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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Sat, 18 Dec 2021 22:00:32 +0000 (00:00 +0200)]
Keep track of the buffers of bound uniform blocks
ProgramData may recreate the buffer when creating new blocks, but existing
block objects will be retained. As such, the block object alone isn't
enough to determine whether the binding has changed.
Mikko Rasa [Sat, 18 Dec 2021 18:19:55 +0000 (20:19 +0200)]
Increment frame after destroying objects instead of before
Things were getting destroyed one frame too early since the destroy queue
is ticked after rendering a frame.
Mikko Rasa [Tue, 14 Dec 2021 14:23:34 +0000 (16:23 +0200)]
Clamp depth reference for shadows to 1.0
This makes objects which are "behind" the shadow map volume sample the
shadow map correctly and not treat the clear value as a shadow caster.
Mikko Rasa [Tue, 14 Dec 2021 12:57:34 +0000 (14:57 +0200)]
Defer transfer and barriers until the entire render pass is recorded
This ensures that all resources needed by the render pass are prepared
before executing the pass.
Mikko Rasa [Tue, 14 Dec 2021 12:37:57 +0000 (14:37 +0200)]
Use secondary command buffers to record render pass contents
This allows greater flexibility for ordering transfers and barriers
relative to render passes.
Mikko Rasa [Tue, 14 Dec 2021 11:24:13 +0000 (13:24 +0200)]
Correctly set framebuffer layers when cube map attachments are used
Mikko Rasa [Tue, 14 Dec 2021 11:21:25 +0000 (13:21 +0200)]
Refactor projection matrix handling
Projection matrices in C++ side now always produce a depth range of 0 to
1 for the NDC Z coordinate. Shaders will convert it to -1 to 1 when
targeting OpenGL.
Incidentally, the AmbientOcclusion effect's shaders were already written
as if the depth range was 0 to 1, so the effect was actually slightly
incorrect before this.
Mikko Rasa [Sun, 12 Dec 2021 21:48:40 +0000 (23:48 +0200)]
Fix incorrect lookup of GLSL interface variables
Mikko Rasa [Sun, 12 Dec 2021 21:44:04 +0000 (23:44 +0200)]
Refactor handling of viewport Y axis
Only invert it for the swapchain render target. This makes it easier to
sample render target textures consistently.
Mikko Rasa [Sun, 12 Dec 2021 11:17:30 +0000 (13:17 +0200)]
Set gl_Layer separately for each vertex
EmitVertex invalidates *all* output variables so they must be written
again for the next one.
Mikko Rasa [Sun, 12 Dec 2021 11:01:38 +0000 (13:01 +0200)]
Enable geometry shaders by default
Mikko Rasa [Sun, 12 Dec 2021 10:57:19 +0000 (12:57 +0200)]
Fix render area Y coordinate calculation
Mikko Rasa [Sun, 12 Dec 2021 09:49:19 +0000 (11:49 +0200)]
Discard render target contents only if the entire mip level is used
Mikko Rasa [Sat, 11 Dec 2021 23:46:55 +0000 (01:46 +0200)]
Mark PBR precalc parameters as push constants
Mikko Rasa [Sat, 11 Dec 2021 23:46:38 +0000 (01:46 +0200)]
Re-export desertpillars data with new vertex formats
Mikko Rasa [Sat, 11 Dec 2021 23:40:19 +0000 (01:40 +0200)]
Refactor TransferQueue to require explicit finalization of transfers
This allows the data for the transfer to be written asynchronously.
Mikko Rasa [Sat, 11 Dec 2021 23:33:10 +0000 (01:33 +0200)]
Use const void * for the object pointers in TransferQueue
Mikko Rasa [Sat, 11 Dec 2021 18:18:34 +0000 (20:18 +0200)]
Bind only the first mipmap level when prefiltering an envmap
Mikko Rasa [Sat, 11 Dec 2021 17:34:25 +0000 (19:34 +0200)]
Emit a max invocations exec mode for geometry shaders
Mikko Rasa [Fri, 10 Dec 2021 13:53:46 +0000 (15:53 +0200)]
Create image views in VulkanFramebuffer if necessary
Using a specific mip level or array layer as an attachment requires a
view with suitable parameters.
Mikko Rasa [Fri, 10 Dec 2021 13:51:09 +0000 (15:51 +0200)]
Support binding individual mipmap levels of textures
Vulkan requires different layouts for sampling a texture and rendering
into, so reading from one mip level and rendering into another requires
separate views.
The OpenGL backend only allows binding level 0, since nothing currently
needs binding higher levels. Full support requires the ARB_texture_view
extension.
