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2021-03-13 | Mikko Rasa | Fix some errors in the shader library | blob | commitdiff | raw |
2020-06-23 | Mikko Rasa | Add a PBR material type and corresponding shader | blob | commitdiff | raw | diff to current |
2020-06-23 | Mikko Rasa | Naming tweaks in builtin shaders | blob | commitdiff | raw | diff to current |
2020-06-11 | Mikko Rasa | Add a new, better structured Phong shader | blob | commitdiff | raw | diff to current |
2020-06-11 | Mikko Rasa | Redesign the material system | blob | commitdiff | raw | diff to current |
2019-06-21 | Mikko Rasa | Initial support for instanced rendering | blob | commitdiff | raw | diff to current |
2019-06-19 | Mikko Rasa | Expose world-to-eye matrix in Renderer's standard shdata | blob | commitdiff | raw | diff to current |
2018-04-11 | Mikko Rasa | Split the interfaces from singlepass.glsl to a separate... | blob | commitdiff | raw | diff to current |