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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Sat, 27 Nov 2021 00:49:14 +0000 (02:49 +0200)]
Refactor adding types in SL::Parser
Mikko Rasa [Wed, 24 Nov 2021 22:22:08 +0000 (00:22 +0200)]
Fix a GLSL testcase
The constant IDs got perturbed in
8c379c40 .
Mikko Rasa [Wed, 24 Nov 2021 22:21:19 +0000 (00:21 +0200)]
Add missing includes
Mikko Rasa [Mon, 22 Nov 2021 11:34:00 +0000 (13:34 +0200)]
Reuse previously allocated command buffers
Mikko Rasa [Mon, 22 Nov 2021 11:33:14 +0000 (13:33 +0200)]
Set push constants only for enabled shader stages
Mikko Rasa [Sun, 21 Nov 2021 23:41:45 +0000 (01:41 +0200)]
Implement textures and samplers for Vulkan
Currently render target textures get a useless layout transition to
SHADER_READ_ONLY_OPTIMAL if there's any transfers on the same frame.
Mipmap generation and asynchronous uploading of textures does not work
yet.
Mikko Rasa [Sun, 21 Nov 2021 23:29:09 +0000 (01:29 +0200)]
Move PipelineState refresh to just before draw call
Shouldn't matter much, but it makes more sense here
Mikko Rasa [Sun, 21 Nov 2021 23:23:13 +0000 (01:23 +0200)]
Always apply push constants
The changed flag is no longer valid at this point. This could in theory
result in unnecessary CmdPushConstants calls, but in practice they change
for every draw call (if they're used in the first place).
Mikko Rasa [Sun, 21 Nov 2021 13:26:22 +0000 (15:26 +0200)]
Track the in-use state of resource bindings in PipelineState
Mikko Rasa [Sun, 21 Nov 2021 12:59:38 +0000 (14:59 +0200)]
Update all descriptor sets when the used shader changes
Mikko Rasa [Sun, 21 Nov 2021 12:57:45 +0000 (14:57 +0200)]
Set color write mask if no blending is used
Mikko Rasa [Sun, 21 Nov 2021 12:52:38 +0000 (14:52 +0200)]
Add a subpass dependency to ensure the rendering result is available
Mikko Rasa [Sun, 21 Nov 2021 12:41:29 +0000 (14:41 +0200)]
Only do layout transitions in render pass for swapchain images
Transitions for other images will be handles through Synchronizer.
Mikko Rasa [Sun, 21 Nov 2021 10:10:11 +0000 (12:10 +0200)]
Make framebuffer attachment accessors public
Mikko Rasa [Sun, 21 Nov 2021 10:09:40 +0000 (12:09 +0200)]
Add a synchronization helper class to the Vulkan backend
Mikko Rasa [Sat, 20 Nov 2021 22:42:26 +0000 (00:42 +0200)]
Use PRESENT_SRC as the initial layout for swapchain images
This makes the layout transition work if for some reason a clear command
is not used for the swapchain.
Mikko Rasa [Sat, 20 Nov 2021 22:11:26 +0000 (00:11 +0200)]
Convert some constructors to default member initializers
Mikko Rasa [Sat, 20 Nov 2021 22:06:59 +0000 (00:06 +0200)]
Use RGBA format render target for Bloom
Mikko Rasa [Sat, 20 Nov 2021 22:06:00 +0000 (00:06 +0200)]
Don't generate warnings about internal types with duplicate names
Mikko Rasa [Sat, 20 Nov 2021 21:59:16 +0000 (23:59 +0200)]
Use extended alignment in SPIR-V struct layout when necessary
Mikko Rasa [Sat, 20 Nov 2021 21:43:33 +0000 (23:43 +0200)]
Do discard-clears in individual postprocessors, not the sequence
It should be done just before rendering into the target starts.
Mikko Rasa [Fri, 19 Nov 2021 22:42:00 +0000 (00:42 +0200)]
Cache framebuffer and viewport in VulkanCommands
Since PipelineState is not immutable, this is necessary to detect when
they have changed.
Mikko Rasa [Fri, 19 Nov 2021 22:39:53 +0000 (00:39 +0200)]
Check if render target is swapchain and set to_present accordingly
Mikko Rasa [Fri, 19 Nov 2021 22:36:52 +0000 (00:36 +0200)]
Treat clear() with null parameter as invalidate
Also use it in Sequence for postprocessor render targets, since
postprocessors are supposed to render the entire screen.
Mikko Rasa [Fri, 19 Nov 2021 19:00:52 +0000 (21:00 +0200)]
Create specialized copies of SPIR-V modules
It turns out Vulkan does want all declared resources in the descriptor
sets, even if they're unused. Manual specialization avoids the need to
deal with them when binding stuff.
