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Validate that compute shaders specify a workgroup size
[libs/gl.git] / shaderlib / cooktorrance.glsl
2022-04-23 Mikko RasaAdd support for alpha to coverage
2022-03-19 Mikko RasaMove environment map handling to its own shader file
2022-03-16 Mikko RasaAnnotate uniforms with descriptor set layout qualifiers
2022-03-11 Mikko RasaImplement alpha cutoff for materials
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-09 Mikko RasaPass the queried position as an argument to get_shadow_...
2021-10-09 Mikko RasaSome refactoring of light calculations in shaders
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-05-06 Mikko RasaPut the PI constant in builtins
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-14 Mikko RasaAvoid NaN issues in rare cases in the Cook-Torrance...
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-13 Mikko RasaAdd GLSL keywords for overriding functions
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2021-01-25 Mikko RasaRemove commented out debugging statements
2020-08-02 Mikko RasaActually use the light color in cooktorrance shader
2020-08-02 Mikko RasaUse correct shader variable names for PBR materials
2020-06-23 Mikko RasaAdd a PBR material type and corresponding shader