if "bpy" in locals():
import imp
- for sub in "armature", "datafile", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
+ for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
if sub in locals():
imp.reload(locals()[sub])
from .export_armature import ArmatureExporter
return ArmatureExporter()
+class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
+ bl_idname = "export.mspgl_animation"
+ bl_label = "Export Msp GL animation"
+
+ filename_ext = ".anim"
+
+ def create_exporter(self):
+ from .export_animation import AnimationExporter
+ return AnimationExporter()
+
class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
bl_idname = "export_scene.mspgl_scene"
bl_label = "Export Msp GL scene"
self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+ self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
--- /dev/null
+import mathutils
+
+class Curve:
+ def __init__(self, curve):
+ self._curve = curve
+ self.knots = []
+
+ for i in range(len(self.keyframe_points)-1):
+ kf1 = self.keyframe_points[i]
+ kf2 = self.keyframe_points[i+1]
+ dx = (kf2.co[0]-kf1.co[0])/3
+ slope1 = (kf1.handle_right[1]-kf1.co[1])/(kf1.handle_right[0]-kf1.co[0])
+ slope2 = (kf2.co[1]-kf2.handle_left[1])/(kf2.co[0]-kf2.handle_left[0])
+
+ if i==0:
+ self.knots.append(mathutils.Vector(kf1.co))
+ self.knots.append(kf1.co+mathutils.Vector((dx, slope1*dx)))
+ self.knots.append(kf2.co-mathutils.Vector((dx, slope2*dx)))
+ self.knots.append(mathutils.Vector(kf2.co))
+
+ def __getattr__(self, attr):
+ return getattr(self._curve, attr)
+
+
+class Keyframe:
+ def __init__(self, time):
+ self.time = time
+ self.control = False
+ self.curves = []
+
+
+class Animation:
+ def __init__(self, action):
+ self._action = action
+ self.curves = [Curve(c) for c in action.fcurves]
+ self.fps = 1
+
+ for c in self.curves:
+ for i in range(0, len(c.knots)-1, 3):
+ p0 = c.knots[i]
+ p1 = c.knots[i+1]
+ p2 = c.knots[i+2]
+ p3 = c.knots[i+3]
+ for j in range(50):
+ t = (p0[0]*(50-j)+p3[0]*j)/50
+ x = (t-p0[0])/(p3[0]-p0[0])
+ v1 = c._curve.evaluate(t)
+ v2 = p0[1]*(1-x)**3+3*p1[1]*x*(1-x)**2+3*p2[1]*x**2*(1-x)+p3[1]*x**3
+
+ keyframes_by_time = {}
+ controls_by_time = {}
+ self.keyframes = []
+ for c in self.curves:
+ for i, k in enumerate(c.knots):
+ x = k[0]
+ control = i%3!=0
+ kf_map = controls_by_time if control else keyframes_by_time
+ if x in kf_map:
+ kf = kf_map[x]
+ else:
+ kf = Keyframe(x)
+ kf.control = control
+ self.keyframes.append(kf)
+ kf_map[x] = kf
+ kf.curves.append((c, i))
+
+ self.keyframes.sort(key=lambda k: k.time)
+
+ def __getattr__(self, attr):
+ return getattr(self._curve, attr)
+
+ def change_fps(self, fps):
+ scale = self.fps/fps
+ self.fps = fps
+
+ for c in self.curves:
+ for k in c.knots:
+ k[0] *= scale
+
+ for k in self.keyframes:
+ k.time *= scale
+
+
+def create_animation_from_action(context, action):
+ anim = Animation(action)
+ render = context.scene.render
+ anim.change_fps(render.fps/render.fps_base)
+ return anim
--- /dev/null
+import math
+
+class AnimationExporter:
+ def export_to_file(self, context, out_fn):
+ anim_data = context.active_object.animation_data
+ if not anim_data:
+ raise Exception("Object has no animation data")
+ if not anim_data.action:
+ raise Exception("No active action")
+
+ resource = self.export_animation(context, anim_data.action)
+
+ with open(out_fn, "w") as out_file:
+ for s in resource.statements:
+ s.write_to_file(out_file)
+
+ def export_animation(self, context, action):
+ from .animation import create_animation_from_action
+ anim = create_animation_from_action(context, action)
+
+ from .datafile import Resource, Statement
+ resource = Resource(action.name+".anim")
+
+ components = [(0, "location", "position"), (1, "rotation_euler", "euler"), (2, "scale", "scale")]
+ coords = "xyz"
+ prev_time = 0.0
+ for k in anim.keyframes:
+ if k.time>prev_time:
+ resource.statements.append(Statement("interval", k.time-prev_time))
+ prev_time = k.time
+
+ st = Statement("control_keyframe" if k.control else "keyframe")
+
+ transform = [0.0]*9
+ mask = 0
+ for c, i in k.curves:
+ for j, dp, kw in components:
+ if c.data_path==dp:
+ transform[j*3+c.array_index] = c.knots[i][1]
+ mask |= 1<<(j*3+c.array_index)
+ break
+
+ if mask:
+ ss = Statement("transform")
+
+ for i, dp, kw in components:
+ v = transform[i*3:i*3+3]
+ if i==1:
+ v = [c*180/math.pi for c in v]
+
+ m = 7<<(i*3)
+ if (mask&m)==m:
+ ss.sub.append(Statement(kw, *v))
+ else:
+ m &= m>>2
+ for j in range(3):
+ if mask&(m<<j):
+ ss.sub.append(Statement("{}_{}".format(kw, coords[j]), v[j]))
+
+ st.sub.append(ss)
+
+ resource.statements.append(st)
+
+ return resource
+