Mikko Rasa [Thu, 18 Nov 2021 15:13:13 +0000 (17:13 +0200)]
Initial implementation of Vulkan backend
Some functionalities are still missing, in particular textures and
samplers. Drawing simple geometry works.
Mikko Rasa [Thu, 18 Nov 2021 10:48:08 +0000 (12:48 +0200)]
Add checks for invalid state in OpenGLCommands
Mikko Rasa [Thu, 18 Nov 2021 10:09:57 +0000 (12:09 +0200)]
Refactor low-level state management
The global context state is now held in Device.
The changes mask in PipelineState was also moved to the backend class,
because pipeline state is applied very differently in Vulkan.
Mikko Rasa [Wed, 17 Nov 2021 20:27:08 +0000 (22:27 +0200)]
Colorize the debug output of the GLSL compiler
Mikko Rasa [Wed, 17 Nov 2021 19:51:26 +0000 (21:51 +0200)]
Store primitive type in PipelineState
Vulkan needs it to be here
Mikko Rasa [Wed, 17 Nov 2021 19:31:30 +0000 (21:31 +0200)]
Create default context options in the device backend
Mikko Rasa [Wed, 17 Nov 2021 15:12:19 +0000 (17:12 +0200)]
Use emplace_back when a new object is being constructed
Mikko Rasa [Wed, 17 Nov 2021 14:56:50 +0000 (16:56 +0200)]
Don't try to apply push constants as uniforms in OpenGL
They shouldn't exist anyway.
Mikko Rasa [Wed, 17 Nov 2021 14:49:52 +0000 (16:49 +0200)]
Adjust access to main class members from backend classes
Mikko Rasa [Wed, 17 Nov 2021 13:49:00 +0000 (15:49 +0200)]
Rename some stencil test constants
This makes it more apparent what the difference between these and the
_WRAP variants is.
Mikko Rasa [Wed, 17 Nov 2021 13:47:32 +0000 (15:47 +0200)]
Don't assume vertex arrays start from the beginning of the buffer
Mikko Rasa [Wed, 17 Nov 2021 13:46:19 +0000 (15:46 +0200)]
Hide the use of the tangent variable in common.glsl behind an if
Mikko Rasa [Wed, 17 Nov 2021 13:45:25 +0000 (15:45 +0200)]
Adjust attribute order in mesh exporter and add padding if necessary
Mikko Rasa [Wed, 17 Nov 2021 13:39:01 +0000 (15:39 +0200)]
Add support for padding in vertex formats
Vulkan requires attributes to be correctly aligned, so depending on the
combination of types padding may be necessary. It's better to make it
explicit so support for raw mesh data files can be added in the future.
Mikko Rasa [Wed, 17 Nov 2021 13:37:00 +0000 (15:37 +0200)]
Only use location-based offsets for the default uniform block
The push constant block must follow the layout specified in the shader.
Mikko Rasa [Wed, 17 Nov 2021 13:34:53 +0000 (15:34 +0200)]
Use OriginUpperLeft execution mode on Vulkan as required by the spec
Mikko Rasa [Wed, 17 Nov 2021 13:34:21 +0000 (15:34 +0200)]
Comment fixes
Mikko Rasa [Wed, 17 Nov 2021 13:34:06 +0000 (15:34 +0200)]
Avoid emitting duplicate specialization constants in SPIR-V
Mikko Rasa [Wed, 17 Nov 2021 13:30:35 +0000 (15:30 +0200)]
Collect uniforms which have a binding, even if they have no location
Mikko Rasa [Wed, 17 Nov 2021 13:25:15 +0000 (15:25 +0200)]
Reflect the control flow graph from SPIR-V and check variable accesses
Specialization constants may cause some declared variables to become
unused, and those shouldn't appear in Vulkan descriptor set layouts.
Mikko Rasa [Wed, 17 Nov 2021 13:21:53 +0000 (15:21 +0200)]
Fix handling of constants in Spir-V reflection
Mikko Rasa [Wed, 17 Nov 2021 13:21:35 +0000 (15:21 +0200)]
Fix reflection of image types from Spir-V modules
Mikko Rasa [Wed, 17 Nov 2021 13:19:39 +0000 (15:19 +0200)]
Add a backend for SpirVModule and make it non-copyable
In Vulkan shader modules are objects of their own.
Mikko Rasa [Wed, 17 Nov 2021 12:53:30 +0000 (14:53 +0200)]
Pack descriptor set and binding in a single variable
This makes them easier to pass around and there's plenty of bits
available. Also add a variable for descriptor set count.
