1 #include <msp/datafile/collection.h>
2 #include <msp/gl/renderer.h>
3 #include <msp/gl/texture2d.h>
4 #include "fadeoverlay.h"
8 FadeOverlay::FadeOverlay(DataFile::Collection &resources):
9 mesh(get_fullscreen_quad()),
10 shprog(resources.get<GL::Program>("fade.glsl")),
11 color(0.0f, 0.0f, 0.0f, 0.0f)
13 shdata.uniform("color", color);
16 void FadeOverlay::set_color(const GL::Color &c)
19 shdata.uniform("color", color);
22 void FadeOverlay::render(GL::Renderer &renderer, const GL::Texture2D &color_buf, const GL::Texture2D &)
24 GL::Renderer::Push push(renderer);
25 renderer.set_shader_program(&shprog, &shdata);
26 renderer.set_texture(&color_buf);
31 FadeOverlay::Fade::Fade(FadeOverlay &o, const GL::Color &c):