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Get rid of the ugly debugging colors
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1 #define GL_GLEXT_PROTOTYPES
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <string.h>
5 #include <signal.h>
6 #include <math.h>
7 #include <X11/Xlib.h>
8 #include <X11/Xatom.h>
9 #include <X11/extensions/Xcomposite.h>
10 #include <X11/extensions/Xdamage.h>
11 #include <X11/extensions/shape.h>
12 #include <X11/extensions/Xrandr.h>
13 #include <GL/gl.h>
14 #include <GL/glx.h>
15
16 typedef struct CompositedWindow
17 {
18         Window window;
19         int x;
20         int y;
21         unsigned width;
22         unsigned height;
23         unsigned border;
24         int map_state;
25         Damage damage;
26         Pixmap pixmap;
27         GLXPixmap glx_pixmap;
28         int recreate_pixmap;
29         unsigned texture;
30         unsigned mask_texture;
31         int use_mask;
32         int recreate_mask;
33 } CompositedWindow;
34
35 typedef struct CompositedMonitor
36 {
37         char *name;
38         int enabled;
39         int x;
40         int y;
41         unsigned width;
42         unsigned height;
43         float keystone_vertical;
44         float cylinder_depth;
45         float vertical_center;
46         float perspective;
47         unsigned vertex_buffer;
48         unsigned index_buffer;
49         unsigned vertex_array;
50         unsigned tessellation;
51         unsigned nelements;
52 } CompositedMonitor;
53
54 typedef struct CompositedScreen
55
56         int number;
57         Window root;
58         unsigned width;
59         unsigned height;
60         Window overlay;
61         Window render_window;
62         GLXFBConfig fbconfig;
63         GLXWindow glx_window;
64         GLXContext glx_context;
65         unsigned shaders[3];
66         unsigned program;
67         int geometry_loc;
68         unsigned masked_program;
69         int masked_geometry_loc;
70         unsigned window_vertex_buffer;
71         unsigned window_vertex_array;
72         unsigned framebuffer;
73         unsigned fb_texture;
74         Pixmap root_pixmap;
75         GLXPixmap root_glx_pixmap;
76         unsigned root_texture;
77         CompositedWindow *windows;
78         unsigned nwindows;
79         unsigned windows_capacity;
80         CompositedMonitor *monitors;
81         unsigned nmonitors;
82         int dirty;
83 } CompositedScreen;
84
85 typedef struct Compositor
86 {
87         Display *display;
88         CompositedScreen *screens;
89         unsigned nscreens;
90         int damage_event;
91         int shape_event;
92         PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
93         PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
94         PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
95         Atom root_pmap_atom;
96         Atom correction_atom;
97         Atom monitors_atom;
98         int dirty;
99 } Compositor;
100
101 static const char *vshader_src =
102         "#version 150\n"
103         "uniform vec4 geometry;\n"
104         "in vec2 vertex;\n"
105         "in vec2 texture_coord;\n"
106         "out vec2 texcoord;\n"
107         "void main()\n"
108         "{\n"
109         "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
110         "  texcoord = texture_coord;\n"
111         "}\n";
112
113 static const char *fshader_src =
114         "#version 150\n"
115         "uniform sampler2D image;\n"
116         "in vec2 texcoord;\n"
117         "out vec4 frag_color;\n"
118         "void main()\n"
119         "{\n"
120         "  frag_color = texture(image, texcoord);\n"
121         "}\n";
122
123 static const char *masked_fshader_src =
124         "#version 150\n"
125         "uniform sampler2D image;\n"
126         "uniform sampler2D mask;\n"
127         "in vec2 texcoord;\n"
128         "out vec4 frag_color;\n"
129         "void main()\n"
130         "{\n"
131         "  if(texture(mask, texcoord).r==0.0)\n"
132         "    discard;\n"
133         "  frag_color = texture(image, texcoord);\n"
134         "}\n";
135
136 static const float window_vertices[] =
137 {
138         /* vertex    texcoord */
139         0.0f, 1.0f,  0.0f, 0.0f,
140         0.0f, 0.0f,  0.0f, 1.0f,
141         1.0f, 1.0f,  1.0f, 0.0f,
142         1.0f, 0.0f,  1.0f, 1.0f
143 };
144
145 int terminate_requested = 0;
146
147 int x_error_handler(Display *display, XErrorEvent *event)
148 {
149         printf("Ignoring X error %d on resource %lx\n", event->error_code, event->resourceid);
150         (void)display;
151         return 0;
152 }
153
154 int with_error(const char *message)
155 {
156         fprintf(stderr, "%s\n", message);
157         return 0;
158 }
159
160 int initialize_gl(Compositor *compositor, CompositedScreen *screen)
161 {
162         int attribs[9];
163         unsigned i;
164         GLXFBConfig *configs;
165         int nconfigs;
166         XVisualInfo *vi;
167         XSetWindowAttributes win_attr;
168
169         i = 0;
170         attribs[i++] = GLX_DRAWABLE_TYPE;
171         attribs[i++] = GLX_WINDOW_BIT;
172         attribs[i++] = GLX_RENDER_TYPE;
173         attribs[i++] = GLX_RGBA_BIT;
174         attribs[i++] = GLX_DOUBLEBUFFER;
175         attribs[i++] = True;
176         attribs[i++] = GLX_BIND_TO_TEXTURE_RGBA_EXT;
177         attribs[i++] = True;
178         attribs[i] = None;
179
180         configs = glXChooseFBConfig(compositor->display, screen->number, attribs, &nconfigs);
181         if(!configs || !nconfigs)
182                 return with_error("Could not find a suitable FBConfig");
183         screen->fbconfig = configs[0];
184         XFree(configs);
185
186         vi = glXGetVisualFromFBConfig(compositor->display, screen->fbconfig);
187         win_attr.colormap = XCreateColormap(compositor->display, screen->root, vi->visual, AllocNone);
188         screen->render_window = XCreateWindow(compositor->display, screen->overlay, 0, 0, screen->width, screen->height, 0, vi->depth, InputOutput, vi->visual, CWColormap, &win_attr);
189         XMapWindow(compositor->display, screen->render_window);
190
191         screen->glx_window = glXCreateWindow(compositor->display, screen->fbconfig, screen->render_window, NULL);