Mikko Rasa [Wed, 17 Nov 2021 12:52:06 +0000 (14:52 +0200)]
Remove empty default block before adding uniforms to blocks
Otherwise the block pointers of the uniforms will be incorrect
Mikko Rasa [Wed, 17 Nov 2021 12:49:56 +0000 (14:49 +0200)]
Add validation for mapping buffers
On Vulkan static buffers will be stored on non-host-visible memory and
can't be mapped. Already-mapped buffers also can't be mapped.
Mikko Rasa [Wed, 17 Nov 2021 12:48:58 +0000 (14:48 +0200)]
Add a usage parameter to Buffer
It has no real meaning on OpenGL but is needed on Vulkan
Mikko Rasa [Wed, 17 Nov 2021 12:45:15 +0000 (14:45 +0200)]
Update usage of hash functions
Calculating hashes directly from the binary values is faster than first
creating a string.
Mikko Rasa [Sat, 13 Nov 2021 15:39:15 +0000 (17:39 +0200)]
Enable clearing in the viewer's default sequence
Mikko Rasa [Sat, 13 Nov 2021 15:10:11 +0000 (17:10 +0200)]
Make WindowView override the parameterless render function
This works better with the new begin/end sequence of Renderer.
Mikko Rasa [Sat, 13 Nov 2021 15:01:36 +0000 (17:01 +0200)]
Expose the maximum number of attributes and attachments
Mikko Rasa [Sat, 13 Nov 2021 15:00:49 +0000 (17:00 +0200)]
Make FrameAttachment capable of distinguishing RGB and BGR formats
Mikko Rasa [Sat, 13 Nov 2021 14:59:22 +0000 (16:59 +0200)]
Build sequence without target format if there's no postprocessors
Mikko Rasa [Sat, 13 Nov 2021 14:56:32 +0000 (16:56 +0200)]
Replace ProgramData copy constructor with a more explicit copy function
The copy constructor left so many members uncopied that it was rather
questionable as copy constructor. This makes it more clear that only
uniform values are being copied.
Mikko Rasa [Sat, 13 Nov 2021 14:54:53 +0000 (16:54 +0200)]
Add correct copy and move semantics to most classes
Mikko Rasa [Sat, 13 Nov 2021 14:17:20 +0000 (16:17 +0200)]
Add a safeguard into ResourceManager::add_resource
Mikko Rasa [Sat, 13 Nov 2021 14:14:23 +0000 (16:14 +0200)]
Add missing destructor to OpenGLSampler
Mikko Rasa [Sat, 13 Nov 2021 12:16:46 +0000 (14:16 +0200)]
Resolve variables after eliminating constant conditions
Mikko Rasa [Sat, 13 Nov 2021 12:15:04 +0000 (14:15 +0200)]
Fix a name conflict in certain inlining scenarios
Mikko Rasa [Fri, 12 Nov 2021 19:55:43 +0000 (21:55 +0200)]
Move the bloom shader's delta uniform into a block
Mikko Rasa [Fri, 12 Nov 2021 19:36:05 +0000 (21:36 +0200)]
Move a few bits of Renderer into a backend class
This allows the upcoming Vulkan backend to take care of submitting
command buffers.
Mikko Rasa [Fri, 12 Nov 2021 19:30:21 +0000 (21:30 +0200)]
Remove the transform function from Renderer
Renderables are encouraged to set a world-space model matrix directly, as
some scenes and effects won't work properly with incremental matrices.
Mikko Rasa [Fri, 12 Nov 2021 19:16:55 +0000 (21:16 +0200)]
Require explicit begin() and end() calls in Renderer
Mikko Rasa [Fri, 12 Nov 2021 16:55:36 +0000 (18:55 +0200)]
Reorder members of Renderer and PipelineState
Mikko Rasa [Fri, 12 Nov 2021 16:52:44 +0000 (18:52 +0200)]
Remove deprecated functions from Renderer
Mikko Rasa [Fri, 12 Nov 2021 16:24:23 +0000 (18:24 +0200)]
Always use RGBA color format when building Sequences
Mikko Rasa [Fri, 12 Nov 2021 16:23:21 +0000 (18:23 +0200)]
Add a swizzle mode for presenting an RGBA texture as RGB
Not many Vulkan implementations support RGB textures
Mikko Rasa [Fri, 12 Nov 2021 16:22:16 +0000 (18:22 +0200)]
Allow BGR format in FrameAttachment, but disallow swizzled formats
Vulkan likes to use BGR for swapchain images, at least on my machine
Mikko Rasa [Fri, 12 Nov 2021 16:21:18 +0000 (18:21 +0200)]
Move swizzling modes to pixelformat.h
Mikko Rasa [Thu, 11 Nov 2021 11:46:08 +0000 (13:46 +0200)]
Fix an incorrect check for existence of value
Mikko Rasa [Thu, 11 Nov 2021 11:41:22 +0000 (13:41 +0200)]
Don't check the address of an inline array
It always evaluates as true, not that it matters greatly in this case.
