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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Mon, 5 Apr 2021 09:25:49 +0000 (12:25 +0300)]
Require initializers on constant variables
Mikko Rasa [Mon, 5 Apr 2021 09:25:12 +0000 (12:25 +0300)]
Offset layout qualifiers are only allowed on uniform block members
Same goes for the alignment qualifier.
Mikko Rasa [Sun, 4 Apr 2021 09:35:00 +0000 (12:35 +0300)]
Add visitors to calculate offsets of struct members
It's not used yet, but will be required for creating SPIR-V modules.
Mikko Rasa [Sun, 4 Apr 2021 08:38:42 +0000 (11:38 +0300)]
Make function dependency collection its own visitor class
I need it for creating SPIR-V entry points too.
Mikko Rasa [Sun, 4 Apr 2021 08:32:31 +0000 (11:32 +0300)]
Store the index of the member in MemberAccess
Mikko Rasa [Sat, 3 Apr 2021 20:01:12 +0000 (23:01 +0300)]
Fix mismatched new[]/delete
Mikko Rasa [Sat, 3 Apr 2021 20:00:55 +0000 (23:00 +0300)]
Rearrange some utility struct constructors
Mikko Rasa [Sat, 3 Apr 2021 19:58:51 +0000 (22:58 +0300)]
Guard against hitting the end of the array in get_gl_type
Mikko Rasa [Sat, 3 Apr 2021 19:56:09 +0000 (22:56 +0300)]
Comments and cosmetic cleanups
Mikko Rasa [Sat, 3 Apr 2021 18:55:58 +0000 (21:55 +0300)]
Do an early return from Mesh::draw if there's no data
Otherwise if would try to set zero-sized storage for the buffers, which
is not allowed.
Also guard against empty batches in resize_buffers just in case.
Mikko Rasa [Sat, 3 Apr 2021 18:17:27 +0000 (21:17 +0300)]
Use uniform block and texture bindings from GLSL
Mikko Rasa [Sat, 3 Apr 2021 16:54:26 +0000 (19:54 +0300)]
Add a target version option to the command-line GLSL compiler
Mikko Rasa [Sat, 3 Apr 2021 16:53:55 +0000 (19:53 +0300)]
Better way to request features for different GLSL versions
Mikko Rasa [Sat, 3 Apr 2021 16:40:34 +0000 (19:40 +0300)]
Assign bindings to all uniform blocks and sampler uniforms
Mikko Rasa [Sat, 3 Apr 2021 16:33:29 +0000 (19:33 +0300)]
Add legacy conversion for binding layout qualifiers
These are not yet used by Program because there's no good way to detect
which uniforms had bindings in case the implementation does support the
qualifiers. Anything missing a binding gets assigned binding 0, which
is also a valid manually specified binding. Upcoming commits will move
bindings entirely to GLSL side.
