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1 #ifndef GLSTATE_H_
2 #define GLSTATE_H_
3
4 #include <map>
5 #include <vector>
6 #include "arraystate.h"
7 #include "bufferstate.h"
8 #include "gldecoder.h"
9 #include "programstate.h"
10 #include "texturestate.h"
11
12 struct Vector3
13 {
14         float x, y, z;
15
16         Vector3();
17 };
18
19 struct Vector4
20 {
21         union { float x, r, s; };
22         union { float y, g, t; };
23         union { float z, b, p; };
24         union { float w, a, q; };
25
26         Vector4();
27 };
28
29 /**
30 Tracks OpenGL state based on the command stream.  This class is essentially a
31 (partial) OpenGL implementation in itself.
32 */
33 class GlState
34 {
35 public:
36         typedef std::map<unsigned, TextureState> TextureMap;
37         typedef std::map<unsigned, BufferState> BufferMap;
38         typedef std::map<unsigned, ShaderState> ShaderMap;
39         typedef std::map<unsigned, ProgramState> ProgramMap;
40
41 private:
42         GlDecoder *decoder;
43         Vector4 color;
44         std::vector<Vector4> texcoord;
45         Vector3 normal;
46         unsigned active_tex;
47         unsigned client_active_tex;
48         TextureMap textures;
49         std::vector<TexUnitState> texunits;
50         BufferMap buffers;
51         BufferState *array_buffer;
52         BufferState *element_buffer;
53         BufferState *uniform_buffer;
54         std::vector<BufferBindingState> uniform_bind_points;
55         ArrayState vertex_array;
56         ArrayState normal_array;
57         ArrayState color_array;
58         std::vector<ArrayState> texcoord_arrays;
59         std::vector<ArrayState> attrib_arrays;
60         ShaderMap shaders;
61         ProgramMap programs;
62
63 public:
64         GlState();
65         ~GlState();
66
67         int decode(const char *, unsigned);
68
69 private:
70         static void glGetIntegerv(void *, GLenum, int *);
71
72 public:
73         unsigned get_max_texture_units() const { return texunits.size(); }
74         unsigned get_max_vertex_attribs() const { return attrib_arrays.size(); }
75         unsigned get_max_uniform_buffer_bindings() const { return uniform_bind_points.size(); }
76
77 private:
78         bool &get_boolean_state(GLenum);
79         static void glEnableClientState(void *, GLenum);
80         static void glDisableClientState(void *, GLenum);
81
82         static void glColor3f(void *, float, float, float);
83         static void glColor4f(void *, float, float, float, float);
84         static void glNormal3f(void *, float, float, float);
85         static void glTexCoord1f(void *, float);
86         static void glTexCoord2f(void *, float, float);
87         static void glTexCoord3f(void *, float, float, float);
88         static void glTexCoord4f(void *, float, float, float, float);
89         static void glMultiTexCoord4f(void *, unsigned, float, float, float, float);
90
91 public:
92         const Vector4 &get_color() const { return color; }
93         const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; }
94         const Vector3 &get_normal() const { return normal; }
95
96 private:
97         static void glVertexPointer(void *, int, GLenum, int, const void *);
98         static void glNormalPointer(void *, GLenum, int, const void *);
99         static void glColorPointer(void *, int, GLenum, int, const void *);
100         static void glClientActiveTexture(void *, unsigned);
101         static void glTexCoordPointer(void *, int, GLenum, int, const void *);
102         static void glEnableVertexAttribArray(void *, unsigned);
103         static void glDisableVertexAttribArray(void *, unsigned);
104         static void glVertexAttribPointer(void *, unsigned, int, GLenum, unsigned char, int, const void *);
105
106 public:
107         const ArrayState &get_array(GLenum) const;
108         const ArrayState &get_texture_coord_array(unsigned) const;
109         const ArrayState &get_attrib_array(unsigned) const;
110
111 private:
112         static void glDrawElements(void *, GLenum, int, GLenum, const void *);
113         static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
114
115         void set_current_buffer(GLenum, unsigned);
116         BufferState *get_buffer_object(unsigned);
117         BufferState *get_current_buffer(GLenum);
118         BufferBindingState *get_buffer_binding(GLenum, unsigned);
119
120         static void glBindBuffer(void *, GLenum, unsigned);
121         static void glBindBufferBase(void *, GLenum, unsigned, unsigned);
122         static void glBindBufferRange(void *, GLenum, unsigned, unsigned, int, int);
123         static void glBufferData(void *, GLenum, int, const void *, GLenum);
124         static void glBufferSubData(void *, GLenum, int, int, const void *);
125         static void glDeleteBuffers(void *, int, const unsigned *);
126
127 public:
128         const BufferMap &get_buffers() const { return buffers; }
129         const BufferState &get_buffer(unsigned) const;
130         const BufferState *get_current_buffer(GLenum) const;
131         const BufferBindingState &get_buffer_binding(GLenum, unsigned) const;
132
133 private:
134         void set_current_texture(GLenum, unsigned);
135         TextureState *get_current_texture(GLenum);
136
137         static void glActiveTexture(void *, unsigned);
138         static void glBindTexture(void *, GLenum, unsigned);
139         static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
140         static void glTexParameteri(void *, GLenum, GLenum, int);
141         static void glTexParameteriv(void *, GLenum, GLenum, const int *);
142         static void glDeleteTextures(void *, int, const unsigned *);
143
144 public:
145         const TextureMap &get_textures() const { return textures; }
146         const TextureState &get_texture(unsigned) const;
147         const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
148
149 private:
150         ShaderState *get_shader(unsigned, bool);
151         void delete_shader(unsigned);
152         ProgramState *get_program(unsigned, bool);
153         void delete_program(unsigned);
154
155         static void glCreateShader(void *, unsigned, GLenum);
156         static void glShaderSource(void *, unsigned, int, const char **, const int *);
157         static void glCompileShader(void *, unsigned);
158         static void glGetShaderiv(void *, unsigned, GLenum, int *);
159         static void glGetShaderInfoLog(void *, unsigned, int, int *, char *);
160         static void glDeleteShader(void *, unsigned);
161         static void glCreateProgram(void *, unsigned);
162         static void glAttachShader(void *, unsigned, unsigned);
163         static void glLinkProgram(void *, unsigned);
164         static void glGetProgramiv(void *, unsigned, GLenum, int *);
165         static void glGetProgramInfoLog(void *, unsigned, int, int *, char *);
166         static void glDeleteProgram(void *, unsigned);
167         static void glDeleteObjectARB(void *, unsigned);
168         static void glGetObjectParameterivARB(void *, unsigned, GLenum, int *);
169         static void glGetInfoLogARB(void *, unsigned, int, int *, char *);
170
171 public:
172         const ShaderMap &get_shaders() const { return shaders; }
173         const ShaderState &get_shader(unsigned) const;
174         const ProgramMap &get_programs() const { return programs; }
175         const ProgramState &get_program(unsigned) const;
176 };
177
178 #endif