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Remove the NodeGatherer visitor
[libs/gl.git] / shaderlib / msp_interface.glsl
2020-06-23 Mikko RasaAdd a PBR material type and corresponding shader
2020-06-23 Mikko RasaNaming tweaks in builtin shaders
2020-06-11 Mikko RasaAdd a new, better structured Phong shader
2020-06-11 Mikko RasaRedesign the material system
2019-06-21 Mikko RasaInitial support for instanced rendering
2019-06-19 Mikko RasaExpose world-to-eye matrix in Renderer's standard shdata
2018-04-11 Mikko RasaSplit the interfaces from singlepass.glsl to a separate...