Mikko Rasa [Thu, 9 Dec 2021 13:34:27 +0000 (15:34 +0200)]
Track the number of layers in Framebuffer
Mikko Rasa [Thu, 9 Dec 2021 13:23:21 +0000 (15:23 +0200)]
Don't remove individual mipmap levels from Synchronizer
Keep them around until all levels have been transitioned to shader read
only optimal, to ensure that changing the layout of a split image as a
whole works correctly.
Mikko Rasa [Thu, 9 Dec 2021 11:43:16 +0000 (13:43 +0200)]
Track different kinds of bindings separately
Mikko Rasa [Thu, 9 Dec 2021 10:23:04 +0000 (12:23 +0200)]
Populate used bindings in ReflectData
Mikko Rasa [Thu, 9 Dec 2021 10:02:41 +0000 (12:02 +0200)]
Don't try to bind descriptor sets if there aren't any
Mikko Rasa [Thu, 9 Dec 2021 09:50:42 +0000 (11:50 +0200)]
Refresh vertex setup in VulkanPipelineState::update
The buffers and offsets must be filled even if another vertex setup with
the same format has been used before.
Mikko Rasa [Thu, 9 Dec 2021 09:48:25 +0000 (11:48 +0200)]
Initialize members of VulkanVertexSetup
Mikko Rasa [Sun, 5 Dec 2021 08:53:38 +0000 (10:53 +0200)]
Use an RGBA environment map in desertpillars
Mikko Rasa [Sat, 4 Dec 2021 00:25:14 +0000 (02:25 +0200)]
Store the number of mipmap levels in the Texture base class
Mikko Rasa [Sat, 4 Dec 2021 00:22:39 +0000 (02:22 +0200)]
Use default member initializers in Texture
Mikko Rasa [Sat, 4 Dec 2021 00:12:14 +0000 (02:12 +0200)]
Avoid collisions with members of nameless interface blocks when inlining
Mikko Rasa [Wed, 1 Dec 2021 08:55:04 +0000 (10:55 +0200)]
Use RGBA as the default format for effect render targets
Mikko Rasa [Wed, 1 Dec 2021 08:54:07 +0000 (10:54 +0200)]
Convert RGB pixel data to RGBA when staging
Mikko Rasa [Wed, 1 Dec 2021 08:52:10 +0000 (10:52 +0200)]
Use the correct aspect mask for uploading texture data
Mikko Rasa [Wed, 1 Dec 2021 08:35:23 +0000 (10:35 +0200)]
Submit commands for isolated offscreen rendering
Mikko Rasa [Wed, 1 Dec 2021 08:34:54 +0000 (10:34 +0200)]
Clear the begin semaphore if Renderer::begin() is called without one
Mikko Rasa [Wed, 1 Dec 2021 08:32:13 +0000 (10:32 +0200)]
Remove the exception from Texture2DMultisample constructor
Mikko Rasa [Wed, 1 Dec 2021 08:31:43 +0000 (10:31 +0200)]
Implement mipmap generation for the Vulkan backend
Mikko Rasa [Wed, 1 Dec 2021 07:53:10 +0000 (09:53 +0200)]
Support transfers with no staged data
This can be used to transfer data within VRAM, such as for mipmap
generation.
Mikko Rasa [Wed, 1 Dec 2021 07:45:38 +0000 (09:45 +0200)]
Track the order of transfers involving the same objects
Mipmap generation requires barriers between the steps, since each level
is generated using the previous one.
Mikko Rasa [Tue, 30 Nov 2021 22:17:53 +0000 (00:17 +0200)]
Use another callback for pre-transfer synchronization
Mikko Rasa [Tue, 30 Nov 2021 21:46:59 +0000 (23:46 +0200)]
Tweaks and fixes to OpNames in SPIR-V
Interface blocks without an instance name must not have a non-empty
OpName or the reflection code gets confused.
Mikko Rasa [Tue, 30 Nov 2021 21:30:27 +0000 (23:30 +0200)]
Refactor Synchronizer to deal with individual mipmap levels
Some algorithms read from one mipmap level and write to another. On the
other hand, there's currently no need for layer granularity.
Mikko Rasa [Tue, 30 Nov 2021 21:24:04 +0000 (23:24 +0200)]
Don't create no-op barriers
Mikko Rasa [Sun, 28 Nov 2021 23:02:54 +0000 (01:02 +0200)]
Apply implicit conversions to function arguments
Mikko Rasa [Sun, 28 Nov 2021 23:01:01 +0000 (01:01 +0200)]
Automatically determine array sizes in GLSL if possible
Consequently the SPIR-V backend no longer needs to deal with missing
array sizes.
Mikko Rasa [Sat, 27 Nov 2021 20:17:17 +0000 (22:17 +0200)]
Vulkan doesn't support uniform locations
Mikko Rasa [Sat, 27 Nov 2021 19:25:03 +0000 (21:25 +0200)]
Unify handling of variables and interface blocks in the GLSL compiler
In SPIR-V interface blocks are just variables with a struct type marked
as block. Treating them this way in the AST reduces duplcation a fair
bit.
