]> git.tdb.fi Git - libs/gl.git/history - blender/io_mspgl/export_mesh.py
Use a #pragma as shader stage delimiter
[libs/gl.git] / blender / io_mspgl / export_mesh.py
2017-09-10 Mikko RasaSmall optimization for mesh exporter performance
2017-09-10 Mikko RasaFix an incorrect variable in the mesh exporter
2016-11-30 Mikko RasaSome fixes for the scene exporter
2016-10-29 Mikko RasaAdd properties to export materials as texture array...
2015-11-23 Mikko RasaAllow flagging meshes for winding test in Blender
2015-07-14 Mikko RasaProperly handle compound children with non-identity...
2014-09-15 Mikko RasaMinor adjustments
2014-09-15 Mikko RasaAdd a hidden option to disable progress meter
2014-09-15 Mikko RasaDisplay overall progress when exporting scenes
2014-08-17 Mikko RasaAdd a Loader for Scene, and a matching Blender exporter
2014-08-16 Mikko RasaSet MeshExporter default values to match those in the...
2014-08-16 Mikko RasaFix line exporting
2014-05-06 Mikko RasaFix exporting meshes without UV coordinates
2014-05-06 Mikko RasaAdd an object property to control compound exporting
2014-05-05 Mikko RasaRestore the progress bar in the exporter
2014-05-05 Mikko RasaSome fixes to UV coordinate exporting
2014-05-05 Mikko RasaRefactor object exporter to a separate class
2013-09-11 Mikko RasaAdd an option to export colors as sRGB
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-09-02 Mikko RasaLoad VertexFormat for Mesh as an array of VertexComponents
2012-08-13 Mikko RasaSupport for exporting armatures and vertex groups
2012-08-12 Mikko RasaRestructure the exporter to make room for new stuff