Mikko Rasa [Sat, 3 Apr 2021 15:39:26 +0000 (18:39 +0300)]
Store constant id limit as range, not max value
Mikko Rasa [Sat, 3 Apr 2021 14:12:50 +0000 (17:12 +0300)]
Better checking of where the binding qualifier is allowed
Mikko Rasa [Sat, 3 Apr 2021 14:11:34 +0000 (17:11 +0300)]
Disallow the descriptor set qualifier for now
It's only meaningful for Vulkan, which isn't implemented yet
Mikko Rasa [Sat, 3 Apr 2021 10:56:16 +0000 (13:56 +0300)]
Allocate locations to interface variables
Mikko Rasa [Sat, 3 Apr 2021 10:20:34 +0000 (13:20 +0300)]
Improve compatibility checks of location qualifiers in various contexts
Mikko Rasa [Sat, 3 Apr 2021 08:32:46 +0000 (11:32 +0300)]
Even more validation for uniform mismatches
Mikko Rasa [Fri, 2 Apr 2021 20:05:06 +0000 (23:05 +0300)]
Validate location overlap and type matching for GLSL interfaces
Mikko Rasa [Fri, 2 Apr 2021 19:36:38 +0000 (22:36 +0300)]
Also allocate a buffer when mapping it
Mikko Rasa [Fri, 2 Apr 2021 15:21:28 +0000 (18:21 +0300)]
Fix a misformatted branch in GLSL compiler debug output
Mikko Rasa [Fri, 2 Apr 2021 11:45:38 +0000 (14:45 +0300)]
Store program resource information in vectors instead of maps
Mikko Rasa [Fri, 2 Apr 2021 09:54:29 +0000 (12:54 +0300)]
Store name in attributes collected from SPIR-V module
Mikko Rasa [Fri, 2 Apr 2021 09:48:46 +0000 (12:48 +0300)]
Fix an error in calculating SPIR-V uniform offsets
Mikko Rasa [Fri, 2 Apr 2021 09:09:01 +0000 (12:09 +0300)]
Rename some things in Program
Mikko Rasa [Fri, 2 Apr 2021 07:31:12 +0000 (10:31 +0300)]
Clear all maps before linking the Program
Mikko Rasa [Fri, 2 Apr 2021 07:29:50 +0000 (10:29 +0300)]
Add default constructors for the info structs in Program
Mikko Rasa [Thu, 1 Apr 2021 21:26:37 +0000 (00:26 +0300)]
Make constant id range configurable and avoid duplicates
GlslangValidator apparently only allows IDs up to 2047. I've yet to find
out if there's a limit in SPIR-V itself.
Mikko Rasa [Thu, 1 Apr 2021 21:13:58 +0000 (00:13 +0300)]
Split up ComponentSpecializer
It was weird having the same class do two things, and also those things
should be done at slightly different points of the compilation process.
Mikko Rasa [Thu, 1 Apr 2021 19:31:35 +0000 (22:31 +0300)]
Fix extension declarations in GLSL output
Mikko Rasa [Thu, 1 Apr 2021 19:26:09 +0000 (22:26 +0300)]
Split glsl/generate.cpp in two
Mikko Rasa [Thu, 1 Apr 2021 10:59:26 +0000 (13:59 +0300)]
Mark generated array types as internal
Mikko Rasa [Wed, 31 Mar 2021 21:20:51 +0000 (00:20 +0300)]
Fix layout processing for old GLSL versions
layout(location) is not supported in 1.10 and 1.20, even with the
ARB_explicit_attrib_location extension.
Mikko Rasa [Wed, 31 Mar 2021 21:14:25 +0000 (00:14 +0300)]
Add missing NodeRemover invocation to LegacyConverter
Mikko Rasa [Wed, 31 Mar 2021 20:43:58 +0000 (23:43 +0300)]
Refactor layout legacy conversion code to be more extensible
Mikko Rasa [Wed, 31 Mar 2021 20:21:47 +0000 (23:21 +0300)]
Use type information in converting legacy texture sampling functions
Mikko Rasa [Wed, 31 Mar 2021 19:39:18 +0000 (22:39 +0300)]
Fill in the required version if empty
Most of the version checks won't trigger for GLSL 1.20 and none will for
GLSL 1.10.
Mikko Rasa [Wed, 31 Mar 2021 19:25:38 +0000 (22:25 +0300)]
Combine the precision handling visitors and rewrite the logic
It had fallen befind the times and still used the textual type
information. The logic of what to do is now also contained in the
visitor.
Mikko Rasa [Wed, 31 Mar 2021 18:07:07 +0000 (21:07 +0300)]
Rename compatibility.* to finalize.*
This seems more appropriate for some SPIR-V stuff I'm going to add.