Mikko Rasa [Sat, 27 Nov 2021 18:00:27 +0000 (20:00 +0200)]
Fixes for handling extended alignment in GLSL
Mikko Rasa [Sat, 27 Nov 2021 10:58:18 +0000 (12:58 +0200)]
Use correct variable to access values
Mikko Rasa [Sat, 27 Nov 2021 10:19:53 +0000 (12:19 +0200)]
Consider arrays to have matching size if both are unsized
Mikko Rasa [Sat, 27 Nov 2021 00:49:14 +0000 (02:49 +0200)]
Refactor adding types in SL::Parser
Mikko Rasa [Wed, 24 Nov 2021 22:22:08 +0000 (00:22 +0200)]
Fix a GLSL testcase
The constant IDs got perturbed in
8c379c40 .
Mikko Rasa [Wed, 24 Nov 2021 22:21:19 +0000 (00:21 +0200)]
Add missing includes
Mikko Rasa [Mon, 22 Nov 2021 11:34:00 +0000 (13:34 +0200)]
Reuse previously allocated command buffers
Mikko Rasa [Mon, 22 Nov 2021 11:33:14 +0000 (13:33 +0200)]
Set push constants only for enabled shader stages
Mikko Rasa [Sun, 21 Nov 2021 23:41:45 +0000 (01:41 +0200)]
Implement textures and samplers for Vulkan
Currently render target textures get a useless layout transition to
SHADER_READ_ONLY_OPTIMAL if there's any transfers on the same frame.
Mipmap generation and asynchronous uploading of textures does not work
yet.
Mikko Rasa [Sun, 21 Nov 2021 23:29:09 +0000 (01:29 +0200)]
Move PipelineState refresh to just before draw call
Shouldn't matter much, but it makes more sense here
Mikko Rasa [Sun, 21 Nov 2021 23:23:13 +0000 (01:23 +0200)]
Always apply push constants
The changed flag is no longer valid at this point. This could in theory
result in unnecessary CmdPushConstants calls, but in practice they change
for every draw call (if they're used in the first place).
Mikko Rasa [Sun, 21 Nov 2021 13:26:22 +0000 (15:26 +0200)]
Track the in-use state of resource bindings in PipelineState
Mikko Rasa [Sun, 21 Nov 2021 12:59:38 +0000 (14:59 +0200)]
Update all descriptor sets when the used shader changes
Mikko Rasa [Sun, 21 Nov 2021 12:57:45 +0000 (14:57 +0200)]
Set color write mask if no blending is used
Mikko Rasa [Sun, 21 Nov 2021 12:52:38 +0000 (14:52 +0200)]
Add a subpass dependency to ensure the rendering result is available
Mikko Rasa [Sun, 21 Nov 2021 12:41:29 +0000 (14:41 +0200)]
Only do layout transitions in render pass for swapchain images
Transitions for other images will be handles through Synchronizer.
Mikko Rasa [Sun, 21 Nov 2021 10:10:11 +0000 (12:10 +0200)]
Make framebuffer attachment accessors public
Mikko Rasa [Sun, 21 Nov 2021 10:09:40 +0000 (12:09 +0200)]
Add a synchronization helper class to the Vulkan backend
Mikko Rasa [Sat, 20 Nov 2021 22:42:26 +0000 (00:42 +0200)]
Use PRESENT_SRC as the initial layout for swapchain images
This makes the layout transition work if for some reason a clear command
is not used for the swapchain.
Mikko Rasa [Sat, 20 Nov 2021 22:11:26 +0000 (00:11 +0200)]
Convert some constructors to default member initializers
Mikko Rasa [Sat, 20 Nov 2021 22:06:59 +0000 (00:06 +0200)]
Use RGBA format render target for Bloom
Mikko Rasa [Sat, 20 Nov 2021 22:06:00 +0000 (00:06 +0200)]
Don't generate warnings about internal types with duplicate names
Mikko Rasa [Sat, 20 Nov 2021 21:59:16 +0000 (23:59 +0200)]
Use extended alignment in SPIR-V struct layout when necessary
Mikko Rasa [Sat, 20 Nov 2021 21:43:33 +0000 (23:43 +0200)]
Do discard-clears in individual postprocessors, not the sequence
It should be done just before rendering into the target starts.
Mikko Rasa [Fri, 19 Nov 2021 22:42:00 +0000 (00:42 +0200)]
Cache framebuffer and viewport in VulkanCommands
Since PipelineState is not immutable, this is necessary to detect when
they have changed.
Mikko Rasa [Fri, 19 Nov 2021 22:39:53 +0000 (00:39 +0200)]
Check if render target is swapchain and set to_present accordingly
Mikko Rasa [Fri, 19 Nov 2021 22:36:52 +0000 (00:36 +0200)]
Treat clear() with null parameter as invalidate
Also use it in Sequence for postprocessor render targets, since
postprocessors are supposed to render the entire screen.