192
193         i = 0;
194         attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
195         attribs[i++] = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
196         attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
197         attribs[i++] = 3;
198         attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
199         attribs[i++] = 1;
200         attribs[i] = None;
201
202         screen->glx_context = compositor->glXCreateContextAttribsARB(compositor->display, screen->fbconfig, NULL, True, attribs);
203
204         XFree(vi);
205
206         return 1;
207 }
208
209 void use_gl(Compositor *compositor, CompositedScreen *screen)
210 {
211         glXMakeContextCurrent(compositor->display, screen->glx_window, screen->glx_window, screen->glx_context);
212 }
213
214 unsigned compile_shader(GLenum type, const char *source)
215 {
216         unsigned shader;
217         int status;
218         char info_log[1024];
219         GLsizei length;
220         
221         shader = glCreateShader(type);
222         glShaderSource(shader, 1, &source, NULL);
223         glCompileShader(shader);
224         glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
225         glGetShaderInfoLog(shader, sizeof(info_log), &length, info_log);
226         if(!status)
227         {
228                 fprintf(stderr, "Shader compilation failed:\n%s\n", info_log);
229                 glDeleteShader(shader);
230                 return 0;
231         }
232         else if(length)
233                 printf("Shader info log:\n%s\n", info_log);
234
235         return shader;
236 }
237
238 unsigned link_program(unsigned vshader, unsigned fshader)
239 {
240         unsigned program;
241         int status;
242         char info_log[1024];
243         GLsizei length;
244
245         program = glCreateProgram();
246         glAttachShader(program, vshader);
247         glAttachShader(program, fshader);
248         glBindAttribLocation(program, 0, "vertex");
249         glBindAttribLocation(program, 1, "texture_coord");
250         glBindFragDataLocation(program, 0, "frag_color");
251         glLinkProgram(program);
252
253         glGetProgramiv(program, GL_LINK_STATUS, &status);
254         glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
255         if(!status)
256         {
257                 fprintf(stderr, "Program link failed:\n%s\n", info_log);
258                 glDeleteProgram(program);
259                 return 0;
260         }
261         else if(length)
262                 printf("Program info log:\n%s\n", info_log);
263
264         return program;
265 }
266
267 unsigned create_2d_texture()
268 {
269         unsigned texture;
270         glGenTextures(1, &texture);
271         glBindTexture(GL_TEXTURE_2D, texture);
272         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
273         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
274         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
275         return texture;
276 }
277
278 int create_gl_resources(CompositedScreen *screen)
279 {
280         unsigned stride;
281         int loc;
282
283         screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src);
284         screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src);
285         screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src);
286         if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2])
287                 return 0;
288
289         screen->program = link_program(screen->shaders[0], screen->shaders[1]);
290         if(!screen->program)
291                 return 0;
292
293         screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]);
294         if(!screen->masked_program)
295                 return 0;
296
297         screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
298         screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry");
299
300         loc = glGetUniformLocation(screen->masked_program, "mask");
301         if(loc>=0)
302         {
303                 glUseProgram(screen->masked_program);
304                 glUniform1i(loc, 1);
305         }
306
307         glGenBuffers(1, &screen->window_vertex_buffer);
308         glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
309         glBufferData(GL_ARRAY_BUFFER, sizeof(window_vertices), window_vertices, GL_STATIC_DRAW);
310
311         stride = 4*sizeof(float);
312         glGenVertexArrays(1, &screen->window_vertex_array);
313         glBindVertexArray(screen->window_vertex_array);
314         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
315         glEnableVertexAttribArray(0);
316         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
317         glEnableVertexAttribArray(1);
318         glBindVertexArray(0);
319
320         glBindBuffer(GL_ARRAY_BUFFER, 0);
321
322         screen->fb_texture = create_2d_texture();
323         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
324         glBindTexture(GL_TEXTURE_2D, 0);
325
326         glGenFramebuffers(1, &screen->framebuffer);
327         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
328         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screen->fb_texture, 0);
329         glDepthMask(GL_FALSE);
330         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
331
332         screen->root_texture = create_2d_texture();
333
334         return 1;
335 }
336
337 CompositedWindow *find_window(CompositedScreen *screen, Window w)
338 {
339         unsigned i;
340
341         for(i=0; i<screen->nwindows; ++i)
342                 if(screen->windows[i].window==w)
343                         return &screen->windows[i];
344
345         return NULL;
346 }
347
348 CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
349 {
350         unsigned i, j;
351
352         for(i=0; i<compositor->nscreens; ++i)
353                 for(j=0; j<compositor->screens[i].nwindows; ++j)
354                         if(compositor->screens[i].windows[j].window==w)
355                         {
356                                 if(screen)
357                                         *screen = &compositor->screens[i];
358                                 return &compositor->screens[i].windows[j];
