2 "name": "Msp GL format",
3 "author": "Mikko Rasa",
4 "location": "File > Export",
5 "description": "Export Msp GL meshes and objects",
6 "category": "Import-Export" }
10 for sub in "export_mspgl", "mesh", "util":
12 imp.reload(locals()[sub])
15 from bpy_extras.io_utils import ExportHelper
17 class ExportMspGLBase(ExportHelper):
18 use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
19 use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
20 max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
21 optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
22 cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
23 export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
24 export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
25 items=(("NONE", "None", "No UV coordinates are exported"),
26 ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
27 ("ALL", "All", "All UV coordinates are exported")))
28 tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
29 tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
30 compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
31 smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
32 items=(("NONE", "None", "No smoothing"),
33 ("BLENDER", "Blender", "Use Blender's vertex normals"),
34 ("MSPGL", "MspGL", "Compute vertex normals internally")))
36 def execute(self, context):
37 from . import export_mspgl
38 exporter = export_mspgl.Exporter()
39 self.prepare_exporter(exporter)
40 exporter.export(context, self.filepath)
43 def prepare_exporter(self, exporter):
44 for k, v in self.as_keywords().items():
45 setattr(exporter, k, v)
47 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLBase):
48 bl_idname = "export_mesh.mspgl_mesh"
49 bl_label = "Export Msp GL mesh"
51 filename_ext = ".mesh"
53 class ExportMspGLObject(bpy.types.Operator, ExportMspGLBase):
54 bl_idname = "export_mesh.mspgl_object"
55 bl_label = "Export Msp GL object"
57 filename_ext = ".object"
59 material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
61 def prepare_exporter(self, exporter):
62 super().prepare_exporter(exporter)
63 exporter.object = True
65 def menu_func_export(self, context):
66 self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
67 self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
70 bpy.utils.register_module(__name__)
72 bpy.types.INFO_MT_file_export.append(menu_func_export)
75 bpy.utils.unregister_module(__name__)
77 bpy.types.INFO_MT_file_export.remove(menu_func_export)
79 if __name__=="__main__":