Mikko Rasa [Fri, 19 Nov 2021 19:00:52 +0000 (21:00 +0200)]
Create specialized copies of SPIR-V modules
It turns out Vulkan does want all declared resources in the descriptor
sets, even if they're unused. Manual specialization avoids the need to
deal with them when binding stuff.
Mikko Rasa [Thu, 18 Nov 2021 15:13:13 +0000 (17:13 +0200)]
Initial implementation of Vulkan backend
Some functionalities are still missing, in particular textures and
samplers. Drawing simple geometry works.
Mikko Rasa [Thu, 18 Nov 2021 10:48:08 +0000 (12:48 +0200)]
Add checks for invalid state in OpenGLCommands
Mikko Rasa [Thu, 18 Nov 2021 10:09:57 +0000 (12:09 +0200)]
Refactor low-level state management
The global context state is now held in Device.
The changes mask in PipelineState was also moved to the backend class,
because pipeline state is applied very differently in Vulkan.
Mikko Rasa [Wed, 17 Nov 2021 20:27:08 +0000 (22:27 +0200)]
Colorize the debug output of the GLSL compiler
Mikko Rasa [Wed, 17 Nov 2021 19:51:26 +0000 (21:51 +0200)]
Store primitive type in PipelineState
Vulkan needs it to be here
Mikko Rasa [Wed, 17 Nov 2021 19:31:30 +0000 (21:31 +0200)]
Create default context options in the device backend
Mikko Rasa [Wed, 17 Nov 2021 15:12:19 +0000 (17:12 +0200)]
Use emplace_back when a new object is being constructed
Mikko Rasa [Wed, 17 Nov 2021 14:56:50 +0000 (16:56 +0200)]
Don't try to apply push constants as uniforms in OpenGL
They shouldn't exist anyway.
Mikko Rasa [Wed, 17 Nov 2021 14:49:52 +0000 (16:49 +0200)]
Adjust access to main class members from backend classes
Mikko Rasa [Wed, 17 Nov 2021 13:49:00 +0000 (15:49 +0200)]
Rename some stencil test constants
This makes it more apparent what the difference between these and the
_WRAP variants is.
Mikko Rasa [Wed, 17 Nov 2021 13:47:32 +0000 (15:47 +0200)]
Don't assume vertex arrays start from the beginning of the buffer
Mikko Rasa [Wed, 17 Nov 2021 13:46:19 +0000 (15:46 +0200)]
Hide the use of the tangent variable in common.glsl behind an if
Mikko Rasa [Wed, 17 Nov 2021 13:45:25 +0000 (15:45 +0200)]
Adjust attribute order in mesh exporter and add padding if necessary
Mikko Rasa [Wed, 17 Nov 2021 13:39:01 +0000 (15:39 +0200)]
Add support for padding in vertex formats
Vulkan requires attributes to be correctly aligned, so depending on the
combination of types padding may be necessary. It's better to make it
explicit so support for raw mesh data files can be added in the future.
Mikko Rasa [Wed, 17 Nov 2021 13:37:00 +0000 (15:37 +0200)]
Only use location-based offsets for the default uniform block
The push constant block must follow the layout specified in the shader.
Mikko Rasa [Wed, 17 Nov 2021 13:34:53 +0000 (15:34 +0200)]
Use OriginUpperLeft execution mode on Vulkan as required by the spec
Mikko Rasa [Wed, 17 Nov 2021 13:34:21 +0000 (15:34 +0200)]
Comment fixes
Mikko Rasa [Wed, 17 Nov 2021 13:34:06 +0000 (15:34 +0200)]
Avoid emitting duplicate specialization constants in SPIR-V
Mikko Rasa [Wed, 17 Nov 2021 13:30:35 +0000 (15:30 +0200)]
Collect uniforms which have a binding, even if they have no location
Mikko Rasa [Wed, 17 Nov 2021 13:25:15 +0000 (15:25 +0200)]
Reflect the control flow graph from SPIR-V and check variable accesses
Specialization constants may cause some declared variables to become
unused, and those shouldn't appear in Vulkan descriptor set layouts.
Mikko Rasa [Wed, 17 Nov 2021 13:21:53 +0000 (15:21 +0200)]
Fix handling of constants in Spir-V reflection
Mikko Rasa [Wed, 17 Nov 2021 13:21:35 +0000 (15:21 +0200)]
Fix reflection of image types from Spir-V modules
Mikko Rasa [Wed, 17 Nov 2021 13:19:39 +0000 (15:19 +0200)]
Add a backend for SpirVModule and make it non-copyable
In Vulkan shader modules are objects of their own.