Mikko Rasa [Wed, 31 Mar 2021 18:02:21 +0000 (21:02 +0300)]
Always remove location qualifier if not supported
Mikko Rasa [Wed, 31 Mar 2021 18:01:02 +0000 (21:01 +0300)]
Move LegacyConverter invocation to the finalize stage
Mikko Rasa [Wed, 31 Mar 2021 15:04:46 +0000 (18:04 +0300)]
Add support for loading SPIR-V shaders
Mikko Rasa [Wed, 31 Mar 2021 14:54:13 +0000 (17:54 +0300)]
Rename size to array_size in Program variable info structs
Mikko Rasa [Wed, 31 Mar 2021 11:47:52 +0000 (14:47 +0300)]
Add a compile mode flag to the command-line GLSL compiler
Mikko Rasa [Tue, 30 Mar 2021 14:51:39 +0000 (17:51 +0300)]
Use DataType instead of GLenum for Program variable types
Mikko Rasa [Tue, 30 Mar 2021 13:49:21 +0000 (16:49 +0300)]
Add data types for vectors, matrices, images and samplers
Mikko Rasa [Tue, 30 Mar 2021 13:47:00 +0000 (16:47 +0300)]
Update gl.xml to latest version
Mikko Rasa [Tue, 30 Mar 2021 13:40:52 +0000 (16:40 +0300)]
Add some precondition checks to Program
Adding stages from multiple modules presents some difficulties in matching
the interfaces.
Mikko Rasa [Tue, 30 Mar 2021 11:55:01 +0000 (14:55 +0300)]
Split Module into a base class and format-specific class
Mikko Rasa [Tue, 30 Mar 2021 11:49:26 +0000 (14:49 +0300)]
Refactor adding and compiling shader stages in Program
SPIR-V stages don't need to be compiled so it makes more sense to compile
when adding stages from GLSL.
Mikko Rasa [Mon, 29 Mar 2021 22:34:08 +0000 (01:34 +0300)]
Track allocation status of Buffer
If ABR_buffer_storage is not supported, calling storage() and then
sub_data() did not result in the buffer being allocated.
Mikko Rasa [Sun, 28 Mar 2021 22:28:06 +0000 (01:28 +0300)]
Make Text more flexible about which texture slot it uses
Different material types have different names for their textures so
using a fixed name here does not cut it anymore.
Mikko Rasa [Sun, 28 Mar 2021 21:26:45 +0000 (00:26 +0300)]
Use validate_name when copying ProgramData
It makes sense to use the same debug build logic here.
Mikko Rasa [Sun, 28 Mar 2021 21:26:01 +0000 (00:26 +0300)]
Avoid accessing a null object if there's only a sampler for some unit
Mikko Rasa [Sun, 28 Mar 2021 14:01:10 +0000 (17:01 +0300)]
Fix loading .tex2d files with ResourceManager
The texture's loader already informs the resource manager of the location
of the image, so it shouldn't be done here. There's also no need to load
the image first anymore.
Mikko Rasa [Sun, 28 Mar 2021 13:48:48 +0000 (16:48 +0300)]
Move checking of vertex attribute indices to VertexSetup
This avoids issues when loading meshes with ResourceManager, since it's
not possible to read the value of GL_MAX_VERTEX_ATTRIBS from the loading
thread.
Mikko Rasa [Sun, 28 Mar 2021 13:12:35 +0000 (16:12 +0300)]
Refactor lexical conversion of vertex attributes
There was an error in the size of the base string for the GENERIC
attribute, causing it to never match. Using a utility function makes
it less dependent on magic numbers.
Color is still handled specially because of the type suffix.
Mikko Rasa [Sun, 28 Mar 2021 12:30:00 +0000 (15:30 +0300)]
Fix TextureCube mipmap level allocation tracking
Mikko Rasa [Sun, 28 Mar 2021 12:02:23 +0000 (15:02 +0300)]
Export texture extension modes from Blender
Mikko Rasa [Sun, 28 Mar 2021 11:26:52 +0000 (14:26 +0300)]
Add CLAMP_TO_BORDER and border color to Sampler
Mikko Rasa [Sun, 28 Mar 2021 11:12:05 +0000 (14:12 +0300)]
Support defining uniform values for materials in Blender
Mikko Rasa [Sun, 28 Mar 2021 10:50:20 +0000 (13:50 +0300)]
Rename material map to material atlas in the exporter
Mikko Rasa [Sun, 28 Mar 2021 10:40:17 +0000 (13:40 +0300)]
Fix handling of techniques in object exporter
Materials with external rendering mode don't get technique resources
generated them, so it's better to use the technique name here.
