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Add an option to use shared meshes when exporting
[libs/gl.git] / blender / io_mspgl / __init__.py
1 bl_info = {
2         "name": "Msp GL datafiles",
3         "author": "Mikko Rasa",
4         "location": "File > Export",
5         "description": "Export Msp GL data",
6         "category": "Import-Export" }
7
8 if "bpy" in locals():
9         import imp
10         for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
11                 if sub in locals():
12                         imp.reload(locals()[sub])
13
14 import bpy
15 from bpy_extras.io_utils import ExportHelper
16
17 class ExportMspGLBase(ExportHelper):
18         show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
19
20         def execute(self, context):
21                 exporter = self.create_exporter()
22                 self.prepare_exporter(exporter)
23                 exporter.export(context, self.filepath)
24                 return {"FINISHED"}
25
26         def create_exporter(self):
27                 raise Exception("create_exporter must be overridden")
28
29         def prepare_exporter(self, exporter):
30                 for k, v in self.as_keywords().items():
31                         setattr(exporter, k, v)
32
33 class ExportMspGLMeshBase(ExportMspGLBase):
34         use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
35         use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
36         max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
37         optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
38         cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
39         export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
40         export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
41                 items=(("NONE", "None", "No UV coordinates are exported"),
42                         ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
43                         ("ALL", "All", "All UV coordinates are exported")))
44         tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
45         tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
46         compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
47         smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
48                 items=(("NONE", "None", "No smoothing"),
49                         ("BLENDER", "Blender", "Use Blender's vertex normals"),
50                         ("MSPGL", "MspGL", "Compute vertex normals internally")))
51         export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False)
52
53         def draw(self, context):
54                 col = self.layout.column()
55                 col.prop(self, "export_lines")
56                 col.prop(self, "compound")
57                 col.prop(self, "smoothing")
58                 col.prop(self, "export_groups")
59                 self.general_col = col
60
61                 self.layout.separator()
62
63                 col = self.layout.column()
64                 col.label("Triangle strips")
65                 col.prop(self, "use_strips")
66                 col.prop(self, "use_degen_tris")
67                 col.prop(self, "max_strip_len")
68
69                 self.layout.separator()
70
71                 col = self.layout.column()
72                 col.label("Texturing")
73                 col.prop(self, "export_uv")
74                 col.prop(self, "tbn_vecs")
75                 col.prop(self, "tbn_uvtex")
76                 self.texturing_col = col
77
78                 self.layout.separator()
79
80                 col = self.layout.column()
81                 col.label("Vertex cache")
82                 col.prop(self, "optimize_cache")
83                 col.prop(self, "cache_size")
84
85 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
86         bl_idname = "export_mesh.mspgl_mesh"
87         bl_label = "Export Msp GL mesh"
88
89         filename_ext = ".mesh"
90
91         def create_exporter(self):
92                 from .export_mesh import MeshExporter
93                 return MeshExporter()
94
95 class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
96         bl_idname = "export_mesh.mspgl_object"
97         bl_label = "Export Msp GL object"
98
99         filename_ext = ".object"
100
101         external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True)
102
103         textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
104                 items=(("NONE", "None", "Ignore textures"),
105                         ("REF", "Referenced", "Reference external data"),
106                         ("INLINE", "Inline", "Embed textures in the object")))
107         material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
108         srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
109
110         separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
111         shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
112         separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
113         shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
114
115         export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
116
117         def create_exporter(self):
118                 from .export_object import ObjectExporter
119                 return ObjectExporter()
120
121         def draw(self, context):
122                 super().draw(context)
123
124                 col = self.general_col
125                 col.prop(self, "external_tech")
126                 col.prop(self, "export_lods")
127
128                 col = self.texturing_col
129                 col.prop(self, "textures")
130                 col.prop(self, "material_tex")
131                 col.prop(self, "srgb_colors")
132
133                 self.layout.separator();
134
135                 col = self.layout.column()
136                 col.label("Files")
137                 col.prop(self, "separate_mesh")
138                 if self.separate_mesh:
139                         col.prop(self, "shared_mesh")
140                 col.prop(self, "separate_tech")
141                 if self.separate_tech:
142                         col.prop(self, "shared_tech")
143
144 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
145         bl_idname = "export.mspgl_armature"
146         bl_label = "Export Msp GL armature"
147
148         filename_ext = ".arma"
149
150         def create_exporter(self):
151                 from .export_armature import ArmatureExporter
152                 return ArmatureExporter()
153
154 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
155         bl_idname = "export_scene.mspgl_scene"
156         bl_label = "Export Msp GL scene"
157
158         filename_ext = ".scene"
159
160         external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True)
161         resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
162
163         def create_exporter(self):
164                 from .export_scene import SceneExporter
165                 return SceneExporter()
166
167         def draw(self, context):
168                 col = self.layout.column()
169                 col.prop(self, "resource_collection")
170
171 def menu_func_export(self, context):
172         self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
173         self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
174         self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
175         self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
176
177 from .properties import MspGLMeshProperties, MspGLObjectProperties
178
179 def register():
180         bpy.utils.register_module(__name__)
181
182         bpy.types.INFO_MT_file_export.append(menu_func_export)
183
184         from .properties import register_properties
185         register_properties();
186
187 def unregister():
188         bpy.utils.unregister_module(__name__)
189
190         bpy.types.INFO_MT_file_export.remove(menu_func_export)
191
192 if __name__=="__main__":
193         register()