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Turn Stage into a class
[libs/demoscene.git] / source / stage.cpp
1 #include <msp/gl/view.h>
2 #include "demo.h"
3 #include "stage.h"
4
5 using namespace std;
6 using namespace Msp;
7
8 Stage::Stage():
9         pipeline(0)
10 { }
11
12 Stage::~Stage()
13 {
14         delete pipeline;
15 }
16
17 void Stage::add_postprocessor(GL::PostProcessor &pp)
18 {
19         pipeline->add_postprocessor(pp);
20 }
21
22 void Stage::set_camera(const GL::Camera &c)
23 {
24         camera.set_object_matrix(c.get_object_matrix());
25         camera.set_up_direction(c.get_up_direction());
26         camera.set_field_of_view(c.get_field_of_view());
27         camera.set_depth_clip(c.get_near_clip(), c.get_far_clip());
28 }
29
30
31 Stage::UseInView::UseInView():
32         view(0),
33         stage(0)
34 { }
35
36 Stage::UseInView::UseInView(GL::View &v, Stage &s):
37         view(&v),
38         stage(&s)
39 { }
40
41 void Stage::UseInView::validate() const
42 {
43         if(!view)
44                 throw logic_error("null view");
45         if(!stage)
46                 throw logic_error("null stage");
47 }
48
49 void Stage::UseInView::start(float, float)
50 {
51         view->set_camera(&stage->camera);
52         view->set_content(stage->pipeline);
53 }
54
55
56 Stage::SetCamera::SetCamera():
57         stage(0),
58         camera(0)
59 { }
60
61 Stage::SetCamera::SetCamera(Stage &s, const GL::Camera &c):
62         stage(&s),
63         camera(&c)
64 { }
65
66 void Stage::SetCamera::validate() const
67 {
68         if(!stage)
69                 throw logic_error("null stage");
70         if(!camera)
71                 throw logic_error("null camera");
72 }
73
74 void Stage::SetCamera::start(float, float)
75 {
76         stage->set_camera(*camera);
77 }
78
79
80 Stage::UseInView::Loader::Loader(UseInView &u, Demo &d):
81         DataFile::DerivedObjectLoader<UseInView, Action::Loader>(u, d)
82 {
83         add("stage", &Loader::stage);
84         add("view", &Loader::view);
85 }
86
87 void Stage::UseInView::Loader::stage(const string &n)
88 {
89         obj.stage = &demo.get_thing<Stage>(n);
90 }
91
92 void Stage::UseInView::Loader::view(const string &n)
93 {
94         obj.view = &demo.get_thing<GL::View>(n);
95 }
96
97
98 Stage::SetCamera::Loader::Loader(SetCamera &s, Demo &d):
99         DataFile::DerivedObjectLoader<SetCamera, Action::Loader>(s, d)
100 {
101         add("camera", &Loader::camera);
102         add("stage", &Loader::stage);
103 }
104
105 void Stage::SetCamera::Loader::stage(const string &n)
106 {
107         obj.stage = &demo.get_thing<Stage>(n);
108 }
109
110 void Stage::SetCamera::Loader::camera(const string &n)
111 {
112         obj.camera = &demo.get_resources().get<GL::Camera>(n);
113 }