]> git.tdb.fi Git - geometrycompositor.git/commitdiff
Get rid of the ugly debugging colors
authorMikko Rasa <tdb@tdb.fi>
Mon, 14 Dec 2015 00:55:46 +0000 (02:55 +0200)
committerMikko Rasa <tdb@tdb.fi>
Mon, 14 Dec 2015 00:55:46 +0000 (02:55 +0200)
source/main.c

index a1bfe6a3dc5373e16f15c1a09e121df006ebdad7..2d5dd9186e8f890175b5acae7006390bd3e71dfd 100644 (file)
@@ -1242,6 +1242,7 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen)
 
        use_gl(compositor, screen);
 
+       glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
 
        use_mask = -1;
@@ -1258,10 +1259,7 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen)
                compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
        }
        else
-       {
-               glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
                glClear(GL_COLOR_BUFFER_BIT);
-       }
 
        for(i=0; i<screen->nwindows; ++i)
        {
@@ -1299,7 +1297,6 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen)
        }
 
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-       glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
        glEnable(GL_PRIMITIVE_RESTART);