Mikko Rasa [Thu, 11 Nov 2021 11:37:09 +0000 (13:37 +0200)]
Some more default member initializers
Mikko Rasa [Thu, 11 Nov 2021 11:34:59 +0000 (13:34 +0200)]
Remove default uniform block if it has no uniforms
Mikko Rasa [Thu, 11 Nov 2021 11:34:40 +0000 (13:34 +0200)]
Recognize push constant blocks when reflecting SPIR-V modules
Mikko Rasa [Thu, 11 Nov 2021 11:24:29 +0000 (13:24 +0200)]
Store descriptor set in program reflection data
Mikko Rasa [Thu, 11 Nov 2021 10:56:28 +0000 (12:56 +0200)]
Handle descriptor sets when allocating uniform locations
Mikko Rasa [Thu, 11 Nov 2021 10:49:08 +0000 (12:49 +0200)]
Propagate locations from existing variables before optimization
Uniform location and binding qualifiers should apply to all copies of the
variable even if the one originally containing them is optimized out.
Mikko Rasa [Thu, 11 Nov 2021 10:00:07 +0000 (12:00 +0200)]
Improve layout qualifier handling with some more utility functions
Mikko Rasa [Wed, 10 Nov 2021 23:31:47 +0000 (01:31 +0200)]
Add a utility function for following a chain of base types
Mikko Rasa [Wed, 10 Nov 2021 22:59:22 +0000 (00:59 +0200)]
Refactor a common part in LocationAllocator into a function
Mikko Rasa [Wed, 10 Nov 2021 22:35:45 +0000 (00:35 +0200)]
Assign the same specialization constant IDs in all stages
Mikko Rasa [Wed, 10 Nov 2021 20:09:38 +0000 (22:09 +0200)]
Emit descriptor set decorations for interface blocks
Mikko Rasa [Wed, 10 Nov 2021 20:09:17 +0000 (22:09 +0200)]
Add basic Vulkan support to the shader compiler
Mikko Rasa [Wed, 10 Nov 2021 20:01:47 +0000 (22:01 +0200)]
Add a constant for Vulkan backend
Mikko Rasa [Wed, 10 Nov 2021 18:31:17 +0000 (20:31 +0200)]
Account for mipmap levels when computing texture data sizes
This isn't 100% accurate, but good enough for resource management.
Mikko Rasa [Wed, 10 Nov 2021 18:10:18 +0000 (20:10 +0200)]
Perform range checks in UniformBlock in debug builds
Mikko Rasa [Wed, 10 Nov 2021 18:08:34 +0000 (20:08 +0200)]
Move the Resource function override of Texture classes into backend
There's enough differences between APIs that these can't be sensibly kept
in the common classes.
Mikko Rasa [Wed, 10 Nov 2021 14:16:18 +0000 (16:16 +0200)]
Move WindowView::render to the backend
Presenting images work very differently in Vulkan so the swap_buffers
call can't be in the common part.
Mikko Rasa [Wed, 10 Nov 2021 14:13:09 +0000 (16:13 +0200)]
Remove the LINE_LOOP primitive type
It's not supported on Vulkan and can be replaced by LINE_STRIP by adding
one extra index at the end.
Mikko Rasa [Wed, 10 Nov 2021 14:12:42 +0000 (16:12 +0200)]
Minor tweaks
Mikko Rasa [Wed, 10 Nov 2021 14:12:05 +0000 (16:12 +0200)]
Remove some stray includes and add a missing one
Mikko Rasa [Tue, 9 Nov 2021 23:52:27 +0000 (01:52 +0200)]
Ensure that creating the system framebuffer doesn't change the binding
Just in case it's for some reason created at an odd time.
Mikko Rasa [Tue, 9 Nov 2021 23:50:19 +0000 (01:50 +0200)]
Restructure system framebuffer and make WindowView own it
This works very differently on Vulkan, so the system framebuffer can't
be exposed from the Framebuffer class.
Mikko Rasa [Tue, 9 Nov 2021 23:43:06 +0000 (01:43 +0200)]
Check for empty attachments array instead of zero id in Framebuffer
The id is an OpenGL implementation detail and shouldn't be used in the
common part.
Mikko Rasa [Tue, 9 Nov 2021 12:53:34 +0000 (14:53 +0200)]
Don't store a View's target framebuffer in the base class
Instead access it through a virtual function. Vulkan requires a separate
framebuffer per swapchain image.