Mikko Rasa [Sun, 28 Mar 2021 09:47:29 +0000 (12:47 +0300)]
Fix exporting of materials without any textures
If a generator expression produces no items, trying to access __next__()
produces a StopIteration exception. It's better to create a list so we
can check if it's empty.
Mikko Rasa [Sun, 28 Mar 2021 09:46:33 +0000 (12:46 +0300)]
Fix and improve vertex group support
Some parts of the export code had gotten out of sync in
306be12 .
Groups and weights now have dedicated attributes instead of using an
arbitrary generic attribute. They're also separate attributes,
allowing up to four groups per vertex.
Mikko Rasa [Sun, 21 Mar 2021 16:15:02 +0000 (18:15 +0200)]
Add support for exporting vertex colors
Mikko Rasa [Sun, 21 Mar 2021 16:14:18 +0000 (18:14 +0200)]
Refactor the mesh exporter to use UVs directly from UV layers
Mikko Rasa [Sun, 21 Mar 2021 16:11:14 +0000 (18:11 +0200)]
Fix suspicious code in the mesh exporter
The pivot_vertices function was expecting a list of vertices, but only
one vertex was passed in. In fact the entire function seemed rather
useless now that the mesh is triangulated at an early stage.
Mikko Rasa [Sun, 21 Mar 2021 15:51:09 +0000 (17:51 +0200)]
Update the desert pillars demo to work once again
There's some warnings which require a more comprehensive overhaul to
get rid of.
Mikko Rasa [Sun, 21 Mar 2021 15:50:19 +0000 (17:50 +0200)]
Add a collection parameter to RenderPass::set_material
If the pass did not already have a shader, it will try to create one from
the material and fail if it has no collection.
Mikko Rasa [Sun, 21 Mar 2021 15:28:59 +0000 (17:28 +0200)]
Rearrange vertex attributes
Since fixed function is no longer supported, I don't have to care what
attribute number Nvidia gives the fixed function attributes. The old
layout had weird holes and made custom attributes hard to add; now the
free attributes are neatly at the end.
The duality between standard and generic attributes has been removed.
User-defined attributes now have their own range. No deprecated
versions have been kept since they would be difficult to support
properly.
Mikko Rasa [Sun, 21 Mar 2021 09:40:30 +0000 (11:40 +0200)]
Rename VertexComponent to VertexAttribute
Also rename the related functions. Get_component_type and
get_component_size in particular were problematic since pixelformat.h
uses the same names, and the ones in vertexformat.h don't take an enum
type.
Mikko Rasa [Sun, 21 Mar 2021 09:21:35 +0000 (11:21 +0200)]
Refactor vertex builders
All attributes are now stored in a single vector.
Mikko Rasa [Sat, 20 Mar 2021 17:33:15 +0000 (19:33 +0200)]
Rearrange various uniforms to be declared in the file which uses them
Mikko Rasa [Sat, 20 Mar 2021 15:33:40 +0000 (17:33 +0200)]
Support exporting unlit materials
These use the emission surface type in Blender. While that may seem
strange at first, it's actually a good match to how unlit materials
behave in a realtime scene.
Mikko Rasa [Sat, 20 Mar 2021 15:32:54 +0000 (17:32 +0200)]
Refactor material property handling in the Blender exporter
Mikko Rasa [Sat, 20 Mar 2021 13:37:12 +0000 (15:37 +0200)]
Adjust uniform organization for UnlitMaterial
Its only property are now stored in a struct to match other material
types. This allows using the name "color" without conflicting with the
vertex attribute. The texture uniform was also renamed in order to
avoid clashing with the texture() function.