359                         }
360
361         if(screen)
362                 *screen = NULL;
363         return NULL;
364 }
365
366 GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap)
367 {
368         int attribs[5];
369         unsigned i;
370
371         i = 0;
372         attribs[i++] = GLX_TEXTURE_TARGET_EXT;
373         attribs[i++] = GLX_TEXTURE_2D_EXT;
374         attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
375         attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
376         attribs[i++] = None;
377
378         return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs);
379 }
380
381 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
382 {
383         if(window->pixmap)
384         {
385                 glXDestroyPixmap(compositor->display, window->glx_pixmap);
386                 XFreePixmap(compositor->display, window->pixmap);
387         }
388
389         window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
390         window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap);
391         window->recreate_pixmap = 0;
392 }
393
394 void update_window_mask(Compositor *compositor, CompositedWindow *window)
395 {
396         Bool bounding_shaped;
397         Bool clip_shaped;
398         int xi, yi;
399         XRectangle *rects;
400         int rect_count;
401         int rect_order;
402         unsigned width;
403         unsigned height;
404         unsigned char *data;
405         int i;
406         unsigned y;
407
408         XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height);
409         window->use_mask = bounding_shaped;
410         if(!window->use_mask)
411                 return;
412
413         rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order);
414
415         width = window->width+2*window->border;
416         height = window->height+2*window->border;
417         data = (unsigned char *)malloc(width*height);
418         memset(data, 0, width*height);
419         for(i=0; i<rect_count; ++i)
420         {
421                 rects[i].x += window->border;
422                 rects[i].y += window->border;
423                 if(rects[i].x>=(int)width || rects[i].y>=(int)height)
424                         continue;
425
426                 if(rects[i].x<0)
427                 {
428                         if(-rects[i].x>rects[i].width)
429                                 continue;
430                         rects[i].width += rects[i].x;
431                         rects[i].x = 0;
432                 }
433
434                 if(rects[i].y<0)
435                 {
436                         if(-rects[i].y>rects[i].height)
437                                 continue;
438                         rects[i].height += rects[i].y;
439                         rects[i].y = 0;
440                 }
441
442                 if(rects[i].x+rects[i].width>(int)width)
443                         rects[i].width = width-rects[i].x;
444                 if(rects[i].y+rects[i].height>(int)height)
445                         rects[i].height = height-rects[i].y;
446
447                 for(y=0; y<rects[i].height; ++y)
448                 {
449                         unsigned char *row = data+(rects[i].y+y)*width+rects[i].x;
450                         memset(row, 255, rects[i].width);
451                 }
452         }
453
454         XFree(rects);
455
456         glBindTexture(GL_TEXTURE_2D, window->mask_texture);
457         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
458         glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
459
460         free(data);
461
462         window->recreate_mask = 0;
463 }
464
465 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
466 {
467         CompositedWindow *window;
468         XWindowAttributes win_attr;
469
470         if(w==screen->root || w==screen->overlay)
471                 return NULL;
472
473         if(!XGetWindowAttributes(compositor->display, w, &win_attr))
474         {
475                 printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
476                 return NULL;
477         }
478         if(win_attr.class==InputOnly)
479                 return NULL;
480
481         if(find_window(screen, w))
482                 return NULL;
483
484         if(screen->nwindows==screen->windows_capacity)
485         {
486                 screen->windows = (CompositedWindow *)realloc(screen->windows, (screen->windows_capacity+1)*sizeof(CompositedWindow));
487                 ++screen->windows_capacity;
488         }
489
490         window = &screen->windows[screen->nwindows++];
491
492         window->window = w;
493         window->x = win_attr.x;
494         window->y = win_attr.y;
495         window->width = win_attr.width;
496         window->height = win_attr.height;
497         window->border = win_attr.border_width;
498         window->map_state = win_attr.map_state;
499
500         window->damage = XDamageCreate(compositor->display, window->window, XDamageReportNonEmpty);
501         window->pixmap = None;
502         window->glx_pixmap = None;
503
504         XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
505         window->recreate_pixmap = (window->map_state==IsViewable);
506
507         window->texture = create_2d_texture();
508         window->mask_texture = create_2d_texture();
509         window->recreate_mask = (window->map_state==IsViewable);
510
511         XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
512
513         return window;
514 }
515
516 void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
517 {
518         unsigned i;
519
520         glDeleteTextures(1, &window->texture);
521         if(!destroyed)
522         {
523                 XDamageDestroy(compositor->display, window->damage);
524                 if(window->pixmap)
525                 {
526                         glXDestroyPixmap(compositor->display, window->glx_pixmap);
527                         XFreePixmap(compositor->display, window->pixmap);
528                 }
529                 XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
530         }
531
532         --screen->nwindows;
533         for(i=window-screen->windows; i<screen->nwindows; ++i)
