
60         filename_ext = ".mesh"
61
62         def create_exporter(self):
63                 from .export_mesh import MeshExporter
64                 return MeshExporter()
65
66 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
67         bl_idname = "export_mesh.mspgl_object"
68         bl_label = "Export Msp GL object"
69
70         filename_ext = ".object"
71
72         textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
73                 items=(("NONE", "None", "Ignore textures"),
74                         ("REF", "Referenced", "Reference external data"),
75                         ("INLINE", "Inline", "Embed textures in the object")))
76
77         separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
78         shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
79         separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
80         shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
81
82         export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
83
84         def create_exporter(self):
85                 from .export_object import ObjectExporter
86                 return ObjectExporter()
87
88         def draw(self, context):
89                 super().draw(context)
90
91                 col = self.general_col
92                 col.prop(self, "export_lods")
93                 col.prop(self, "textures")
94                 col.separator()
95
96                 self.layout.separator();
97
98                 col = self.layout.column()
99                 col.label("Files")
100                 col.prop(self, "separate_mesh")
101                 if self.separate_mesh:
102                         col.prop(self, "shared_mesh")
103                 col.prop(self, "separate_tech")
104                 if self.separate_tech:
105                         col.prop(self, "shared_tech")
106
107 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
108         bl_idname = "export.mspgl_armature"
109         bl_label = "Export Msp GL armature"
110
111         filename_ext = ".arma"
112
113         def create_exporter(self):
114                 from .export_armature import ArmatureExporter
115                 return ArmatureExporter()
116
117 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
118         bl_idname = "export_scene.mspgl_scene"
119         bl_label = "Export Msp GL scene"
120
121         filename_ext = ".scene"
122
123         resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
124
125         def create_exporter(self):
126                 from .export_scene import SceneExporter
127                 return SceneExporter()
128
129         def draw(self, context):
130                 col = self.layout.column()
131                 col.prop(self, "resource_collection")
132
133 def menu_func_export(self, context):
134         self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
135         self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
136         self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
137         self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
138
139 from .properties import MspGLMeshProperties, MspGLObjectProperties
140
141 def register():
142         bpy.utils.register_module(__name__)
143
144         bpy.types.INFO_MT_file_export.append(menu_func_export)
145
146         from .properties import register_properties
147         register_properties();
148
149 def unregister():
150         bpy.utils.unregister_module(__name__)
151
152         bpy.types.INFO_MT_file_export.remove(menu_func_export)
153
154 if __name__=="__main__":
155         register()