2 "name": "Msp GL datafiles",
4 "author": "Mikko Rasa",
5 "location": "File > Export",
6 "description": "Export Msp GL data",
7 "category": "Import-Export" }
11 for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
13 imp.reload(locals()[sub])
16 from bpy_extras.io_utils import ExportHelper
18 class ExportMspGLBase(ExportHelper):
19 show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
21 def set_extension(self, ext):
22 ext_changed = (ext!=self.filename_ext)
24 if self.filepath.endswith(self.filename_ext):
25 self.filepath = self.filepath[:-len(self.filename_ext)]
26 self.filename_ext = ext
29 def execute(self, context):
30 exporter = self.create_exporter()
31 self.prepare_exporter(exporter)
32 exporter.export_to_file(context, self.filepath)
35 def create_exporter(self):
36 raise Exception("create_exporter must be overridden")
38 def prepare_exporter(self, exporter):
39 for k, v in self.as_keywords().items():
40 setattr(exporter, k, v)
42 class ExportMspGLMeshBase(ExportMspGLBase):
43 export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False)
44 use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
45 use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
47 def draw(self, context):
48 self.general_col = self.layout.column()
50 col = self.layout.column()
51 if len(context.selected_objects)>1:
52 col.label(text="Object selection")
53 col.prop(self, "export_all")
54 col.label(text="Triangle strips")
55 col.prop(self, "use_strips")
56 col.prop(self, "use_degen_tris")
58 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
59 bl_idname = "export_mesh.mspgl_mesh"
60 bl_label = "Export Msp GL mesh"
62 filename_ext = ".mesh"
64 def create_exporter(self):
65 from .export_mesh import MeshExporter
68 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
69 bl_idname = "export_mesh.mspgl_object"
70 bl_label = "Export Msp GL object"
72 filename_ext = ".object"
74 collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
75 shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
77 export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
78 use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
80 def check(self, context):
81 ext_changed = self.set_extension(".mdc" if self.collection else ".object")
82 super_result = super().check(context)
83 return ext_changed or super_result
85 def create_exporter(self):
86 from .export_object import ObjectExporter
87 return ObjectExporter()
89 def draw(self, context):
92 self.general_col.prop(self, "export_lods")
93 self.general_col.prop(self, "use_textures")
95 col = self.layout.column()
96 col.label(text="Files")
97 col.prop(self, "collection")
98 col.prop(self, "shared_resources")
100 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
101 bl_idname = "export.mspgl_armature"
102 bl_label = "Export Msp GL armature"
104 filename_ext = ".arma"
106 def create_exporter(self):
107 from .export_armature import ArmatureExporter
108 return ArmatureExporter()
110 class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
111 bl_idname = "export.mspgl_animation"
112 bl_label = "Export Msp GL animation"
114 filename_ext = ".anim"
116 export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
117 collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
118 looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
120 def check(self, context):
121 ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
122 super_result = super().check(context)
123 return ext_changed or super_result
125 def create_exporter(self):
126 from .export_animation import AnimationExporter
127 return AnimationExporter()
129 def draw(self, context):
130 col = self.layout.column()
131 col.prop(self, "export_all")
133 col.prop(self, "collection")
134 col.prop(self, "looping_threshold")
136 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
137 bl_idname = "export_scene.mspgl_scene"
138 bl_label = "Export Msp GL scene"
140 filename_ext = ".scene"
142 selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
143 visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
144 resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
145 skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
147 def create_exporter(self):
148 from .export_scene import SceneExporter
149 return SceneExporter()
151 def draw(self, context):
152 col = self.layout.column()
153 col.prop(self, "selected_only")
154 col.prop(self, "visible_collections")
155 col.prop(self, "resource_collection")
156 if self.resource_collection:
157 col.prop(self, "skip_existing")
159 class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
160 bl_idname = "export.mspgl_camera"
161 bl_label = "Export Msp GL camera"
163 filename_ext = ".camera"
165 def create_exporter(self):
166 from .export_camera import CameraExporter
167 return CameraExporter()
169 def menu_func_export(self, context):
170 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
171 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
172 self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
173 self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
174 self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
175 self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
177 classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
181 bpy.utils.register_class(c)
183 bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
185 from .properties import register_properties
186 register_properties()
190 bpy.utils.unregister_class(c)
192 bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
194 from .properties import unregister_properties
195 unregister_properties()