534                 screen->windows[i] = screen->windows[i+1];
535 }
536
537 CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
538 {
539         unsigned i, j;
540         CompositedWindow hold;
541
542         i = window-screen->windows;
543         if(above)
544         {
545                 for(j=0; j<screen->nwindows; ++j)
546                         if(screen->windows[j].window==above)
547                                 break;
548
549                 if(j>=screen->nwindows || i==j+1)
550                         return window;
551
552                 if(j<i)
553                         ++j;
554         }
555         else
556                 j = 0;
557
558         hold = *window;
559         if(i<j)
560         {
561                 for(; i<j; ++i)
562                         screen->windows[i] = screen->windows[i+1];
563         }
564         else
565         {
566                 for(; i>j; --i)
567                         screen->windows[i] = screen->windows[i-1];
568         }
569         screen->windows[j] = hold;
570
571         return &screen->windows[j];
572 }
573
574 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
575 {
576         unsigned i;
577
578         for(i=0; i<compositor->nscreens; ++i)
579                 if(compositor->screens[i].root==root)
580                         return &compositor->screens[i];
581
582         return NULL;
583 }
584
585 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
586 {
587         unsigned t;
588         unsigned data_size;
589         float *vertex_data;
590         unsigned short *index_data;
591         unsigned x, y;
592         unsigned i;
593         float aspect;
594         float cyl_radius;
595         float cyl_arc;
596         float sin_ksv;
597         float cos_ksv;
598         float distance;
599         float eye[3];
600         float look[3];
601
602         t = monitor->tessellation;
603
604         data_size = (t+1)*(t+1)*4*sizeof(float);
605         vertex_data = (float *)malloc(data_size);
606
607         aspect = (float)monitor->width/monitor->height;
608
609         if(monitor->cylinder_depth)
610         {
611                 cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
612                 cyl_arc = 2.0f*asin(0.5f/cyl_radius);
613         }
614
615         sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
616         cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
617         distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
618
619         eye[0] = 0.0f;
620         eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
621         eye[2] = cos_ksv*distance;
622
623         look[0] = 0.0f;
624         look[1] = -sin_ksv;
625         look[2] = -cos_ksv;
626
627         for(y=0; y<=t; ++y)
628                 for(x=0; x<=t; ++x)
629                 {
630                         float *v;
631
632                         v = vertex_data+(y*(t+1)+x)*3;
633                         v[0] = (float)x/t-0.5f;
634                         v[1] = ((float)y/t-0.5f)/aspect;
635                         v[2] = 0;
636                         if(monitor->cylinder_depth)
637                         {
638                                 v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
639                                 v[0] = sin(v[0]*cyl_arc)*cyl_radius;
640                         }
641                 }
642
643         for(y=t; y<=t; --y)
644                 for(x=t; x<=t; --x)
645                 {
646                         float *v;
647                         float px, py, pz;
648                         float scale;
649
650                         v = vertex_data+(y*(t+1)+x)*3;
651                         px = v[0]-eye[0];
652                         py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
653                         pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
654                         scale = monitor->perspective/pz;
655
656                         v = vertex_data+(y*(t+1)+x)*4;
657                         v[0] = px*scale+0.5f;
658                         v[1] = py*aspect*scale+monitor->vertical_center;
659                         v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
660                         v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
661                 }
662
663         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
664         glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
665         glBindBuffer(GL_ARRAY_BUFFER, 0);
666         free(vertex_data);
667
668         monitor->nelements = t*((t+1)*2+1)-1;
669         data_size = monitor->nelements*sizeof(unsigned short);
670         index_data = (unsigned short *)malloc(data_size);
671         i = 0;
672         for(y=0; y<t; ++y)
673         {
674                 if(y>0)
675                         index_data[i++] = 0xFFFF;
676                 for(x=0; x<=t; ++x)
677                 {
678                         index_data[i++] = (y+1)*(t+1)+x;
679                         index_data[i++] = y*(t+1)+x;
680                 }
681         }
682         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
683         glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, index_data, GL_STATIC_DRAW);
684         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
685         free(index_data);
686 }
687
688 int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
689 {
690         CompositedMonitor *monitor;
691         XRROutputInfo *output;
692         int namelen;
693         XRRCrtcInfo *crtc;
694         unsigned buffers[2];
695         unsigned stride;
696
697         monitor = &screen->monitors[index];
698
699         output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
700         namelen = strlen(output->name);
701         monitor->name = (char *)malloc(namelen+1);
702         strcpy(monitor->name, output->name);
703         monitor->enabled = !!output->crtc;
704         if(!monitor->enabled)
705         {
706                 XRRFreeOutputInfo(output);
707                 return 1;
708         }
709
710         crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc);
711         monitor->x = crtc->x;
712         monitor->y = crtc->y;
713         monitor->width = crtc->width;
714         monitor->height = crtc->height;
