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Fix the type of a loop variable
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2021-04-03 Mikko RasaAllocate locations to interface variables
2021-04-03 Mikko RasaImprove compatibility checks of location qualifiers...
2021-04-03 Mikko RasaEven more validation for uniform mismatches
2021-04-03 Mikko RasaValidate location overlap and type matching for GLSL...
2021-04-02 Mikko RasaAlso allocate a buffer when mapping it
2021-04-02 Mikko RasaFix a misformatted branch in GLSL compiler debug output
2021-04-02 Mikko RasaStore program resource information in vectors instead...
2021-04-02 Mikko RasaStore name in attributes collected from SPIR-V module
2021-04-02 Mikko RasaFix an error in calculating SPIR-V uniform offsets
2021-04-02 Mikko RasaRename some things in Program
2021-04-02 Mikko RasaClear all maps before linking the Program
2021-04-02 Mikko RasaAdd default constructors for the info structs in Program
2021-04-01 Mikko RasaMake constant id range configurable and avoid duplicates
2021-04-01 Mikko RasaSplit up ComponentSpecializer
2021-04-01 Mikko RasaFix extension declarations in GLSL output
2021-04-01 Mikko RasaSplit glsl/generate.cpp in two
2021-04-01 Mikko RasaMark generated array types as internal
2021-04-01 Mikko RasaFix layout processing for old GLSL versions
2021-04-01 Mikko RasaAdd missing NodeRemover invocation to LegacyConverter
2021-04-01 Mikko RasaRefactor layout legacy conversion code to be more exten...
2021-03-31 Mikko RasaUse type information in converting legacy texture sampl...
2021-03-31 Mikko RasaFill in the required version if empty
2021-03-31 Mikko RasaCombine the precision handling visitors and rewrite...
2021-03-31 Mikko RasaRename compatibility.* to finalize.*
2021-03-31 Mikko RasaAlways remove location qualifier if not supported
2021-03-31 Mikko RasaMove LegacyConverter invocation to the finalize stage
2021-03-31 Mikko RasaAdd support for loading SPIR-V shaders
2021-03-31 Mikko RasaRename size to array_size in Program variable info...
2021-03-30 Mikko RasaUse DataType instead of GLenum for Program variable...
2021-03-30 Mikko RasaAdd data types for vectors, matrices, images and samplers
2021-03-30 Mikko RasaAdd some precondition checks to Program
2021-03-30 Mikko RasaSplit Module into a base class and format-specific...
2021-03-30 Mikko RasaRefactor adding and compiling shader stages in Program
2021-03-29 Mikko RasaTrack allocation status of Buffer
2021-03-29 Mikko RasaMake Text more flexible about which texture slot it...
2021-03-28 Mikko RasaUse validate_name when copying ProgramData
2021-03-28 Mikko RasaAvoid accessing a null object if there's only a sampler...
2021-03-28 Mikko RasaFix loading .tex2d files with ResourceManager
2021-03-28 Mikko RasaMove checking of vertex attribute indices to VertexSetup
2021-03-28 Mikko RasaRefactor lexical conversion of vertex attributes
2021-03-28 Mikko RasaFix TextureCube mipmap level allocation tracking
2021-03-28 Mikko RasaAdd CLAMP_TO_BORDER and border color to Sampler
2021-03-28 Mikko RasaFix and improve vertex group support
2021-03-21 Mikko RasaAdd a collection parameter to RenderPass::set_material
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-03-21 Mikko RasaRefactor vertex builders
2021-03-20 Mikko RasaAdjust uniform organization for UnlitMaterial
2021-03-20 Mikko RasaDecouple DataType from the OpenGL constants
2021-03-18 Mikko RasaFix function inlining regressions
2021-03-18 Mikko RasaAdd a bunch of validation for declarations in GLSL
2021-03-18 Mikko RasaSome touch-up of the debug dump
2021-03-18 Mikko RasaRecord correct source information in interface layout...
2021-03-18 Mikko RasaShow node source locations in AST dump
2021-03-18 Mikko RasaRename DeclarationValidator to IdentifierValidator
2021-03-18 Mikko RasaSupport layout qualifiers on GLSL interface blocks
2021-03-17 Mikko RasaRename InterfaceBlock::name to block_name for clarity
2021-03-16 Mikko RasaAdd push_back_nocopy to NodeContainer for clarity
2021-03-16 Mikko RasaAlways show shader compiler diagnostics in debug builds
2021-03-16 Mikko RasaForbid certain operations in SL::Compiler if compilatio...
2021-03-16 Mikko RasaAdjust naming of generated variables
2021-03-16 Mikko RasaSupport inlining GLSL functions with parameters
2021-03-16 Mikko RasaRefactor variable renaming in InlineContentInjector...
2021-03-16 Mikko RasaUse a temporary staging block in InlineContentInjector
2021-03-16 Mikko RasaRemove an obsolete variable
2021-03-16 Mikko RasaDon't modify the target block's variable map from Inlin...
2021-03-15 Mikko RasaCheck that the types of ternary branches exist before...
2021-03-15 Mikko RasaEliminate constant ternary expressions
2021-03-15 Mikko RasaImplement constant folding in the GLSL compiler
2021-03-14 Mikko RasaFix some bugs with name conflicts in function inlining
2021-03-14 Mikko RasaResolve and validate the parameters of constructors...
2021-03-14 Mikko RasaMake variable renaming while inlining more robust
2021-03-14 Mikko RasaMove unique name generation to syntax.cpp
2021-03-14 Mikko RasaResolve constructors in FunctionResolver
2021-03-14 Mikko RasaRemove the ParenthesizedExpression node type
2021-03-13 Mikko RasaCleanup ExpressionInliner
2021-03-13 Mikko RasaMove parenthesizing expressions to Formatter
2021-03-13 Mikko RasaRearrange operator metadata
2021-03-13 Mikko RasaBetter error message for the subscript operator
2021-03-13 Mikko RasaAdd GLSL keywords for overriding functions
2021-03-13 Mikko RasaDon't require builtin inputs to be linked
2021-03-13 Mikko RasaAvoid generating passthroughs for builtin variables
2021-03-13 Mikko RasaMake it deprecated to redeclare non-builtin variables
2021-03-12 Mikko RasaHandle redeclaration of variables in VariableResolver
2021-03-12 Mikko RasaAdd missing Diagnostic constructor
2021-03-12 Mikko RasaImplement the ternary operator in GLSL
2021-03-12 Mikko RasaRefactor Parser::parse_expression to take a pointer...
2021-03-12 Mikko RasaLimit GLSL passthrough statement to variables declared...
2021-03-11 Mikko RasaImprove reporting of errors from function resolution
2021-03-11 Mikko RasaAvoid generating invalid interfaces in geometry shader
2021-03-10 Mikko RasaSome rearranging and comments
2021-03-10 Mikko RasaCount EmitVertex as referencing all active outputs
2021-03-10 Mikko RasaRewrite UnusedVariableRemover
2021-03-10 Mikko RasaDon't omit builtins when formatting a single node
2021-03-10 Mikko RasaMake ConstantConditionEliminator less trigger-happy
2021-03-10 Mikko RasaCheck for existence of required version in Formatter
2021-03-09 Mikko RasaAvoid removing outputs which are referenced but not...
2021-03-09 Mikko RasaRename and rearrange a few things
2021-03-09 Mikko RasaRequire GLSL functions to be declared before use
2021-03-09 Mikko RasaValidate return types of overloaded functions
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