{
const vector<SequenceTemplate::Step> &steps = tmpl.get_steps();
for(vector<SequenceTemplate::Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
- renderables[i->renderable_name] = 0;
+ renderables[i->slot_name] = 0;
const vector<SequenceTemplate::PostProcessor> &postprocs = tmpl.get_postprocessors();
for(SequenceTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
if(!i->slot_name.empty())
const vector<SequenceTemplate::Step> &steps = tmpl.get_steps();
for(vector<SequenceTemplate::Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
{
- Renderable *renderable = get_item(renderables, i->renderable_name);
+ Renderable *renderable = get_item(renderables, i->slot_name);
if(!renderable)
continue;
RefPtr<Lighting> lighting;
RefPtr<const DepthTest> depth_test;
RefPtr<const Blend> blend;
- std::string renderable_name;
+ std::string slot_name;
//Renderable *default_renderable;
~Step();