715         XRRFreeCrtcInfo(crtc);
716         XRRFreeOutputInfo(output);
717
718         monitor->keystone_vertical = 0.0f;
719         monitor->cylinder_depth = 0.0f;
720         monitor->vertical_center = 0.5f;
721         monitor->perspective = 1.0f;
722
723         glGenBuffers(2, buffers);
724         monitor->vertex_buffer = buffers[0];
725         monitor->index_buffer = buffers[1];
726
727         monitor->tessellation = 50;
728         update_monitor_vertices(screen, monitor);
729         stride = 4*sizeof(float);
730
731         glGenVertexArrays(1, &monitor->vertex_array);
732         glBindVertexArray(monitor->vertex_array);
733         glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
734         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
735         glEnableVertexAttribArray(0);
736         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
737         glEnableVertexAttribArray(1);
738         glBindBuffer(GL_ARRAY_BUFFER, 0);
739         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer);
740         glBindVertexArray(0);
741
742         return 1;
743 }
744
745 CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
746 {
747         unsigned i;
748
749         for(i=0; i<screen->nmonitors; ++i)
750                 if(!strcmp(screen->monitors[i].name, name))
751                         return &screen->monitors[i];
752
753         return NULL;
754 }
755
756 void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
757 {
758         Atom prop_type;
759         int prop_format;
760         unsigned long overflow;
761         unsigned long names_length;
762         char *names;
763         unsigned long values_length;
764         short *values;
765         char *name_ptr;
766         unsigned i;
767
768         XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
769                 &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
770         if(prop_type!=XA_STRING || prop_format!=8)
771                 return;
772
773         XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
774                 &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
775         if(prop_type!=XA_INTEGER || prop_format!=16)
776         {
777                 XFree(names);
778                 return;
779         }
780
781         use_gl(compositor, screen);
782
783         name_ptr = names;
784         for(i=0; i*4<values_length; ++i)
785         {
786                 CompositedMonitor *monitor;
787
788                 if(name_ptr>=names+names_length)
789                         break;
790
791                 monitor = find_monitor_by_name(screen, name_ptr);
792                 if(monitor)
793                 {
794                         monitor->keystone_vertical = values[i*4]/10000.0f;
795                         monitor->cylinder_depth = values[i*4+1]/10000.0f;
796                         monitor->vertical_center = values[i*4+2]/10000.0f;
797                         monitor->perspective = values[i*4+3]/10000.0f;
798
799                         if(monitor->enabled)
800                                 update_monitor_vertices(screen, monitor);
801                 }
802
803                 name_ptr += strlen(name_ptr)+1;
804         }
805
806         XFree(names);
807         XFree(values);
808 }
809
810 void update_root_pixmap(Compositor *compositor, CompositedScreen *screen)
811 {
812         Atom prop_type;
813         int prop_format;
814         unsigned long overflow;
815         unsigned long length;
816         long *pixmap;
817
818         XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP,
819                 &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap);
820         if(prop_type!=XA_PIXMAP || prop_format!=32)
821         {
822                 screen->root_pixmap = 0;
823                 if(screen->root_glx_pixmap)
824                 {
825                         glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
826                         screen->root_glx_pixmap = 0;
827                 }
828                 return;
829         }
830
831         screen->root_pixmap = pixmap[0];
832         screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap);
833
834         XFree(pixmap);
835 }
836
837 int initialize_screen(Compositor *compositor, unsigned number)
838 {
839         CompositedScreen *screen;
840         const char *extensions;
841         Window dummy_root;
842         int x, y;
843         unsigned border;
844         unsigned depth;
845         XRRScreenResources *xrr_res;
846         Window dummy_parent;
847         Window *children;
848         unsigned nchildren;
849         unsigned i;
850
851         screen = &compositor->screens[number];
852         screen->number = number;
853
854         extensions = glXQueryExtensionsString(compositor->display, screen->number);
855         if(!strstr(extensions, "GLX_ARB_create_context"))
856                 return with_error("GLX_ARB_create_context is required");
857         if(!strstr(extensions, "GLX_EXT_texture_from_pixmap"))
858                 return with_error("GLX_EXT_texture_from_pixmap is required");
859
860         screen->root = RootWindow(compositor->display, screen->number);
861         XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
862         screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
863         XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
864         XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
865
866         if(!initialize_gl(compositor, screen))
867                 return 0;
868
869         use_gl(compositor, screen);
870
871         if(!create_gl_resources(screen))
872                 return 0;
873
874         xrr_res = XRRGetScreenResources(compositor->display, screen->root);
875         screen->nmonitors = xrr_res->noutput;
876         screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
877         for(i=0; i<screen->nmonitors; ++i)
878                 if(!initialize_monitor(compositor, screen, xrr_res, i))
879                         return 0;
880         XRRFreeScreenResources(xrr_res);
881
882         update_geometry_correction(compositor, screen);
883         update_root_pixmap(compositor, screen);
884