Mikko Rasa [Sat, 20 Mar 2021 11:44:09 +0000 (13:44 +0200)]
Decouple DataType from the OpenGL constants
This allows defining the values so that manipulation of related types is
easier. And I can't keep relying on the GL values anyway, with the goal
of adding a Vulkan backend.
Mikko Rasa [Thu, 18 Mar 2021 13:16:10 +0000 (15:16 +0200)]
Fix function inlining regressions
Mikko Rasa [Thu, 18 Mar 2021 11:27:55 +0000 (13:27 +0200)]
Fix test case errors revealed by the previous commit
And one case of adjusted error message too.
Mikko Rasa [Thu, 18 Mar 2021 11:23:18 +0000 (13:23 +0200)]
Add a bunch of validation for declarations in GLSL
This is why I renamed the old DeclarationValidator a few commits ago,
because that name is a better fit here.
Mikko Rasa [Thu, 18 Mar 2021 11:21:09 +0000 (13:21 +0200)]
Some touch-up of the debug dump
Since nodes are now easily distinguished, there's no need for special
labeling branches in many cases.
Mikko Rasa [Thu, 18 Mar 2021 11:20:00 +0000 (13:20 +0200)]
Record correct source information in interface layout statements
Mikko Rasa [Thu, 18 Mar 2021 11:04:48 +0000 (13:04 +0200)]
Show node source locations in AST dump
Mikko Rasa [Thu, 18 Mar 2021 09:49:59 +0000 (11:49 +0200)]
Rename DeclarationValidator to IdentifierValidator
This name more accurately describes what it does.
Mikko Rasa [Wed, 17 Mar 2021 23:06:08 +0000 (01:06 +0200)]
Support layout qualifiers on GLSL interface blocks
Mikko Rasa [Wed, 17 Mar 2021 10:26:42 +0000 (12:26 +0200)]
Rename InterfaceBlock::name to block_name for clarity
Mikko Rasa [Tue, 16 Mar 2021 21:51:21 +0000 (23:51 +0200)]
Add push_back_nocopy to NodeContainer for clarity
It's not immediately obvious that pushing null and then assigning avoids
cloning the node.
Mikko Rasa [Tue, 16 Mar 2021 18:05:24 +0000 (20:05 +0200)]
Add idempotence test cases for GLSL compiler
Already compiled GLSL code should not change when passed through the
compiler again.
Mikko Rasa [Tue, 16 Mar 2021 18:04:30 +0000 (20:04 +0200)]
Refactor the GLSL compiler test cases with a helper class
I'm not super pleased with the virtual fail function in the helper, but
no better ideas came to mind so it can be like that for now.
Mikko Rasa [Tue, 16 Mar 2021 18:00:51 +0000 (20:00 +0200)]
Always show shader compiler diagnostics in debug builds
Mikko Rasa [Tue, 16 Mar 2021 17:53:04 +0000 (19:53 +0200)]
Forbid certain operations in SL::Compiler if compilation isn't done
In particular, Formatter can't deal with unresolved declarations.
Mikko Rasa [Tue, 16 Mar 2021 17:06:37 +0000 (19:06 +0200)]
Adjust naming of generated variables
Using the inlined function name as a prefix easily produces inconsistent
results, so better to just use numbers after the name.
Mikko Rasa [Tue, 16 Mar 2021 16:58:46 +0000 (18:58 +0200)]
Test case tweaks
Mikko Rasa [Tue, 16 Mar 2021 16:51:34 +0000 (18:51 +0200)]
Support inlining GLSL functions with parameters
Mikko Rasa [Tue, 16 Mar 2021 14:10:03 +0000 (16:10 +0200)]
Refactor variable renaming in InlineContentInjector once again
It should now be even better at recognizing conflicts, and avoid renaming
when not necessary.
Mikko Rasa [Tue, 16 Mar 2021 11:08:27 +0000 (13:08 +0200)]
Use a temporary staging block in InlineContentInjector
This allows the return variable name generation to avoid other names from
the source function, such as a return variable from previous inlining.