1 #include <msp/time/utils.h>
7 Demo::Demo(Graphics::Window &window, Graphics::GLContext &gl_ctx, DataFile::Collection &r):
15 sequencer.signal_finished.connect(signal_finished);
26 void Demo::set_fixed_framerate(float fps)
28 frame_interval = Time::sec/fps;
31 void Demo::enable_music()
34 music_source = new AL::Source;
36 streamer = new AL::Streamer(*music_source);
39 void Demo::play_music(const string &fn)
47 music_io = resources.open_raw(fn);
48 music_decoder = AL::SoundDecoder::open_io(*music_io);
49 float beat = sequencer.get_current_beat();
52 float time = beat*60/sequencer.get_beats_per_minute();
53 unsigned bytes_per_sec = music_decoder->get_frequency()*get_unit_size(music_decoder->get_format());
54 music_decoder->seek(time*bytes_per_sec);
56 streamer->play(*music_decoder);
61 Time::TimeStamp t = Time::now();
62 Time::TimeDelta dt = (last_tick ? frame_interval ? frame_interval : t-last_tick : Time::zero);
66 next_frame = t+frame_interval;
74 void Demo::seek(const Time::TimeDelta &pos)
76 sequencer.seek(pos*sequencer.get_beats_per_minute()/Time::min);