885         XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
886
887         screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
888         screen->nwindows = 0;
889         screen->windows_capacity = nchildren;
890
891         for(i=0; i<nchildren; ++i)
892                 add_window(compositor, screen, children[i]);
893
894         XFree(children);
895
896         screen->dirty = 1;
897
898         return 1;
899 }
900
901 int initialize_compositor(Compositor *compositor)
902 {
903         int event_base;
904         int error_base;
905         int major_ver;
906         int minor_ver;
907         unsigned i;
908
909         compositor->display = XOpenDisplay(NULL);
910         if(!compositor->display)
911                 return with_error("Could not open X display");
912
913         XSetErrorHandler(&x_error_handler);
914
915         if(!XCompositeQueryExtension(compositor->display, &event_base, &error_base))
916                 return with_error("XComposite is required but was not found");
917         else if(!XCompositeQueryVersion(compositor->display, &major_ver, &minor_ver))
918                 return with_error("Cannot determine XComposite version");
919         else if(major_ver==0 && minor_ver<3)
920                 return with_error("XComposite 0.3 or later is required");
921
922         if(!glXQueryExtension(compositor->display, &event_base, &error_base))
923                 return with_error("GLX is required but was not found");
924         else if(!glXQueryVersion(compositor->display, &major_ver, &minor_ver))
925                 return with_error("Cannot determine GLX version");
926         else if(major_ver<1 || (major_ver==1 && minor_ver<4))
927                 return with_error("GLX 1.4 or later is required");
928
929         if(!XDamageQueryExtension(compositor->display, &compositor->damage_event, &error_base))
930                 return with_error("XDamage is required but was not found");
931         else if(!XDamageQueryVersion(compositor->display, &major_ver, &minor_ver))
932                 return with_error("Cannot determine XDamage version");
933         else if(major_ver<1)
934                 return with_error("XDamage 1.0 or later is required");
935
936         if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base))
937                 return with_error("XShape is required but was not found");
938         else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
939                 return with_error("Cannot determine XShape version");
940         else if(major_ver<1 || (major_ver==1 && minor_ver<1))
941                 return with_error("XShape 1.1 or later is required");
942
943         if(!XRRQueryExtension(compositor->display, &event_base, &error_base))
944                 return with_error("XRandR is required but was not found");
945         else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver))
946                 return with_error("Cannot determine XRandR version");
947         else if(major_ver<1 || (major_ver==1 && minor_ver<2))
948                 return with_error("XRandR 1.2 or later is required");
949
950         compositor->glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((unsigned char *)"glXCreateContextAttribsARB");
951         compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
952         compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
953
954         compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False);
955         compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
956         compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
957
958         compositor->nscreens = ScreenCount(compositor->display);
959         compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
960         for(i=0; i<compositor->nscreens; ++i)
961                 if(!initialize_screen(compositor, i))
962                         return 0;
963
964         compositor->dirty = 1;
965
966         return 1;
967 }
968
969 void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
970 {
971         unsigned i;
972
973         use_gl(compositor, screen);
974
975         for(i=0; i<screen->nwindows; ++i)
976         {
977                 glDeleteTextures(1, &screen->windows[i].texture);
978                 glDeleteTextures(1, &screen->windows[i].mask_texture);
979                 if(screen->windows[i].pixmap)
980                 {
981                         glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
982                         XFreePixmap(compositor->display, screen->windows[i].pixmap);
983                         XDamageDestroy(compositor->display, screen->windows[i].damage);
984                 }
985         }
986
987         for(i=0; i<screen->nmonitors; ++i)
988         {
989                 free(screen->monitors[i].name);
990                 if(screen->monitors[i].enabled)
991                 {
992                         glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
993                         glDeleteBuffers(1, &screen->monitors[i].index_buffer);
994                         glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
995                 }
996         }
997
998         glDeleteBuffers(1, &screen->window_vertex_buffer);
999         glDeleteVertexArrays(1, &screen->window_vertex_array);
1000         glDeleteFramebuffers(1, &screen->framebuffer);
1001         glDeleteTextures(1, &screen->fb_texture);
1002         glDeleteProgram(screen->program);
1003         glDeleteProgram(screen->masked_program);
1004         for(i=0; i<3; ++i)
1005                 glDeleteShader(screen->shaders[i]);
1006
1007         glXMakeContextCurrent(compositor->display, 0, 0, NULL);
1008         glXDestroyContext(compositor->display, screen->glx_context);
1009         glXDestroyWindow(compositor->display, screen->glx_window);
1010         XDestroyWindow(compositor->display, screen->render_window);
1011
1012         XCompositeReleaseOverlayWindow(compositor->display, screen->overlay);
1013
1014         free(screen->windows);
1015         free(screen->monitors);
1016 }
1017
1018 void shutdown_compositor(Compositor *compositor)
1019 {
1020         unsigned i;
1021
1022         for(i=0; i<compositor->nscreens; ++i)
1023                 shutdown_screen(compositor, &compositor->screens[i]);
1024         free(compositor->screens);
1025
1026         XCloseDisplay(compositor->display);
1027 }
1028
1029 void mark_dirty(Compositor *compositor, CompositedScreen *screen)
1030 {
1031         compositor->dirty = 1;
1032         screen->dirty = 1;
1033 }
1034
1035 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
1036 {
1037         CompositedScreen *screen;
1038
1039         if((screen = find_screen_by_root(compositor, event->parent)))
1040                 add_window(compositor, screen, event->window);
1041 }
1042
1043 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
1044 {
1045         CompositedScreen *screen;
1046         CompositedWindow *window;
1047
1048         if((screen = find_screen_by_root(compositor, event->event)))
1049                 if((window = find_window(screen, event->window)))
1050                 {
1051                         use_gl(compositor, screen);
1052                         remove_window(compositor, screen, window, 1);
1053                 }
1054 }
1055
1056 void process_map_event(Compositor *compositor, XMapEvent *event)
1057 {
1058         CompositedScreen *screen;
1059         CompositedWindow *window;
1060
1061         screen = find_screen_by_root(compositor, event->event);
1062         if(!screen)
1063                 return;
1064
1065         window = find_window(screen, event->window);
1066         if(!window)
1067                 return;
1068
1069         window->map_state = IsViewable;
1070         window->recreate_pixmap = 1;
1071         window->recreate_mask = 1;
1072
1073         mark_dirty(compositor, screen);
1074 }
1075
1076 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
1077 {
1078         CompositedScreen *screen;
1079         CompositedWindow *window;
1080
1081         screen = find_screen_by_root(compositor, event->event);
1082         if(!screen)
1083                 return;
1084
1085         window = find_window(screen, event->window);
1086         if(window)
1087                 window->map_state = IsUnviewable;
1088
1089         mark_dirty(compositor, screen);
1090 }
1091
1092 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
1093 {
1094         CompositedScreen *screen;
1095         CompositedWindow *window;
1096
1097         screen = find_screen_by_root(compositor, event->event);
1098         if(!screen)
1099                 return;
1100
1101         if(event->parent==screen->root)
1102                 window = add_window(compositor, screen, event->window);
1103         else
1104         {
1105                 window = find_window(screen, event->window);
1106                 if(!window)
1107                         return;
1108
1109                 remove_window(compositor, screen, window, 0);
1110         }
1111
1112         if(window && window->map_state==IsViewable)
1113                 mark_dirty(compositor, screen);
1114 }
1115
1116 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
1117 {
1118         CompositedScreen *screen;
1119         CompositedWindow *window;
1120
1121         screen = find_screen_by_root(compositor, event->event);
1122         if(!screen)
1123                 return;
1124
1125         window = find_window(screen, event->window);
1126         if(!window)
1127                 return;
1128
1129         window->x = event->x;
1130         window->y = event->y;
1131         if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
1132         {
1133                 window->width = event->width;
1134                 window->height = event->height;
1135                 window->border = event->border_width;
1136                 window->recreate_pixmap = 1;
1137         }
1138         reorder_window(screen, window, event->above);
1139
1140         if(window->map_state==IsViewable)
1141                 mark_dirty(compositor, screen);
1142 }
1143
1144 void process_property_event(Compositor *compositor, XPropertyEvent *event)
1145 {
1146         CompositedScreen *screen;
1147
1148         if(event->atom!=compositor->correction_atom)
1149                 return;
1150
1151         screen = find_screen_by_root(compositor, event->window);
1152         if(!screen)
1153                 return;
1154
1155         update_geometry_correction(compositor, screen);
1156 }
1157
1158 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
1159 {
1160         CompositedScreen *screen;
1161         CompositedWindow *window;
1162
1163         window = find_window_global(compositor, event->drawable, &screen);
1164         if(window && window->map_state==IsViewable)
1165                 mark_dirty(compositor, screen);
1166 }
1167
1168 void process_shape_event(Compositor *compositor, XShapeEvent *event)
1169 {
1170         CompositedScreen *screen;
1171         CompositedWindow *window;
1172
1173         if(event->kind!=ShapeBounding)
1174                 return;
1175
1176         window = find_window_global(compositor, event->window, &screen);
1177         if(window && window->map_state==IsViewable)
1178         {
1179                 window->recreate_mask = 1;
1180                 mark_dirty(compositor, screen);
1181         }
1182 }
1183
1184 void process_events(Compositor *compositor)
1185 {
1186         int pending;
1187         XEvent event;
1188
1189         pending = 0;
1190         while((pending || !compositor->dirty) && !terminate_requested)
1191         {
1192                 if(!pending)
1193                         pending = XPending(compositor->display);
1194
1195                 XNextEvent(compositor->display, &event);
1196                 if(pending)
1197                         --pending;
1198
1199                 switch(event.type)
1200                 {
1201                 case CreateNotify:
1202                         process_create_window_event(compositor, &event.xcreatewindow);
1203                         break;
1204                 case DestroyNotify:
1205                         process_destroy_window_event(compositor, &event.xdestroywindow);
1206                         break;
1207                 case MapNotify:
1208                         process_map_event(compositor, &event.xmap);
1209                         break;
1210                 case UnmapNotify:
1211                         process_unmap_event(compositor, &event.xunmap);
1212                         break;
1213                 case ReparentNotify:
1214                         process_reparent_event(compositor, &event.xreparent);
1215                         break;
1216                 case ConfigureNotify:
1217                         process_configure_event(compositor, &event.xconfigure);
1218                         break;
1219                 case PropertyNotify:
1220                         process_property_event(compositor, &event.xproperty);
1221                         break;
1222                 default:
1223                         if(event.type==compositor->damage_event+XDamageNotify)
1224                                 process_damage_event(compositor, (XDamageNotifyEvent *)&event);
1225                         else if(event.type==compositor->shape_event+ShapeNotify)
1226                                 process_shape_event(compositor, (XShapeEvent *)&event);
1227                         else
1228                                 printf("Event %d\n", event.type);
1229                 }
1230         }
1231 }
1232
1233 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
1234 {
1235         unsigned i;
1236         int use_mask;
1237
1238         for(i=0; i<screen->nwindows; ++i)
1239                 if(screen->windows[i].map_state==IsViewable)
1240                         XDamageSubtract(compositor->display, screen->windows[i].damage, None, None);
1241         glXWaitX();
1242
1243         use_gl(compositor, screen);
1244
1245         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1246         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
1247
1248         use_mask = -1;
1249         glBindVertexArray(screen->window_vertex_array);
1250
1251         if(screen->root_pixmap)
1252         {
1253                 use_mask = 0;
1254                 glUseProgram(screen->program);
1255                 glBindTexture(GL_TEXTURE_2D, screen->root_texture);
1256                 compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1257                 glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f);
1258                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1259                 compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
1260         }
1261         else
1262                 glClear(GL_COLOR_BUFFER_BIT);
1263
1264         for(i=0; i<screen->nwindows; ++i)
1265         {
1266                 CompositedWindow *window;
1267
1268                 window = &screen->windows[i];
1269                 if(window->map_state!=IsViewable)
1270                         continue;
1271
1272                 if(window->use_mask!=use_mask)
1273                 {
1274                         use_mask = window->use_mask;
1275                         glUseProgram(use_mask ? screen->masked_program : screen->program);
1276                 }
1277
1278                 if(window->use_mask)
1279                 {
1280                         glActiveTexture(GL_TEXTURE1);
1281                         glBindTexture(GL_TEXTURE_2D, window->mask_texture);
1282                         glActiveTexture(GL_TEXTURE0);
1283                 }
1284
1285                 if(window->recreate_pixmap)
1286                         create_window_pixmap(compositor, screen, window);
1287                 if(window->recreate_mask)
1288                         update_window_mask(compositor, window);
1289
1290                 glBindTexture(GL_TEXTURE_2D, window->texture);
1291                 compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
1292                 glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc),
1293                         (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
1294                         (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
1295                 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1296                 compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
1297         }
1298
1299         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
1300         glClear(GL_COLOR_BUFFER_BIT);
1301         glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
1302         glEnable(GL_PRIMITIVE_RESTART);
1303         glPrimitiveRestartIndex(0xFFFF);
1304         if(use_mask)
1305                 glUseProgram(screen->program);
1306
1307         for(i=0; i<screen->nmonitors; ++i)
1308         {
1309                 CompositedMonitor *monitor = &screen->monitors[i];
1310                 if(!monitor->enabled)
1311                         continue;
1312
1313                 glUniform4f(screen->geometry_loc,
1314                         (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
1315                         (float)monitor->width/screen->width, (float)monitor->height/screen->height);
1316
1317                 glBindVertexArray(monitor->vertex_array);
1318                 glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
1319         }
1320
1321         glBindVertexArray(0);
1322
1323         glXSwapBuffers(compositor->display, screen->glx_window);
1324
1325         screen->dirty = 0;
1326 }
1327
1328 void refresh_all_screens(Compositor *compositor)
1329 {
1330         unsigned i;
1331
1332         for(i=0; i<compositor->nscreens; ++i)
1333         {
1334                 CompositedScreen *screen = &compositor->screens[i];
1335                 if(screen->dirty)
1336                         refresh_screen(compositor, screen);
1337         }
1338
1339         compositor->dirty = 0;
1340 }
1341
1342 void sighandler(int sig)
1343 {
1344         terminate_requested = 1;
1345         (void)sig;
1346 }
1347
1348 int main()
1349 {
1350         Compositor compositor;
1351
1352         signal(SIGINT, &sighandler);
1353         signal(SIGTERM, &sighandler);
1354
1355         if(!initialize_compositor(&compositor))
1356                 return 1;
1357
1358         while(!terminate_requested)
1359         {
1360                 process_events(&compositor);
1361                 if(compositor.dirty && !terminate_requested)
1362                         refresh_all_screens(&compositor);
1363         }
1364
1365         shutdown_compositor(&compositor);
1366
1367         return 0;
1368 }